Almighty Game Designer Chapter 19: The new game is finalized
In Chen Mo's plan, terminal and mobile games are still the main focus, and web games are not considered.
Page games did have a big fire in the previous life, and they were once beautiful, but the biggest problem is that the page game was popular in a specific environment and among a specific group of players. Its success was short-lived, and It is also difficult to replicate.
In Chen Mo's previous life, web games have only been popular for three to five years, but they have rapidly declined and are replaced by mobile games. And mobile games have also changed from shoddy to high-quality in a very short period of time, and this speed is constantly accelerating.
The page tour is really cost-effective, but there is no player group that talks for nothing.
What kind of players are players in this world?
I have seen a lot of large-scale VR games. The quality of virtual games is even higher than that of Chen Mo’s 3A masterpieces in his previous life. For this group of people, do you play page games for them?
"Slay Dragon Sword, click and give it"?
It is estimated that all the lost pants are lost.
In fact, for Chen Mo, mobile games are the evolution of web games, suppressing web games in all aspects.
In terms of convenience, you have to close the webpage fearfully when you play web games at work. Mobile games can be played at any time. When the leader comes, just tap the phone to the table.
When it comes to the screen, the page game is limited by its production method, and it needs to load resources continuously. Incomplete loading of the screen often occurs, which greatly affects the game experience.
To talk about the gameplay, the classic gameplay of page games is basically inherited by mobile games, and mobile games have many new gameplays in the process of continuous development.
Therefore, web games are basically a type of game that has been completely replaced by mobile games. Chen Mo is now developing web games, but his brain was kicked by a donkey.
Chen Mo thought for a long time. His first game in the true sense was still a classic casual game from his previous life: Plants vs. Zombies.
This is not the most profitable option, but it is the safest and longest option.
What does Chen Mo need most now?
Money? He needs it, but not the most.
He needs fame most now.
Chen Mo’s first game chose "Plants vs. Zombies" because of three main considerations.
First, the resources of this game are not large, the installation package is only about 100M, and the amount of various resources can be controlled within 300M. (The installation package of the game is generally compressed and does not represent the actual amount of resources.)
Moreover, the numerical settings of this game are relatively transparent, and the level design is also very clear, which can be controlled by Chen Mo’s current numerical abilities and level abilities.
In terms of art and music, the main difficulty lies in design, but Chen Mo is equivalent to copying, and it is not too difficult.
So, this is a relatively controllable game for Chen Mo.
Second, Chen Mo needs fame and word of mouth. It is indeed profitable to do krypton gold games, but it is difficult to achieve an explosion, and it is likely to be scolded.
The first game, what Chen Mo wants to make is a national-level game, so that as many players as possible can see the logo of Thunder Game and let them know the designer of Chen Mo.
Let all players know themselves. This is a long-term goal, but it must be planned from the first game.
Third, "Plants vs. Zombies" seems simple, but in fact it is a very comprehensive game, especially its strategy is very good, it is an enduring, very playable game.
According to the calculation that it takes about 3 months to develop a game, each of Chen Mo's games must be played for at least 1 month without getting tired. From this point of view, "Plants vs. Zombies" is crushed. A large number of stand-alone casual games.
Moreover, this game can be released on PC and mobile phone at the same time, and there is no problem even with dual-terminal data interoperability.
In the end, Chen Mo decided that Thunder Interactive Entertainment’s first game will be "Plants vs. Zombies"!
Chen Mo stood up and walked in the experience store, rested for ten minutes, and then started the formal development.
Chen Mo didn't rush to replay the potion with memory. The potion's effective time was only four hours. He had to remember first and put up the big frame of the game. The potion had to be used to recall the parts that were hard to remember.
is to write the design document first, then fill the basic rules of the game into the fantasy editor, and the editor generates the basic framework of the game.
Chen Mo wrote design documents very quickly in his previous life, basically 1-2 times the speed of other designers, system design drafts with more than 10,000 words, conceived, drawn prototypes, smoothed logic, and finally finished. Basically, it can be completed in 5-7 working days.
Moreover, this also includes the time for consideration and modification.
Of course, depending on the architecture of the game, the number of design documents will vary. Generally speaking, even for mid-range mobile games, there must be at least 20 to 30 design documents, ranging from large to small. To a different system.
As for the various tables and resource demand tables, there are more, and a large part of them will not be seen in the game.
Writing design documents, the main time is to think and consider between different design schemes. However, the settings of "Plants vs. Zombies" are very complete, and Chen Mo didn't want to make any changes, so he wrote quickly.
Interface layout, combat system, level settings, plant types, zombie types, special gameplay... Soon, a large framework for design documents is available.
Then, Chen Mo started looking for free resources in the editor, and then downloaded them with his own resource quota.
As for the art resources, in order for Chen Mo to reproduce the original work to the maximum extent, he must hand-painted and personally checked it.
These free resources are just replacement resources, they are replacements that are found in order not to affect the development progress ~ IndoMTL.com~ When the game is almost completed, Chen Mo wants to replace all these art resources.
Green space, plants, zombies, there are actually many art materials with similar elements, but only a small part of them can barely be used, and the style of painting is even more strange. But anyway, it is also a substitute resource, so let's do it right.
It only took Chen Mo three days to write a large framework for design documents and find art materials.
During this period of time, the company’s review was passed and "Thunder Mutual Entertainment" was formally established. Chen Mo's title on Weibo and in the editor also increased: the founder of Thunder Mutual Entertainment.
Of course, the title is false at the moment, because the company is now an empty shell and there is nothing.
According to Chen Mo’s plan, Thunder Interactive Entertainment may have multiple branches, such as Thunder Games, Thunder Literature, Thunder Anime, Thunder Movies, etc...
Of course, this is just some strategic planning. I will do it in the future. If there is no chance, I will not do it. Chen Mo's own idea is to deepen the game field. As for other things such as literature and animation, it is true It is very helpful to the game, but it is not Chen Mo's main attack direction.
The company name and logo have been determined. Chen Mo called the staff of the contest and asked them to help make the signboard of the experience store.
The efficiency over there is also very fast. The signboard will be ready in two days, and someone will install it at the front door of the experience store.
There are a few artistic words on the signboard: "Thunder Game Experience Store", next to it is the logo of Thunder Interactive Entertainment. Chen Mo took a look and found that the effect was quite satisfactory.
After finishing all this, Chen Mo continued to lock himself in the studio, sorting out the framework of the design document, and alternative art resources.
It took another day for , the large framework of the design document was finally completed, and 60 to 70% of the art resources were found.