Almighty Game Designer Chapter 192: The obvious advantages
The difficulty of this game was adjusted by Chen Mo, and it won't let the players go all the way like the previous "Diablo 3".
Although this is a monster without difficulty, he still felt a little panic when the monster leaped towards Zou Zhuo with its teeth and claws.
Along the road, the demon hunter came to New Tristram. After destroying the undead monsters that were attacking the town, the demon hunter entered the town and started his quest line.
The guidance of the game is very good. The small map at the top right of the screen will remind the player where to go next, and the task list on the right will always remind the player what to do now.
Zou Zhuo began to experience the entire storyline of "Diablo" according to the mission guidelines.
Soon, Zou Zhuo noticed some obvious advantages of this game.
In terms of game quality, the action is smooth and the operation is comfortable. Both the graphics and the sound effects are of a proper and sophisticated level. As a third-person RPG game, it even exceeds the first-person RPG game in some aspects.
Obviously, Chen Mo’s third-person perspective is not for “concealing”. It does not mean that his current technical level and art level cannot meet the production requirements of the first-person perspective, but that he finally finalized the first-person perspective out of some consideration. The three said the perspective.
In terms of art style, the cult style of "Diablo" really surprised Zou Zhuo. Chen Mo tried to reproduce the feeling of "Diablo 2", so the whole style of painting is very evil, dark and depressing. .
When Zou Zhuo manipulates the demon hunter into the corpse cave, there is a feeling that the whole scene is dripping blood.
In some quiet maps, the torches were burning cracklingly, and the footsteps of the characters were very obvious. The sudden appearance of monsters can startle people. There is always a feeling that this road will not end.
With this style of painting and the complicated and changeable random maps, the feeling of "adventure" is greatly enhanced.
Moreover, Chen Mo continued the shadow and field of view design of "Diablo 2". When walking in the cave, the field of view will be limited to a very small area, and most of the screen is completely dark. I can vaguely see the outline of the terrain, and I don't know what monsters are in those areas.
In "Diablo 3", because the player can see the monsters in the entire screen without stress, this sense of unknown is greatly weakened, making it a "see through" game.
After Chen Mo added back the shadows and the field of view, in conjunction with the graphics, sound effects and level design, Zou Zhuo felt anxious and tense in his mood throughout the game process, but this feeling motivated himself Continue to play, and did not have the idea of quitting the game because of this depression.
Instead, I feel that this game is completely different from the greasy RPG games on the market. There is no beautiful scene like a playground, no knights with spotless armor, and only carrion, skeletons, abscesses and endless endless despair.
Walking in Tristram Cathedral, the demon hunters are completely isolated and helpless, only taciturn mercenaries are fighting alongside you.
(At this point, Chen Mo also followed the design of "Diablo 2", basically cutting off all the lines of talking about mercenaries, so that players can better immerse themselves in the horrible atmosphere.)
In the gameplay, Zou Zhuo can also find many points that surprise him.
The equipment system is very rich. In the course of the adventure, Zou Zhuo also played some good-looking equipment, and the entries of these equipment are different, and no two pieces of equipment are the same.
Various skill combinations and rich combat systems. With the improvement of character levels, various skills are constantly unlocked. With talents and skill runes, it is full for Zou Zhuo to find the most suitable skill matching scheme in the exploration. Fun process.
And most importantly, refreshment! This is also the biggest difference between "Diablo" and other RPG games.
In other games, especially online games, the players are very small in the entire world, not to mention the bosses that require a lot of people to defeat, nor the leader-level NPCs of the major forces. Between the players and the players, there is no strength crushing. Many ordinary players can clearly feel that they are ordinary people in MMORPG.
However, "Diablo" is different. In this game, you are the only god, the savior, from the adventurer in the small town of New Tristram to the defeat of the King of Lies. The warrior who rescued Kartim, and then went to guard the fortress, turn the tide of the fallen hero, and finally defeated Diablo, the great demon **** of the seven demon kings, in the front of the highest heaven, and the name of Nephitian resounded through hell. And the highest heaven.
When facing the tide of **** demons, the player controls his character to sweep by like cutting melons and vegetables, leaving only the corpses and violent equipment on the floor.
Of course, you may die, lose some money, and have to run the corpse back to the original place to retrieve your own equipment (this is the design of "Diablo 2").
This is a world of peril, this is a world of despair, the only thing you can count on is yourself.
But it is precisely because of this that players can experience this kind of refreshment more clearly after immersing in the game, because this is a desperate world, and there are only endless monsters and demons in your eyes, so You don't need to have any hesitation or pity, you just have to chop the melons and vegetables all the way to kill, let the **** demons all be destroyed in your anger.
Zou Zhuo is completely immersed in this game~IndoMTL.com~ He manipulates the witcher to explore in the dark cave. The limited field of view allows him to see only a small circle around him.
Suddenly, a large number of monsters appeared in front of him. These monsters also saw him and rushed over with their teeth and claws!
Moreover, there is also a rare monster with golden light all over, with a special halo under its feet, mixed in the strange pile.
The people who eat melon are all startled: "Fuck, be careful, get away!"
The blood volume of the demon hunter began to drop rapidly, and Zou Zhuo was also taken aback, but he quickly calmed down and manipulated the demon hunter to roll over and spread the distance, and then various traps were thrown on the ground, both wielding a crossbow. The monsters in front of you are madly pouring arrows!
Under the rain of arrows, large swaths of monsters wailed, and those fragile mobs began to fall, but the huge rare monster had a thick blood bar, and it was still rushing towards the demon hunter.
Zou Zhuo skillfully shoots while walking, releasing various skills accurately.
After all, I am considered a master in "Warcraft", and he is very calm in dealing with this kind of scene without any panic.