Almighty Game Designer Chapter 184: 1 refreshing game


Zou Zhuo asked: "Wow, the manager, you are just coming back and you are about to start working. This is too dedicated! In other words, can you tell me what kind of game it is?"

Chen Mo smiled: "Don't worry, I'll check it online first to see if this type can be done."

Zou Zhuo nodded: "Yes, the game produced by the store manager is definitely trustworthy!"

……

Chen Mo checked the status of stand-alone RPG in PC games and VR games on the Internet.

To put it simply, MMORPG is still the dominant game type, whether it is domestic or foreign. There are too many advantages of MMORPG. The most prominent advantage is the interaction between a large number of players, which can greatly extend the life of the game and promote game revenue.

Traditional stand-alone RPG games are also available, but the attention they have received is not as good as before, and the good works are naturally less and less.

This can be regarded as one of the misunderstandings that the world has fallen into. Excessive emphasis on MMORPG has brought about a series of chain reactions.

This kind of massively multiplayer role-playing game all adopts the first perspective, and the art style is relatively bright.

This is mainly because the first perspective makes the player feel stronger and more easily integrated into the game world. The bright art style ensures that players will not feel depressed and dull when immersed in this world for a long time.

But the problem that this brings is that in the case of the first perspective, the information that the player can obtain is very limited, the field of view will be blocked, and it will not be able to deal with large-scale monster groups well.

In many MMORPGs, players are fighting in groups, and there are already a lot of people. If there are too many monsters, the entire screen will become messy when fighting. It is impossible to distinguish who is who on the PC screen. There is a serious excess of information.

The effect on the VR platform will be much better, but most of the games on the VR platform are ported after being successful on the PC platform, so the settings on the PC are still used more or less.

A variety of reasons have led to one point, that is, the extreme lack of "swipe" games in this world.

So, the popularity of RPG maps in "Warcraft" is precisely because of this. Players still like this kind of "cut melons and vegetables", but the players themselves did not clearly realize that, This call is not strong, so many game developers have not paid attention.

Of course, even if you notice it, you may not be able to do it well, because the "swipe" game seems simple, but in fact there are many doorways. If the design concept is not correct, the player will simply play it soon and will soon become bored.

Actually, Chen Mo has a very good "Swiss" game here, which can be used as a transitional work to transform to an RPG game and fill the gap in this world.

When he came to the front desk, Chen Mo opened his laptop and began to write the design concept draft of "Diablo".

For Chen Mo himself, it is more difficult to develop "Diablo" than "Warcraft". The "Diablo" he developed must reach the level of the previous "Diablo 3" in all aspects, so resources The amount is much higher than that of "Warcraft".

Most of the level maps in "Warcraft" can be made directly with the map editor, but "Dark" is not possible. The dark map is dynamically generated and has very rich elements. This is a challenge for Chen Mo .

"Diablo" is a good transition product. Chen Mo has never played any RPG games before, so it is a bit risky to rush into MMORPG.

Moreover, even in the previous life, the style, gameplay and theme of "Diablo" are unique. There are many "diablo-like" games, but no game can surpass it in a true sense.

It is always one of the most typical representatives of the "swipe" game.

After that, it's the question of which generation to do.

"Diablo 1" is too old, and the gameplay design at that time was relatively monotonous, so I didn't consider it.

"Diablo 2" is regarded as an eternal classic, and it has indeed created the genre of Dark Wind, which has attracted many games to follow suit. And the atmosphere and gameplay of "Diablo 2" are most in line with the theme of "Darkness".

However, "Diablo 2" is a bit old after all. Although many design concepts still seem outdated today, the combat system, interface operation, and artistic performance are slightly outdated.

"Diablo 3" is still a very successful work, but for experienced players of the Diablo series, many people feel that it has not reached the classic level of "Diablo 2". Although the picture quality has improved a lot, it is To a certain extent, the essence of the dark series is missing.

As far as Chen Mo’s current design level is concerned, there is no problem doing "Diablo 2" or "Diablo 3", and the art level and game quality can fully reach the level of "Diablo 3", so the only thing to consider is Atmosphere and gameplay.

Chen Mo considered it for a while and decided to use "Diablo 3" as the basis, continue to use its world view settings, plot story and art style, and at the same time carry out a small reset, adjust some gameplay, fine-tune the art style, and let it The overall style of "Diablo 2" is more biased.

Actually, the reason why the sense of substitution of "Diablo 3" has deteriorated is mainly in the art style and gameplay.

In "Diablo 2", the dark dungeons, twisted monsters, scattered blood, and mutilated limbs all create a terrifying atmosphere, and even the field of view will be restricted to a certain extent, which makes the players feel excited. Be vigilant, with the music sound effects, always immersed in a very depressing atmosphere.

But "Diablo 3" abandoned this art style to a certain extent. It may have become gorgeous without knowing it, but some of it lost its bleak, weird, and terrifying tone.

At the same time, "Diablo 3" is relatively easy on the level of difficulty. Without artificially increasing the difficulty, most players can pass the level smoothly, and the sense of crisis when challenging a powerful BOSS is greatly weakened~IndoMTL.com~ defeated The refreshing feeling of BOSS is reduced.

For Chen Mo, what he wants to do is an original "dark" game, because only by creating this atmosphere can this "swipe" game be more interesting and lasting for the players Play on the ground instead of just throwing up in a month or two.

Of course, there are some obstacles to making this game.

The biggest obstacle is the issue of review.

If the **** and violent elements in "Diablo" were placed in the previous life, it would be difficult to pass the trial. "Diablo 3" was finally released after a long review.

However, in the parallel world, the blood and violence are relatively tolerant, and the game can be reviewed, but it cannot be used for minors. Moreover, Chen Mo is now an honorary committee member and has some relationship with the gaming committee, so he will have certain advantages in game review.

Write the concept draft of the game first, and ventilate with the review department of the game committee in advance. The review should not be a big problem.

Next, is to roughly smooth out the design ideas and plan all aspects of this game.


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