Almighty Game Designer Chapter 195: 17 difficulty levels
"I don't believe it either. If "Diablo" sells more than 500,000 in the first month, ah no, 800,000, I will eat the monitor!"
"I ate the USB flash drive!"
"I ate the coffee cup!"
"Why don't you decide 100 million upstairs? Then none of you have to eat it, and the sales volume is 800,000 in the first month. If you don't want to eat it, just say it."
"Anyway, I took the small notebooks upstairs and wrote them down. Okay, I will dig the graves one by one after the "Diablo" is on sale."
"Chen Mo's brain-remaining fans were onlookers upstairs."
"I'm just a fan, what's the matter? Think about it with your feet, how many games Chen Mo has made up to now, are there any big sellers?"
"Wow, I really lost my mind, you continue to blow, I will go first."
"Calm down, brother, Chen Mo is not a god. The RTS and casual puzzle games he made before were all creative explosions. The main RPG games are mainstream games. It's this kind of outdated third-person perspective. No amount of ideas can save you!"
"Have you guys watched the video, did you just discuss it here? The video is fun, right."
"I really didn't think I was an RPG game that discriminated against the third person!"
"Come on, let's take a look, let's wait for the sales of the game to be good after the game is released. I will dig graves one by one after the game is over 800,000. Who knows the grandson!"
……
Some industry insiders are also discussing.
"Chen Mo's new game is about to be released. Does anyone follow?"
""Diablo"? Hasn't it been discussed before, the third-person perspective is half cool, and the cult wind is too small and half cool. Visually, the first month sales are 300,000, what else can be said."
"Recently, demo videos and CG animations have been released. It is said that the quality is high."
"There are more and more high-quality RPG games. I believe that casual games may come back, but RPG games have long been ruined, and there are not many good game methods left. No matter how innovative they are, they can still be innovative. Out of flowers?"
"Let me remind you, everyone who despised Chen Mo before died very ugly. Is anyone going to launch a game recently?"
"There will be a lot of games going online in the next year, but most of them are online games, which have little conflict with stand-alone games. Besides, what if you hit one piece? This is an RPG. Chen Mo was stunned. Can Qing shake the sky?"
"That is, from his idea of making "Diablo", you can see what third-person perspective is. This design idea is obviously still a few years ago."
"I think he might not even do market research, otherwise how could he be so wrong?"
"Actually, I don't understand it. You said he was doing RPG for the first time. It was normal to make a simple game and try the water. But he spent so much money on CG and game quality. Isn't it stupid? "
"I think he might have been inspired by the RPG maps in Warcraft, because these maps are played by a lot of people, so he thinks the third-person RPG can be rescued."
"Thinking too much, how many people play the RPG map of "Warcraft", just the recently popular "Sacred Land", and at the same time, at most thousands of people are playing, you make a game Selling thousands of sales? Isn't that funny, just a few player samples can explain a fart."
"Hey, forget it, anyway, wait for "Diablo" to go on sale. Those of us who eat melons can watch it carefully."
……
Amidst doubts, "Diablo" will be released soon.
Several other games and MMORPGs were launched during the same period, but these have basically no impact on Diablo. Because single-player games like this type of portion-based game are relatively less affected by competing products in the same period, the only players who can determine the sales of "Diablo" now are the players.
In the experience store, basically all the players who occupy the computer are playing "Diablo", and there are two or three waiting in line behind each computer.
"Hey, I'm out here again!"
"Awesome, look at the attributes!"
"It's okay. It's better than what I have now. I will quickly replace it."
"Ah, damn, it's time for four hours to get on the computer, I haven't had enough time!!"
"Hurry up, buddy, it's me."
Two weeks later, these players have basically become **** players of "Diablo", and they can't help themselves out of the daily obsession.
In fact, although the content of the entire plot flow of "Diablo" is fairly rich, the game duration is not that long.
In "Diablo", there is an achievement of "Quick Run", which requires players to complete all the plots from Chapter 1 to Chapter 5 within one hour at the highest level.
Of course, this is the most extreme situation, but generally speaking, novice players can get through the whole storyline of the simple mode, and it will take a few hours at most.
Chen Mo increased the difficulty of the plot mode, which would cause some difficulties for novice players, but at most he extended this time to about ten hours, because the plot mode was originally designed to allow everyone to pass the level. There is no need to card players.
However, players soon discovered that this game still has difficulty, as well as expert difficulty, master difficulty, and torture difficulty!
The most terrifying thing is that the torture difficulty starts immediately after the count, from torture 1 to torture 13!
In other words, this game has a total of 17 difficulty levels!
Many players who successfully cleared the level of normal difficulty enthusiastically chose the master difficulty to play, but they were beaten by mobs to find teeth when they entered.
Many people are shocked. Master difficulty is already quite difficult to play. What exactly is Torment 13? Doesn't the fighting power of the mobs have to break through the sky and blow the galaxy with one punch?
And the most important thing is that the attributes provided by this game upgrade are not high, and the significance of leveling is actually not that great, so how can the combat power increase exponentially?
Playing around, many people understand ~IndoMTL.com~ rely on equipment!
The more you study, the more you discover the complexity of the game. After some good equipment is played, the character's combat effectiveness will roll up and down, and it is even possible to increase it three or four times.
Furthermore, the higher the difficulty, the higher the chance of dropping good equipment. At the beginning, everyone was excited when the equipment was light (orange and above equipment), and they had to take screenshots to commemorate. Later, it became more calm, but The addiction also came.
If you don’t shine for a day, you feel uncomfortable.
Moreover, there are more and more people matching equipment according to the skills and characteristics of the characters, researching some specific BUILD and genres, communicating with each other and sharing experiences.
"How to hit higher damage", "Output method", "Pros and cons of equipment", "Lighting skills", etc. have replaced "story", "play", "game quality", and become the most talked about by these players topic.
Until now, many employees who previously doubted the success of "Diablo" have generally understood Chen Mo's design ideas.
The reaction of the players made everyone confident. They are all waiting for the launch of "Diablo" and want to give the players a big surprise.