Almighty Game Designer Chapter 1121: God of War
Chen Mo is experiencing a...very special feeling.
In real life, if someone accidentally walks and bumps into someone, they will be scolded: "Where do you look? Are the eyes on the back of the head?!"
Now, Chen Mo feels that his eyes are really on the back of his head.
In front of him is a shiny bald head with a bright red tattoo on the back of his head.
Knotted muscles, burly figure, and a sharp axe.
This is a very classic game image, Kui Ye in "God of War".
Chen Mo tried to raise his hand, and the muscular man in front of him also made the same movements as him.
Turning around, holding the axe handle, and slashing it twice at will. The texture and weight of the axe handle is exactly the same as holding it in his own hand.
The mode is next-generation VR. Players fully share their actions and feelings with the game characters. The only difference is that the perspective has become an over-the-shoulder perspective.
Chen Mo pondered for a moment: "Um... it's better than imagined."
Actually, Chen Mo has used the third-person follower perspective many times in traditional VR games, such as "The Last of Us", but he has never tried it on next-generation VR like the Matrix Game Pod.
Because the traditional VR game cabin reads the player's consciousness signal to complete certain specific operations. For example, the player wants to "attack", and the game character will complete the attack on its own. But the player in the matrix game cabin will have more precise control of the character, and even let his character move a specific finger.
Therefore, whether this over-the-shoulder perspective is suitable for next-generation VR is always in doubt.
After experimenting, Chen Mo found that using this kind of perspective in the matrix game cabin is much better than he thought.
How to describe this feeling...Strictly speaking, it is like playing with marionettes.
In other words, there is a puppet (game character) standing in front of you. Whatever you do, he will do what he does, and all the sensory feedback he receives will appear on your own body simultaneously.
Or you can imagine that there are a pair of eyeballs on the back of your head. You can use these eyeballs to observe the whole world at will.
At the beginning, Chen Mo still felt very uncomfortable, because this perspective was contrary to the instinctive habits of human beings, but after adapting it, he felt very comfortable because his vision became much wider.
Why does Chen Mo have to use a shoulder perspective to make this game...
Because if you abandon the use of the camera and the protagonist's actions, the viewing of this game will be greatly reduced.
Imagine if the player is controlling a ruthless character who is set to block killings and the Buddha blocks and kills the Buddha. He has superb fighting skills, unparalleled power, proficient in various weapons, and defeated various enemies... …
As a result, when the fight started, Xia Ji was yelling like a girl while swinging an axe. The fighting movements were completely ordinary people without any movement training. It should be difficult to produce "I am a **** of war". empathy.
So, how to make players feel "I am a **** of war" is the most urgent problem for this game.
Consciousness implantation is a method, just like teaching the player how to shoot before: when the player is aiming and shooting, he will subtly correct his gun-holding movement through consciousness implantation, so as to slowly make his movements become standard .
After the motion problem is solved, there is still a question of viewing. Many of Kuiye's actions are beautiful and picturesque, but from the first-person perspective, players can feel "My actions are handsome", but they can't see "How handsome are my actions".
Moreover, in many specific boss battles, the cool execution must be displayed in a specific lens language to maximize the beauty of this action.
Therefore, "God of War" developed by Chen Mo hopes to retain the essence of the original film in the lens language to the greatest extent, while continuing the usual advantages of cinematic games.
Of course, the game will support dual-view mode switching. If some players cannot accept this over-the-shoulder perspective, they can also experience the game completely from the first-person perspective.
……
In fact, Chen Mo is also paying attention to other designers' discussions on the future development trend of the game industry, but as a 10,000-year diving party, he basically will not participate in such discussions anymore.
Mainly because with his current influence, every word he said may have to be interpreted repeatedly by other designers and players, and may even be severely misinterpreted, so Chen Mo did not bother to say so much, even Even all kinds of interviews were basically stopped.
In the distant future, what will the ultimate form of the game look like?
No one knows, but it must be an infinite and colorful era. With the continuous innovation of technology and the continuous development of human imagination, various game types are likely to show a colorful situation, just like "World of Warcraft" This kind of MMORPG, which seems to have been eliminated, will again become a dominant game type after many years, with the help of next-generation VR.
Obviously, it is too early to assert that a certain game genre is eliminated.
Just like many designers suspect that film-based games may no longer be adapted to the next generation of VR, but Chen Mo is about to use such a special work to prove to everyone that this view is wrong~IndoMTL.com~The future of games What is it like? "
"Maybe, the game is the future itself."
Chen Mo looked at the technology tree of the virtual bracelet and said thoughtfully.
……
……
Lin Xue got out of the matrix game cabin and yawned.
This is a seaside mansion. Although Xue Lin always comes here once every day when he landed in "World of Warcraft", it is limited to the entrance from the bedroom to the entrance of "World of Warcraft". The other fun things have been for a long time. Never touched it.
I have to say that "World of Warcraft" is really poisonous when it is actually played. Now Lin Xue has also become a leader in the guild. She regularly organizes activities online every day, which is more punctual than her live broadcast.
The little fat man with two pigeons in three days is also developing in the direction of the main tank of the guild. Many viewers complain about the game Internet addiction can effectively treat the anchor’s symptoms of salted fish...
Although I'm quite sleepy during the day, I feel mentally better after entering sleep mode. Lin Xue stretched, if she hadn't just lay in the matrix game cabin in her memory, she might have thought it was a normal morning.
"Today, clear a few tasks and spend some money, and then it's time to prepare for guild activities..."
Lin Xue was thinking about walking towards the dark door of the entrance to "World of Warcraft", but when she was not prepared, a thick stone pillar suddenly slammed in front of Lin Xue!
"Boom!!"
The thick stone pillar crashed down like a hill, and even made Lin Xue feel that the ground was shaking.
Lin Xue raised her head in a panic, and found an ogre nearly eight or nine meters tall, opening her mouth wide, showing her fangs.
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