Almighty Game Designer Chapter 137: Martial arts games and fairy games
Chen Mo thought for a while: "It's okay, don't they just start doing it a month or two in advance, and they won't necessarily win the first prize."
Lin Mao nodded: "That's true. After all, the tastes of the judges of the tour committee are quite tricky. If it is not that kind of particularly innovative game, it is difficult to get the first prize."
Chen Mo thoughtfully.
Lin Mao asked: "I plan to make a mobile game with a fairy tale theme, how about you?"
Chen Mo thought for a while: "I plan to do martial arts themes."
Lin Mao was taken aback: "Martial arts theme? Martial arts theme is not easy to do!"
Chen Mo nodded: "I know, so I plan to do it."
Lin Mao said: "Indeed, if you can do well in the martial arts theme, it is indeed unique. I hope to compete for the first prize, but after all, it is too difficult because it is difficult to make characteristics of this theme. , Even after engaging in Zen mutual entertainment for so long, I haven’t become famous."
Chen Mo said: "I know, so I'm still thinking about it."
Lin Mao nodded: "Okay, come on! I believe you! After all, you have even made "Warcraft" which is recognized as a difficult RTS game in China. As long as you have an idea, you can make a good martial arts theme. , This time the first prize is estimated to be ten or nine."
Chen Mo nodded: "Well, you too, we can fight for a good place!"
……
After eating and returning to the experience store, Chen Mo began to ponder about the new game.
The game types that include traditional Chinese culture, in fact, the scope is relatively narrow, and only the two themes of fairy and martial arts are popular.
In a parallel world, if it comes to Chinese style games, the first reaction of designers and players is Xianxia games. The VR game "Legend of the Sword" like the normal fire is a fairy game.
The Xianxia game is so popular because it can use the Xianxia leather case to cover the popular RPG game combat system, so its gameplay is relatively mature and very controllable, without serious deviations.
In the Western Fantasy RPG game, there are warriors, wizards, and archers. They can fight in close combat, use skills to attack from a distance, and can fly on griffins, all of which can be perfectly replaced with fairy packs.
In the Xianxia game, players can fly with swords, attack enemies with magic spells, and explore secrets such as fairy mountains and caves. This is very compatible with the gameplay of Western Fantasy RPG.
Especially in terms of the combat system, Xianxia's spells can be well applied to the Western Fantasy RPG spell system, and players will not have any sense of disobedience.
Therefore, the popular Xianxia games on the market are essentially Western Fantasy RPGs with changed skins. It is precisely because the Xianxia theme can be made with the core of the Western Fantasy game, so it is very controllable, the game system is also very mature, and there is no risk.
Then, why can't martial arts work?
The biggest problem is the combat system.
Xianxia is the world of high magic, and Wuxia is the world of low magic.
In Xianxia, you can fly with swords, slay demons and slay demons, and greet you with a wave of ten thousand swords. The expressions are very rich, and it is in line with the combat method of "playing skills".
The way of fighting in Xianxia is that I offer a magic weapon to attack you, causing damage and additional effects. These can be reflected in skills and debuff status.
But martial arts is different. Traditional martial arts pay attention to the tricks. The martial arts here are often a set, like the eighteen palms of the dragon. If it is made into 18 skills, it will be too much. It is too little to make it into a skill. If it is only made into a damage skill, it is difficult to reflect its characteristics and cultural connotations.
In addition, there will not be so many monsters in the martial arts world, so the expressiveness will be much worse. There will be no such super-large bosses. All the enemies are humanoids.
From Xianxia to Wuxia, a lot of game content needs to be cut off, and the cultural connotation of Wuxia itself is difficult to express in the form of games.
Therefore, for designers in this world, being a martial arts man is worse than being a fairy man.
There are also many martial arts games in Chen Mo's previous life, but the problem is that these martial arts games are just wearing martial arts skins, and the core is the gameplay of fairy games and Western fantasy RPG.
A large part of the game works derived from the masterpieces of Jin Yong and Gu Long are IP-based, and the game itself has no revolutionary gameplay innovation.
For example, the Six-Medition Excalibur is made into a long-range attack skill, the Eighteen Palms of Jianglong is made into a melee attack, the Beiming magic is made into blue, and Lingbo's microstep is made to increase the dodge chance...
This kind of combat system is still forcing the Western Fantasy RPG. If you put aside the emotional factors of the original game, this kind of performance is actually far-fetched. If it is not done well, the player may not necessarily Buy it.
There is no Jin Yong Gulong in this world. Of course, there are martial arts novels similar to Jin Yong's novels, as well as martial arts systems with internal forces and moves. The packaging of martial arts is also similar. Non-original martial arts such as Yi Jin Jing, Tai Chi and Bagua Zhang are also very different. famous.
expecting to get these IPs, or copy a copy of Jin Yong’s novel by Chen Mo to create an IP, it is impossible, after all, he only has three months.
The martial arts IP in this world is expensive~IndoMTL.com~ and it’s not as hot as Jin Yong’s novels. Let’s not talk about buying this thing without losing money. The main reason is that the purchase will not have that great effect. Otherwise, Zen will interact. Yu and Dichao Mutual Yu have already bought it.
Like Zen mutual entertainment, they have always insisted on making high-quality games and making Chinese style games. They don't want to tap the potential of martial arts games, but after making a few models, the response was mediocre, so they switched to the theme of Xianxia.
is just forcibly making a martial arts theme game, if you don’t make innovations to its core gameplay, it will be useless.
The judges are not stupid, and you can tell at a glance that this is a piece of work. If martial arts games can't make martial arts connotations, it might as well not do it.
The martial arts game that Chen Mo wants to make is a game that can embody the connotation of martial arts, a game that is completely innovative in gameplay, and not a martial arts game that only covers a skin.
From entering the industry to the present, Chen Mo's game works have also been many. Among them are "Plants vs. Zombies" and "Warcraft" such boutique games with fame and fortune, and "My name is MT". Games, there are also word games like "Lifeline".
However, on the whole, it is mainly foreign classic games from the past, and there is no real Chinese style game.
Of course, this can’t be blamed on Chen Mo’s fascination with foreigners. In his previous life, the current development of the game industry was like this. There were few boutique games in China, and a large part of them were krypton games.
This is not Chen Mo’s original intention. He also hopes that Chinese games can go to the world, and that domestic players can play domestic boutique games that conform to traditional cultural connotations.
So, taking this opportunity, Chen Mo intends to make a stand-alone martial arts game, so that domestic players can also experience the original Chinese style.