Almighty Game Designer Chapter 153: Internal Experience Exchange Lecture on Dichao Mutual Entertainment (March/17…


After roughly explaining the design ideas of "Onmyoji", Chen Mo began to assign work to the three people.

In fact, after doing "Warcraft" and "The Legend of the Martial Arts Heroes", everyone is already very familiar with the work they are responsible for. Basically, you don't need to say too much about Chen Mo, you all know what to do.

Chen Mo again emphasized the story background of "Onmyoji".

Actually, "Onmyoji" has an IP. Its original work is a novel of the same name written by Japanese writer Meng Zhen Bao, but the influence of this novel in China is very general, and the biggest role is that the story is formed. The main storyline structure of the game "Onmyoji".

Of course, the original novel has a lot of words, and Chen Mo doesn't need to move this novel out, he only needs to write the summary of the story for Zheng Hongxi to complete.

In addition, the original work of "Onmyoji" is actually a folklore born out of the Heian period. It is based on "The Story of the Past and the Present". Most of the monsters and characters in it have prototypes, so for Su Jinyu and the three of them That said, it is not difficult to understand.

After the assignment was completed, the three of them were busy with each other, especially Zheng Hongxi. This was his first time writing a Japanese-style plot, and there were a lot of materials to prepare.

As for Chen Mo, he still needs to control the quality of the entire game as before.

Back to the studio, Chen Mo used the memory replay potion and began to produce the original line drafts of each onmyoji and shikigami in "Onmyoji".

Abe Seimei, Kagura, Yuan Boya, and eight hundred bhikuni.

Otengu, Shutendo, Lord of Arakawa, Ibaraki Doko...

In fact, "Onmyoji" has been adding Shiki gods in subsequent and continuous version updates. The final number of Shiki gods is close to 100, which is the so-called "Hyakki Yexing".

But the first version does not need to have so many shikigami, about 70 is enough, enough to support the entire game content.

Chen Mo first gave the line drafts, positioning and skills of each shikigami based on the memory of his previous life.

These are the core pleasures of "Onmyoji". Its combat system is very rich, and the settings of each shikigami perfectly match its skills. In this regard, the level of Onmyoji is basically beyond. Other domestic card mobile games.

Such as Snow Girl’s blizzard, three-tailed fox’s angry face, Jiao Tu’s trickle, etc. The skills are perfectly compatible with the setting of the shikigami and the background story, and after the same shikigami is eaten, the skills can be upgraded. With different Yuhun, the selection of the entire lineup becomes more diverse.

A major feature of "Onmyoji" is that it is a content-based product with a very distinctive style and a very high degree of completion.

Strictly speaking, the core of "Onmyoji" is not new. It is essentially a card game, and the gameplay is very similar to "Demon Summoning".

Actually, "Devil Summon" is not a phenomenon-level mobile game in China, but its entire game structure is very complete.

"Onmyoji" did not make too many innovations in the value and gameplay (except for more liver), but the success of "Onmyoji" is that it filled a large number of people around the theme of "Onmyoji". content.

In terms of art, the UI, original paintings, and models are very exquisite and highly unified, which makes the whole game feel very integrated.

In terms of music, background music and dubbing are superb, making it easier for players to immerse themselves in the plot.

In terms of plot, there are wonderful stories in the novel "Onmyoji" as the blueprint. Each character/monster has its own story. The real animation plot and text biography of Onmyoji have reached hundreds of thousands of characters, and they are still constantly In the expansion.

So, the real success of "Onmyoji" lies in the plot and content. When other card mobile games are still at the stage of "rubbing IP", "buying IP" and "forcing IP", "Yin Yang "Master" has achieved a high degree of unification of content and subject matter, reaching the level of "I am the IP", which is the main reason why it can become a phenomenon-level card mobile game.

For Chen Mo, to make the game "Onmyoji" in a parallel world, he must also grasp this.

This game can be cheating, it can be very livery, and it can be played in a single way. These shortcomings do not matter, but the advantages must be grasped, that is, let its content crush all other card mobile games.

……

While Chen Mo was busy making "Onmyoji", other designers were not idle.

Emperor Dynasty Interactive Entertainment Headquarters.

In the conference room, a PPT is being shown on the projection screen, the content is "Experience Sharing and Sharing", the speaker is Qiu Bin.

There are a lot of people in the conference room. They are basically B- and C-level designers and assistants in Dichao Huyu. These people are listening attentively, for fear of missing something.

Qiu Bin's spirit looks good and he is talking about it.

He led the research and development of "Slashing the Devil", which has reached 45 million monthly sales, occupying the top of the mobile game bestseller list. In the field of mobile games, his popularity has greatly increased, and his position within the Emperor Dynasty Interactive Entertainment is also The tide is rising~IndoMTL.com~ The previous bet with Chen Mo made him almost resign, but fortunately, Lin Zhaoxu gave him enough trust and asked him to take the lead in developing a game similar to "My name is MT". The outbreak of "Beheading the Devil".

In fact, Qiu Bin himself is a relatively smart person. Although he lacks innovation, he is more than calm. After being defeated by "My name is MT", he also devoted himself to studying the success of "My name is MT".

During the development and operation of "Slashing the Devil", Qiu Bin understood the core of the game "My name is MT" more and more thoroughly. Now Qiu Bin is confident that he should be familiar with this The designer who understands the card game pattern most thoroughly.

Of course, except for Chen Mo.

This time, Emperor Interactive Entertainment organized a lecture, and hoped that Qiu Bin could popularize his experience in research and development and operation of "Slaying the Devil" to other designers, and further consolidate Emperor Interactive Entertainment in the field of mobile games. The advantages.

On the podium, Qiu Bin talked freely to the PPT.

"As for the core fun of card games, I have analyzed it before. In fact, it is to establish players' recognition of card value. Of course, this is basically understood by all designers who have studied card games. So, how can you break the siege in many card games?"

"For the successful experience of "Slashing the Devil" and other similar card games, I have summarized three key words, namely fragmentation, low cost, and big IP."

"The so-called fragmentation means that we have to plan and limit the player’s game time in the gameplay, try to reduce the player’s daily game time, and at the same time break up large blocks of time, so that players can make full use of fragmentation. Time."


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