Almighty Game Designer Chapter 187: Game settings modification
Zhao Yunting said: "Manager, I have a question."
Zhao Yunting is in charge of game operation and promotion. Now her main job is responsible for the daily operation of "Onmyoji", but when new games are developed, she must be responsible for game promotion.
Chen Mo nodded: "Well, just ask directly."
Zhao Yunting said: “I don’t worry about the quality of the game. My main concern is that there are too many **** and violent elements in this subject, such as the corpses in the dungeon, plasma, etc., and there. There is a necromancer in his profession, will these be stuck in the review?"
Chen Mo said: "Don't worry about this. I have already gone to the review department of the game committee. This game is 18+, and it’s okay to pass the review. Don’t be afraid of the review. The feet are not necessary. Elements such as corpses, blood plasma, residual limbs, etc., should be as real as possible, so as not to affect the overall atmosphere of the game."
Su Jinyu said with emotion: "Awesome, the honorary committee member can do whatever he wants."
Chen Mo smiled and said, "Only you talk a lot. Alright, everyone should know the content of this game, go and prepare. Hongxi, I will send you the outline of this plot later, you Get ready."
"This time the plot is a dark wind, and players should always feel that this is a desperate world. Look at the dark history of the European Middle Ages, the black death, the fire, the purge Soul, hanging cage, iron lady, these things can all be considered for use in the game, especially as material for the **** chapter."
Zheng Hongxi wiped the sweat from her forehead: "Okay, I will try my best..."
……
After the concept draft was explained, everyone began to hurry up to prepare for the work of "Diablo".
While other people were collecting information and understanding the design intent, Chen Mo couldn't be idle, and began to use memory to replay the potion recall and smooth the key designs of "Diablo".
The difficulty this time is that Chen Mo’s "Diablo" actually uses the 3rd generation plot and basic gameplay, but combines the 2nd generation of art features, atmosphere, settings, and highlights. Works, so we must recall all the contents of the two games, and then slowly consider how to choose.
First, in terms of plot flow, follow the plot line of "Diablo 3".
Starting from the meteorite falling from the sky to Tristram Cathedral, the first act defeats the Skeleton King Leoric, the second act goes to Kartim and defeats the king of lies Belial, and the third act protects the defending fortress and Infiltrate the core of evil and defeat Azmodan. In the fourth act, he will fight against Diablo, the **** of Diablo, in the highest heaven and finally defeat him.
From the perspective of the plot, the plot quality of "Diablo 3" is very good, at least above the level, and it is not lost to "Diablo 2". Of course, due to the artistic style and specific performance reasons, "Diablo 3" "The plot lacks a sense of substitution, but this is not a problem with the script, but a problem with the narrative technique and overall style.
From the perspective of the script, the whole story of "Diablo 3" is very good. The big scenes of the dark land, the desert, the snowy field, hell, and the heaven are also very good. They have even been used by domestic ARPG mobile games for a long time. To learn from.
In addition, in addition to the main storyline, players can also collect some notes, letters and other elements, use the NPC to dictate some side stories, explain the world background, and have a complementary role to the main storyline.
Second, in terms of career settings and combat systems, the "Diablo 3" design is used, but the numerical balance is adjusted.
The skill system of "Diablo 3" can be equipped with two main skills and four shortcut key skills, coupled with three passive skills that can be carried, the entire skill system and operation mode are very mature design, this is Better than "Diablo 2".
Moreover, the entire skill matching system does not need to wash points or cut down and retrain. This is a very good setting for novice players, which makes the game's scattered user base become larger.
Although the skill system of "Diablo 3" has been criticized by many players, they think that there are too few changes, and there are only a few popular skill matching schemes, and it is difficult to have new ideas, but in fact, the skill system of "Diablo 3" is very rich Yes, but after joining the ladder, players will inevitably find the strongest among different skill matching schemes, and this scheme will soon be imitated by other players to match professional skills Become homogeneous.
So, the ladder gameplay is the main reason that makes the combat system of "Diablo 3" seem single.
Many people think the skill system of "Diablo 2" is good, but if you use this skill system to brush up the ladder, players will definitely find the most powerful set of skills to use, and the result will be the same.
As long as there is a utilitarian goal, then this kind of brushing game will easily become single, because most players will give up inefficient self-study and follow the trend under the utilitarian drive. Learn the BUILD plan of the strongest players.
In this regard, Chen Mo considered adjusting the skill system of "Diablo 3" by himself, and matched the improved equipment system to make the game's gameplay more diversified.
Third, the equipment system, refer to the design of "Diablo 2".
The equipment system of "Diablo 3" has continued the random attributes of "Diablo 2", but it is not a success. The biggest problem is that it limits the equipment ceiling. For example, a certain profession must get a certain piece of equipment to support a BUILD, so that other looking great equipment has no use at all~ IndoMTL.com~ here. At one point, Chen Mo considered increasing the randomness of equipment drops and attributes, and further expanding the equipment library.
Of course, the possible consequence of this is to make the game’s numerical system uncontrollable, a great profession + a set of great skills + a great equipment, multiple random combinations, no one I don't know what kind of monster character the players will create.
But this is a stand-alone game after all, and Chen Mo does not intend to make an auction house system, so the risk of randomness is greatly reduced, and it will not cause any major damage to the game.
Fourth, in terms of game difficulty, Chen Mo fine-tuned the difficulty of "Diablo 3". The default plot mode has an officially designated difficulty, and players must experience the plot at the designated difficulty.
This difficulty is still challenging for novices. Some BOSS must have a certain position and skills to pass the level. With the design of art style and vision, this will make novice players encounter frustration in the game. The feeling is greatly enhanced, and you will die if you are not careful.
If the player dies repeatedly, the difficulty will be lowered automatically, but in general, the player cannot pass the entire plot chapter without pressure.