Almighty Game Designer Chapter 1152: Horror game development teaching


Chen Mo took off the matrix glasses and put them on the table.

Qiu Hengyang asked curiously: "What's wrong? I feel that everything is done too badly and I don't want to play?"

Chen Mo shook his head: "No, I have cleared all levels."

Qiu Hengyang: "..."

The game flow of these horror games is not long, and most of them have some loopholes and shortcuts, so he has gotten through while most viewers are still experiencing it.

After all, these designers are all fresh graduates, and it took less than a month to make this horror game. It is impossible to make the standard game duration of more than 20 hours in such a short time. This is pretty good.

After all, when Chen Mo just graduated, he still made this kind of pixel game...

After that, the judges commented on the works with higher votes, and several judges expressed their opinions.

This design competition is different from the design competition that Chen Mo participated in a long time ago. It does not have the right of veto by the judges, but has the right to pass by Chen Mo.

However, this "one-vote right" has not been used by Chen Mo several times until now. It can only be said that most of the works are mediocre, and the judges look down on it, and Chen Mo also looks down on it.

The final first prize was a work called "Blind".

The reason why this game can stand out is because it has made a very big highlight, which is innovation.

For horror games, it is a very common and very useful practice to limit the player's field of vision through darkness and stimulate the fear of the dark instinct in people's hearts.

This game works hard at this point. The protagonist enters a ghost house during the day, but finds himself blind after entering.

Later, it was discovered that it was not that he was blind, but that a ghost was covering his eyes and his vision was severely restricted.

There are two props in this ghost house, one is blood and the other is water. If you wipe your eyes with clear water, you can see the surrounding scene, but you can't see the ghost; if you wipe the glasses with blood, you can see the ghost, but you can't see the surrounding scene.

Players can collect water and blood, and change them when they see fit. At the same time, there are different types of ghosts, and there are different ways to deal with them.

Although it is a bit naive in terms of level layout and details, this idea is very good, so it won unanimous praise from the judges.

After the award, it is a routine concluding statement.

In fact, many contestants come to participate in the competition, and the winning is second, mainly to see Chen Mo.

For many people who want to enter the game industry, Chen Mo is obviously their number one idol.

What's more, every time he summarizes his speech, Chen Mo will more or less say some game design concepts and ideas. A little bit of understanding can also benefit a lot.

Chen Mo came to the stage, and the audience immediately burst into applause and cheers.

This kind of scene has long since been strange, and Chen Mo did not prepare a manuscript, just improvising and talking.

"Good morning everyone, I won't talk too much nonsense. First of all, thank you for overcoming your inner fears to participate in this design competition. After all, the theme of this design is horror games."

"Perhaps many contestants were confused when they got this topic. Many people have not dabbled in this topic, so they can only bite the bullet and do it, so the difficulty of this competition is still relatively large. A group of outstanding people can emerge. The work of is really not easy."

"Here I will briefly share with you some tips on making horror games. By the way, I would like to introduce why the game "Blind" does not seem to be of outstanding quality, but it can win the first prize."

The audience and the contestants in the audience listened attentively, can Sailunte’s "small experience" be small? Until now, there are still horrible legends of "Escape" and "Silent Hill"...

Chen Mo continued: "A horror game is a game that brings terror to players and makes them feel scared. So what is the key to a horror game? Is it a hideous monster? Is it strange music? Is it a sudden opening? Or is it a lot of plasma or even somatic pain?"

"It can be said that the above are all, but they are all appearances. The key to horror games is the creation of atmosphere."

"Just like "Silent Hill", why can it give players a completely different experience from traditional horror games? It is because of the atmosphere."

"Please keep in mind that the unknown is the scariest thing. This is why many horror films use darkness to obscure players' vision."

""Blind" can stand out because of this. Just like "Escape", through the setting of night vision cameras and batteries, the field of view becomes a resource that players can collect and obtain, and at the same time can build Different difficulty. For example, in the highest difficulty, you can only carry two batteries at most."

"The ingenuity of "Blind" is that it splits this resource into two. Clear water is equivalent to a night vision camera and battery, and blood is equivalent to a prop that can see ghosts~IndoMTL.com ~In this way, the strategy and gameplay of the game will be richer."

The audience nodded. They were really scared when they played the game, but they were also very excited when they found the water and blood.

Highly difficult horror games that scare everyone away when they come up are not good horror games. The key is to keep the players hanging, giving them a little bit of hope, and then a little bit of fright, step by step, this is sustainable development.

At this time, a contestant in the front row raised his hand and asked, "Excuse me, besides limiting the field of view, are there any better ideas?"

Chen Mo smiled and nodded: "Of course there is."

When he said so, everyone was interested, all watching eagerly.

Chen Mo sold a key point: "A new game will be released next week. You can buy it and play it."

……

After the design contest, "Blind" as an excellent work will be modified by professional designers from Thunder Interactive Entertainment, and will be posted on the Thunder game platform.

This is already very exciting for a newcomer designer, because a random recommendation on the Thunder game platform may mean an income of at least tens of thousands of dollars a day.

However, players are more concerned about the new game that Chen Mo said.

Obviously, this game was made on a temporary basis. The production time was less than a week, so it should not be a big production.

But according to Chen Mo, this game is definitely an innovation, at least in the gameplay, it will definitely be significantly different from the current mainstream horror games.

Moreover, the horror game made by Chen Mo, should you worry about not being scary...

Many people are curious and scared, with extremely contradictory moods, waiting for the new game to be launched.

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