Almighty Game Designer Chapter 160: Subversive gameplay innovation (10/17)


Entering the game screen, Haruaki Abe in the center is lightly swaying a folding fan. The scene looks like the residence of an onmyoji in the Heian period. Under a cold moonlight, the beautiful cherry blossom trees are gently shaking, and many petals are scattered.

"Master Qingming——!!!"

"Master Qingming——!!!"

The plot unfolds amidst the call of a masked white fox shikigami.

The entire game screen is very concise, there is not as many messy UI as other card mobile games, the top operation area is only the character panel, mail and chat buttons, in addition to the exclamation mark and line guidance above the character in the scene. There is not even a redundant element module.

This layout, combined with beautiful scenes, exquisite character models, melodious and elegant music, and unique character dubbing, makes the whole game very immersive.

This is completely different from other card mobile games.

Every time a new character appears, a character sketch and introduction will appear to help players integrate into the plot as soon as possible.

Soon, with the appearance of Inu God, players began to experience the first guided battle.

At this time, the players discovered that the game is really 3D and can rotate the angle of view at will? !

"What the hell, shit, what about a good card mobile game? This can be rotated at will, pure 3D!"

"And the accuracy of this model is exaggerated. It feels like it's catching up with the PC game, right?"

"Skills special effects and attack actions are also impeccable!"

"I found that the heads of these monsters will always look at people who are moving, and they are so cute."

"It's still turn-based, but you can do it yourself, so you have a lot of freedom!"

"You won, oh, you can draw cards!"

"Hey, the form of drawing cards is also very novel, it turned out to be a symbol?"

"Wow, I got a cute girl, the purple SR Snow Girl!"

"Don't get excited, I have also drawn this, it seems that I must give it to the first draw..."

"Ah ah, hurry through the plot, I want to charge up and draw a card!"

Soon, players were immersed in this game.

The pre-process of "Onmyoji" is also planned, and various functions are interspersed in the plot to turn on sequentially, and the player's psychology is well controlled.

The plot of Inugami and Sparrow also caused a wave of complaints from players.

"There are so many Akita plays!"

"Wow, it feels so honest, so warm."

"Across races...the ending is pretty good. Although the story is short, it's so warm."

"The plot is great, as well as the graphics and voice acting. I feel that Chen Mo has a good conscience this time. After all, he is a designer of "Warcraft". After he has money, he is so tall as a card mobile game! "

"In the pit, in the pit!"

……

Not only players, but other card mobile game designers have also downloaded "Onmyoji" one after another, wanting to see what kind of innovation this time Chen Mo, who pioneered card mobile game play, will bring.

As a result, I found out after playing that this game is completely incomparable with "My name is MT". Even the newly launched "Devil Slayer 2" has been smashed in seconds!

"This picture, this dubbing... Chen Mo wants to make such a game, how can it be tens of millions?"

"Yes, money is definitely indispensable, Chen Mo is really willing!"

"He has money now."

"It’s not such a way to have money. Is there no money in the Emperor and Chaoyu Muyu? The problem is that the key to the card mobile game is the way of playing. The screen is really not that important. The money is spent on promotion. Isn’t the above better?"

"Chen Mo also promoted it, and the effect was so good."

"I thought that the ambitions of the emperor’s mutual entertainment were big enough, but Chen Mo’s ambitions were greater than that of the emperor’s mutual entertainment! The emperor’s mutual entertainment was going to test the waters with "Devil Slayer 2" and then use Several card mobile games with different IPs divided the market, but Chen Mo did well. He wanted to use this game to monopolize the entire card mobile game market!"

"I think it's really possible that Chen Mo has taken too much this step. This gameplay is completely different from "My name is MT". The battle has been changed to turn-based, and the entire card training system is also The big changes, can players accept it?"

"Can you accept it, you can only find out after the monthly flow comes out."

……

Qiu Bin is probably the most nervous person. He downloaded "Onmyoji" as soon as it went online. He has been playing endlessly. I want to find out how this game is played as soon as possible and see if Chen Mo is right. What changes have been made to the card game.

As a result, this play was completely daunting.

This is completely incomparable with "My name is MT"!

Originally, Qiu Bin thought that Chen Mo's new game was just a new theme, and the core was still the core of "My name is MT". After playing it, I discovered that not only the theme and packaging, but the gameplay was also changed. Up!

Take the cultivation of Shikigami as an example, "Onmyoji" completely abandoned the training system of "My name is MT". This upgrade and rising stars are relatively easy to understand. What are awakening and soul protection?

And with the concept of the protagonist, there are four Onmyojis and a lot of skills?

There are also big map exploration, plot stories, shops, card drawing methods~IndoMTL.com~ Although these gameplays are vaguely shadowed by card mobile games, the packaging has been completely changed, and the gameplay has also been changed. This is a card mobile game!

What makes Qiu Bin most puzzling is that, in his opinion, "Onmyoji" almost completely subverted his understanding of card mobile games. The three keywords he said before, "Onmyoji" were all overthrown. Up.

What fragmentation, what low cost, what big IP, this "Onmyoji" is completely indifferent?

Fragmentation? This game is too tired to play, I can’t wait to let the players play for five or six hours on the first day, and I don’t feel at all idle behind, anyway, as long as you are online, there will always be something to do, there is no use of fragmented time at all. feature.

Low cost? This cost is definitely not low. It is to burn money to make the picture and to spend money to do the dubbing. The investment of tens of millions of levels that has been properly developed for the entire game is higher than the investment of ordinary PC games!

Big IP? There is no IP in "Onmyoji". This theme is well-known among individual groups, but the vast majority of players, who will pay attention to the stories and monsters of that period?

If you die, you will know Abe Seimei and Jiudun Boy, and basically you don’t know any of the other monsters!

Qiu Bin spent so much effort to sum up the three key words of the card mobile game, which were completely overthrown by Chen Mo's "Onmyoji".

"Impossible, I don't believe it. Players' tastes are not so easy to reverse. You come up with a new set of gameplay. Innovation is innovative. Have you considered the cost of learning and acceptance for players?"

"Just because "Onmyoji" is so tired and the price is so high, I don't believe it can become the next generation of national card mobile games!"


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