Almighty Game Designer Chapter 1177: One kind of complement to the game experience
The designers present looked at each other. Although they were mentally prepared, the plan was still a bit unacceptable...
A designer raised his hand and asked: "Then...If this plan is really achieved, wouldn't there be no segmentation difference in League of Legends? Then how do we distinguish between bronze and king players?"
Chen Mo smiled: "This plan will not introduce player confrontation games and competitive games for the time being. Only stand-alone games will be introduced at the beginning."
Another designer asked: "But in this way, the greatest value of this plan is difficult to reflect. Although players are eager to become high-play or even professional players, this is based on a premise. That is, on the basis that 90% of the players are rookie chickens, without rookie chicken, the masters will not be outstanding."
"If only a single player game is introduced, it is not much different from the overall difficulty of the game, right?"
Chen Mo shook his head: "Of course the difference is big, because this system will only give you talents, but not directly give you strength. That is to say, when players just accept the implanted talents, the difficulty they feel is the same as before. But through his continuous efforts and practice, he can continue to grow stronger to the peak. This process itself is a relatively long process, and players can feel this change well."
"To reduce the difficulty of the game in an all-round way, players will only think that the monsters are too weak, but improving the talents of players and raising the ceiling that they can achieve with their efforts will allow them to experience the happiness that a master can experience."
A designer was silent for a moment and said: "Mr. Chen, I still think this plan is a bit laborious and thankless? The vast majority of players have actually accepted the fact that they are a rookie, letting them experience the mastery. I feel, will it be counterproductive in some aspects......"
Chen Mo smiled, but didn't answer immediately.
He looked at everyone present: "What is the biggest unfairness in life? Is it the family where you were born? Is it your appearance? Is it a differentiated policy? Is it luck?"
"Neither. The biggest unfairness is the mind. Some people can make the rich list from scratch, and some people even exhaust their minds but fail to pass the entrance to a major university."
"What is the biggest unfairness in the game? How much is the charge? Is it the time you spend in the game? Of course it is also unfair. The result is the liver krypton game. But the liver krypton game has been Gradually abandoned by players, these two types of unfairness are no longer mainstream."
"Now, the biggest unfairness in the game is talent. Everyone can work hard, but after some people work hard, they become top players, and some people work hard and still get a bronze five."
""Become a master", these four words seem simple, but in fact, for those novice players, it has a strong appeal."
A designer thoughtfully: "Mr Chen meant that through this system, every player can experience the process from suffering to mowing in "Dark Souls"? Can you experience the process from fright to parkour in "Escape"? If this is the case, it does seem to be a very attractive plan for ordinary players..."
Chen Mo nodded: "You can understand this. But what I want to emphasize is that we give players talents, not ready-made abilities. Whether players can turn from rookies to masters depends on their willingness Refusing to work hard. What we have to do is to make sure that every bit of the player’s efforts will be rewarded."
"In essence, it is a complement to the player's gaming experience."
"Every effort is rewarded..." The designer who asked the question repeated the sentence in a low voice, "It sounds like a very tempting statement. But, is this thing equivalent to an official plug-in? ?"
Chen Mo shook his head: "Of course not. There is a fundamental difference between the two."
"The plug-in breaks the rules of the game and allows the player to get something for nothing. It will neither make the player work hard nor make the player a real master. It is just equivalent to giving an ordinary person a gun so that they can kill martial arts Experts, but people with guns can’t actually experience the feeling of a martial arts expert. This is a destruction of the gaming experience."
"And what we have to do is to give every player the possibility to become a martial arts master. Players need to work hard, and after hard work, he will become a real martial arts master, not a person with a gun. Players can still get The best gaming experience."
The designer who asked the question nodded: "Understood."
Chen Mo looked at the projection screen, and the content on it was automatically changed: "The reason for telling everyone about the Extraordinary Player Plan is mainly for future preparations."
"The Extraordinary Player Program will land in single-player games as well as some specific copies of Oasis. What we have to do is to prevent the Extraordinary Player Project from affecting the competition between players, but in certain single players In the content of the experience, every player can experience the joy of becoming stronger."
……
After the meeting~IndoMTL.com~Chen Mo returned to the monitoring room.
"How is it?" Chen Mo asked.
Qian Kun pointed to the screen very speechlessly: "It has become a pure puzzle game."
Chen Mo looked at the picture on the screen, Jiang Huan was already searching for various puzzle-solving props, and then moved on to the plot.
The VR version of "Resident Evil 7" is actually more like a huge haunted house. There is no longer a fixed process, but it doesn't mean you can play it.
There are various threatening enemies and resources hidden in this huge haunted house. Although players can jump directly from one scene to another with their ingenuity, in the final analysis, clues and exits are still the same. .
For example, the key of a certain door is hidden in a specific location. If the player can't find it, the door cannot be opened.
However, the puzzle-solving element of this game is still secondary, mainly horror.
But for someone like Jiang Huan who can stay sane in extreme situations, this game is equivalent to a pure puzzle game.
The main difficulty of horror games for players is the sense of fear. When the player is in extreme fear, the action will be deformed, the observation power will decrease, and the judgment will also be wrong. In this case, the difficulty of horror games Soaring.
But if the player can predict what will happen next, or always remain calm, the difficulty of the game will drop several levels.
Qian Kun said with some worry: "Manager, if extraordinary players are like him, can we still sell this horror game?"
Chen Mo smiled: "Who told you that extraordinary players will be like him? The standard for extraordinary players is set by us. We just want to fill in the shortcomings of players, and we didn't say that all of them will become Superman." 8) For more wonderful novels, welcome to everyone's reading academy