Almighty Game Designer Chapter 186: Design concept draft


Chen Mo continued: "Of course, I am not a dictator. You can put forward any comments or suggestions about the game, but please be prepared to be rejected by me at any time."

"Well, that's about it. You don't need to be too nervous. My goal is to take everyone to lie down and make money. You will find that joining Thunder Interactive Entertainment is the most correct decision you made."

New employees reacted differently, some were excited, some were calm.

These people have just joined a new company. Facing such a young new boss, it is normal to have some doubts in their hearts.

After all, "pouring chicken soup" is essential in any company, and most of the new employees who have just joined will be filled.

When you say "Take everyone to lie down and make money", 99% of them are the boss bragging.

Chen Mo continued: "I pay more attention to work efficiency. When I was developing "Warcraft", I basically only worked on it for half a year. Now our team has expanded, there may be Some running-in and communication problems, but overall, I hope our efficiency can be higher."

"Next, is the first game we are going to develop after the year. Here is the concept draft. Let’s take a look."

Chen Mo turned on the projector in the meeting room, and the title of the concept draft appeared on the screen: "Diablo" design concept draft.

New employees have signed a competition agreement and a non-disclosure agreement before entering the job, so there is no need to worry about them leaking the secrets, and they will not be so stupid to give up such a good job in exchange for the immediate benefits.

As expected by Chen Mo, most people are a little confused when they see this name.

For these people, the name "Diablo" is actually a bit weird, because in everyone's understanding, there seems to be no such **** in ancient and modern times.

However, Chen Mo is well-known after all. Many of the games he makes are of this kind of weird name, so no one raised any questions.

Chen Mo began to explain to everyone.

Art style.

The core gameplay.

Story background setting.

The plot chapter.

Control the player's emotional rhythm.

Professional and combat system.

Expand the gameplay and networking functions.

Equipment system and long-term pursuit.

Chen Mo will certainly not elaborate on these details. After all, this is just a conceptual draft. The actual detailed settings need to be perfected by assistants.

However, Chen Mo basically explained the essence of this game. After explaining the advantages and disadvantages of this game, target players, and profit model, everyone understood the design concept of this game.

Su Jinyu, Zheng Hongxi, and Qian Kun didn't say anything, and they already took it off.

Even if the concept draft of this game looks very weird now, as long as the game is made, it will become an excellent classic in all aspects. They have seen too many things like this.

However, the new employees are obviously a little confused.

Chen Mo saw this doubt and said: "You can ask any questions you have now, and I will answer them. Especially the main persons in charge, you must ask me if you have any questions. Work with doubts, that will affect your work efficiency."

There are actually seven people in charge. Su Jinyu fully controls the game project process, Zheng Hongxi is responsible for the plot-related modules, Qian Kun is responsible for the value and level structure, Zhou Hanyu is responsible for the quality of art, and Fu Guangnan is responsible for the quality of music. Zhao Yunting is responsible for game operation and promotion, and Lin Xiao as an assistant is responsible for salary, bonus, daily welfare and so on.

Although Lin Xiao is an assistant, he basically does not participate in game development, but is responsible for the company's daily operations.

Zhou Hanyu, Fu Guangnan and Zhao Yunting looked at each other.

Zhou Hanyu and Fu Guangnan are both in their thirties. They are industry veterans, with very strong professional skills and rich experience. Both of them were carefully selected by Chen Mo and dug from a large company.

Zhao Yunting is a girl who has been in the industry for about three years, but she has a very good resume and has operational experience in three successful projects.

Zhou Hanyu asked: "Mr. Chen, I have a question."

Chen Mo said: "Don't call Mr. Chen, you can call the store manager or call my name directly. You can ask."

Zhou Hanyu changed his words: "Manager, my main doubt lies in the art style. For art style, the keywords you gave are cult, horror, horror, bleak and weird. For this style, I I have a general understanding, but as far as I know, there are few domestic and foreign games that make this style. Even if there are, they are some niche games in Europe and the United States. In China, it seems that no game company has ever made this style."

"From the standpoint of being unconventional, this style is really unique. Considering that it fits with the game theme, this style is also very good. However, whether domestic players will accept this style, I think it may be doubtful."

Chen Mo nodded: "I understand what you mean. Indeed, when making games, many game companies will give priority to the tastes of the vast majority of players. Even if there is such a relatively depressing scene, they will try to increase it as much as possible. The brightness and saturation of the scene make the player more comfortable."

Zhou Hanyu nodded: "Yes."

Chen Mo changed his words: "But this is not a game that pleases most players. Its idea lies in originality. Because there is no such art style game on the market, there are vacancies, so I will do it."

Zhou Hanyu wondered: "But, can the players accept it?"

Chen Mo explained: “What’s the most important thing about a game? It’s the same on the outside and inside~IndoMTL.com~ It’s just a hooliganism to talk about the art style without the subject matter. This game is a single-player adventure. This kind of depressive atmosphere can make the players better immerse themselves in the game. As for whether the players will recognize..."

Chen Mo paused: "Then it depends on the quality of the game."

Zhou Hanyu nodded. Although there are still doubts, he understands Chen Mo's design intent very clearly. Chen Mo's design idea is: make a single-player RPG game-brush brush as the main gameplay-choose magic Background-adopts cult art style.

The art style is the last thing to be finalized. It is limited by the previous game type, gameplay and theme, so it must be done like this.

But is it really acceptable for players to make it like this? Zhou Hanyu still didn't believe it.

Chen Mo looked at Fu Guangnan: "Is there any problem with the music sound effect?"

Fu Guangnan said: "No problem. In fact, my question is similar to Han Yu. I am worried that this music style will scare the players away. But since the store manager has a good heart, then do it, I The sound effects of the music will definitely meet the requirements."


Leave a Reply