Almighty Game Designer Chapter 139: Game system and branch plot


   After using the memory playback potion, the blurry memory slowly became clear.

   "The Legend of the Knight" is equivalent to the completed version of "The Legend of the Heroes". The main storyline has not changed, but some details and timeline arrangements have been changed.

  Chen Mo simply listed the timelines and key events of the two games, combined them into one, and reintegrated them into a complete story.

   Now that Chen Mo’s plot ability is at full value in the first stage, he is looking at the plots of these two games from an objective perspective. He is confident that after his own modifications, he can make up for some of the small flaws in the original work. The plot of this game is more complete.

The timeline of    is actually very clear, the first time entering Luoyang, entering Xiaoyao Valley, Hangzhou City, CD City, the invasion of magic sect. During this period, there are interspersed with development events in Xiaoyao Valley and some branch plots.

   The entire timeline, if you grasp the main line, it’s easier to restore it. Of course, this timeline actually has a rough idea, and Zheng Hongxi will complete it.

   There are many endings in "The Legend of the Knight", divided into Dongchang Line, Beggar Line, Wulin League Main Line (Orthodox), Wulin Overlord Line (Evil Sect), and Heavenly King Line. Each line has many endings. .

  The protagonist may become the leader of the martial arts, or he may take the evil path and kill all his relatives and friends to become the hegemon of the martial arts, or may become the leader of the free, or enter the court, the chaotic world ranger, etc., all depends on the player's choice .

   In addition to this ending, there is a confidante ending. In the end, which girl can still have an exclusive ending.

   Yes, in this game, you can chase girls, and you can also send gifts, receive gifts, complete specific tasks, and finally embrace the beauty.

  Of course, there is also the end of the maddening generation of love saints, which is the harem ending.

   With so many endings, Zheng Hongxi is busy just by smoothing the story line of each ending.

   Chen Mo will also produce conceptual drafts of characters and scenes, as well as drafts of combat systems, life skills, and item systems.

   There are more than 180 characters in "The Legend of Martial Arts Heroes", and most of them have their own characteristics, with different appearance, martial arts, personality, etc.

  Chen Mo will only give a name and a rough conceptual line draft. The line draft is completed by Su Jinyu, while the basic settings and background stories of the characters are completed by Zheng Hongxi.

  Life skills, including hunting, fishing, mining, medicine and other skills, each life skill corresponds to a small game, and also contains a corresponding prop system.

   For example, in the process of hunting, shooting a snake has a chance to get snake gall, shooting a bear has a chance to get bear paws, bear gall, etc. There are some items that can be exchanged for money, and some things can be used to enhance their own abilities. For example, snake gall can increase the character's internal strength by 1 point after being eaten.

   These life skills will all have an impact on the protagonist’s combat power. For example, after mining a good ore, it can be forged into weapons to enhance the protagonist’s combat effectiveness.

   The combat system also requires a lot of effort.

   The original battle of "The Legend of the Knight" is a war chess mode, which is a bit similar to "Heroes of Invincibility". Each round can move once and attack once, and different martial arts attack range, attack power and attack effect are different .

   For example, Dugu Nine Swords, the first move has the effect of ignoring the opponent’s defense. With the props Aotian Excalibur and the role talent of the weapon master, you can directly deal huge amounts of damage. If you add special effects such as continuous cutting, it is completely Can be cleared by one person.

   In addition to martial arts, there are many other factors that affect the battle, such as left and right mutual fighting, combos, continuous cuts, special gain/debuff effects, items, etc. The entire combat system is very rich.

   In "The Legend of the Knight", martial arts are divided into internal strength, fist palm, leg technique, finger claw technique, sword technique, sword technique, double weapon, stick technique, short handle, piano, hidden weapon and many other types. Attack distance and range , Power, and effects are different. Basically, all the more famous martial arts are included, and the actual effects are very close to the original settings of martial arts.

   Of course, Chen Mo also made some amendments to some of the flaws in "The Legend of Martial Arts Heroes".

   First of all, in terms of art quality, in fact, from the remastered version of "The Legend of the Knight" to "The Prequel of the Knight", the overall art quality has been rising, but overall, the art style of this game is not Especially competitive.

   Chen Mo personally checked the original character painting and model production this time, and made the model, action and scene more perfect, and the combat special effects were also more gorgeous, at least with some domestic stand-alone games in the parallel world. The quality is flat.

   is followed by the difficulty of getting started. Chen Mo has two built-in difficulty systems in the game. [Normal Difficulty] is the original difficulty. There will be no hints. It is up to the players to explore. In [Simple Difficulty], when some special events can be triggered, there will be corresponding simple prompts. In the process of solving puzzles on the big map, if the player is stuck in one place for too long, there will be NPCs giving corresponding prompts. The time spent on art in the valley will increase accordingly, allowing ordinary players to get through the ending without a strategy.

   In addition, in terms of combat systems, Chen Mo provides the game with two combat systems, one is the original turn-based combat, and the other is a fake real-time combat similar to "Dota Legend". Players can be in a melee. Freely choose a character to control, release skills, position and so on.

   In addition, Chen Mo also enhanced the [Appreciation] function. Players can use the appreciation function to check the power, ratings, collocations, etc. of martial arts, which is equivalent to an official guide. When the player's appreciation skills are insufficient, he can also take the cheats to his teacher Wuxiazi for appreciation, so that players in this world can more easily distinguish the strength of martial arts.

  ……

   The entire combat system is also in charge of Qian Kun. Considering that there are some martial arts such as the Dugu Nine Swords, the technique of mutual fighting between left and right, Qian Kun does not know that, Chen Mo also simply gave one behind these martial arts Rough positioning.

   In addition, Qian Kun is mainly responsible for the deployment of monsters and level planning in each scene, and Chen Mo will only give a rough plan.

   Some other systems, such as title, recruiting knights, character favorability, and chasing girls, etc., are all left to Su Jinyu.

   After making "Warcraft", Su Jinyu, Zheng Hongxi, and Qian Kun have all become more and more comfortable, and they have a thorough understanding of Chen Mo’s design intent, so there is no communication problem. Soon it entered the stage of steady research and development~IndoMTL.com~ It can be said that "Warcraft" is a more critical hurdle. After making it, the abilities of these three assistants have also been greatly improved, so I will do the game again. The speed is also much faster.

In the    experience store, Su Jinyu is perfecting the protagonist’s line draft.

   In "The Legend of Martial Arts Heroes", the protagonist is called Dongfang Weiming, while in "The Legend of Heroes", allowing players to name and define their avatars independently, which can be considered as an increase in freedom.

   Wen Lingwei is also helping to color the line draft.

   "Goldfish, why does this protagonist have so many heads? It's just that the expression is different, the appearance is the same." Wen Lingwei asked.

  Su Jinyu nodded: "Yes, but the expression is different. This is for the player to choose."

   Wen Lingwei is a little bit confused: "What's the use of that?"

  Su Jinyu thought for a while and said: "It is probably based on the player’s different preferences, and it also fits the character’s personality. Because in this game, the protagonist’s personality is not fixed, and the player can train him into one. A good person can become a bad person."

   "Oh." Wen Lingwei nodded, "That sounds quite rich, a bit like a word game."

  Su Jinyu said: "Yes, it refers to the gameplay of some word games, but the difference is still quite big, and the content is much richer than ordinary word games."

   Wen Lingwei said with some concern: "This time it seems to be a game I can play. However, the store manager has forced so many messy gameplays together, is it really okay? I always feel that this will become A nondescript game."

  Su Jinyu said: "It's hard to say, who knows before the game is made. But I think I still trust the store manager, he must know it."


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