Almighty Game Designer Chapter 191: The Demon Hunter


After watching the CG, everyone sighed.

"Awesome! The CG level of Thunder Film Studio is still so high!"

"It's amazing. Every hair of this girl is clear. It feels like the manager is burning money crazy again."

"What does this title mean, I don't understand, this old man is so sad, how can he be hit by a meteorite? Is it because he doesn't help the old woman cross the road at all?"

"The girl is confused, where is my grandpa? Oh no, where is my uncle?"

"Hurry up and enter the game, can't wait!"

Enter the game, first there is a screen to select characters.

Under the dark background, five heroes stand around a pile of campfires, their faces hidden under the darkness, only their outline can be seen clearly.

These people have different appearances and costumes. They have cloth armor, leather armor, plate armor, and weapons such as giant axes, crossbows, and staff.

Zou Zhuo is also a little excited. This is a very special scene of choosing characters. It gives people a very strong sense of immersion and feels like facing a bunch of weird people.

Unlike other RPG games, the characters for you to choose are all gorgeous dolls.

In the center is a tall barbarian, holding a giant axe, wearing simple armor, and tattoos like a primitive totem.

The image of the barbarian Chen Mo did not adopt the appearance in "Diablo 3", but was similar to "Diablo 2", no longer a white-haired and white-bearded grandfather, but a strong man similar to Kui Ye .

"Barbarian? Looks like a profession similar to the Berserker."

Zou Zhuo manipulates the mouse and continues to click on other characters.

Every time a character is selected, the character will walk out of the shadows and come to the side of the campfire, so that the player can see his appearance clearly. The previous character will retreat into the darkness.

A cold and unrestrained witcher holding a bow and crossbow.

A magician who manipulates magic and destroys everything.

A monk who is proficient in combat skills and rich in oriental colors.

Witch doctor who wears a mask and controls life and death.

Zou Zhuo clicked his mouse one by one and checked all the characters.

The first version only has these five professions. Chen Mo plans to add the Holy Commander Army, Necromancer, and the ladder and season modes to the new versions that will be released later.

The appearance of these five professions is different, you can choose your own gender, and after the selection, there will be a special interface to introduce the role positioning, skill characteristics and story background.

As a patient with obsessive-compulsive disorder, Zou Zhuo quickly read the background stories of all five occupations.

Soon he realized the difference between the career settings in Diablo and other games.

At first glance, the positioning of these characters is very similar to those of Western Fantasy's classic characters (warriors, wizards, archers, paladins, etc.), except that the packaging is changed, but after careful study of skills and background stories You will find that there is a big difference.

One of the most notable differences is that there is no distinction between defensive, output, and auxiliary roles. All roles are output, but the output methods are different.

Moreover, the story background of these characters and the world view of "Diablo" are perfectly integrated.

Like the demon hunters, in the background story, they live in a land of fear. There is a power in their body that can resist the corruption of the devil, which allows them to use the power of the devil as a weapon, hold a crossbow, and use an arc light The arrow of flame destroys the enemy.

They are a group of fanatical fighters who swear for only one purpose: to destroy all creatures from the burning land.

Compared with the archer, the story background of the Demon Hunter fits better with the overall environment of "Diablo", and the various skills and talents are completely different from the archer, making their own characteristics.

"The Demon Hunter? I think this character is pretty cool, just him."

Zou Zhuo chose a male witcher and entered the name "Zzz".

An initial witcher character appeared on the screen. He has basically no armor now. He holds a slightly shabby crossbow in his hand. He is a little thin, but his eyes seem to have a forest. Cold killing intent.

Zou Zhuo, who is an undead clan, likes this feeling very much. Click [Start Game].

Along with the slowly unfolding picture scroll, a low voice is telling his past.

"My family died at the hands of **** demons. Witnessing such a tragic scene is enough to make you suffer for a lifetime."

"I have been tortured by fear and loneliness until salvation comes."

"The survivors who wanted to destroy the demons of **** saved me. They saw in me the power to fight the demons, so I became a blade of revenge."

"Now I am ready."

"A meteorite fell on Tristram, and the undead came back to life. And I will send them back to the grave. The prey of that year is now a hunter."

In a few simple words, the identity of the demon hunter and the reason for coming here are clearly told, and at the same time, the player's goal can be focused on the key story element "Meteor".

Entering the game screen, Zou Zhuo’s Demon Hunter stood quietly on a gloomy wasteland, with a small town faintly visible in the distance.

"Not a first-person perspective, sure enough."

Actually, everyone has already known that this is a third-person perspective game, but Zou Zhuo was a little disappointed when he actually saw the game screen, because the first-person sense of substitution would be stronger.

Fortunately, Zou Zhuo is used to "Warcraft", so he is also used to this third-person perspective.

The precision of the picture is very high~IndoMTL.com~ It can be seen that Chen Mo made the picture very carefully. Various details, textures and textures have reached a very high level, which is completely different from those old antique third-person RPGs.

The interface is very simple and the style is clear. Zou Zhuo moved the mouse and glanced roughly at the skills of each button, and he knew the operation of the game.

Manipulating the character to turn around for a few times, Zou Zhuo is sure that this is undoubtedly a 3D game, 3D scene 3D model, all made in 3D, and the accuracy is not low, but Chen Mo's perspective Locked, you can only experience the game from a third-person perspective.

The action of the character is very smooth, and the trajectory of the arrows shot during the attack is also well done.

However, the whole picture feels very depressing. Before encountering too many undeads, the whole scene is already filled with a breath of death, with dim street lights, broken carts, and dead bodies. Look This is a very bad world.

The Demon Hunter continued on, and soon encountered the first zombie monster.

An arrow shot over, and the monster roared and rushed towards the demon hunter. Zou Zhuo controlled the demon hunter to shoot while walking, and soon the monster fell to the ground.


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