Almighty Game Designer Chapter 196: Sales explosion


In the studio, many employees are also playing "Diablo".

Several design assistants are playing and discussing.

"Strange, when I saw the concept draft before, I really didn't think this game was so fun. How can I make it more addictive after I made it? If I don't use it all day, I feel uncomfortable!"

"Don't tell me, this cult style did not persuade me, but made me feel happy."

"Yes, and this game doesn't have so many ways to play, and there are no festivals. Every day it goes online, you just use different methods. After you finish this level, you can go to the next. I can’t stop!"

Zhou Hanyu was also surprised.

After the game was made, he also experienced it. At first, he did feel a little depressed, but when he really played the whole plot process, this depressed feeling disappeared strangely.

Zhou Hanyu analyzed it by himself. The color matching, vision, music and other factors between different scenes are constantly switching, which continuously regulates the player's emotions, so the imaginary depression does not appear.

Moreover, this art style greatly enhances the players’ sense of comfort when fighting monsters, especially when defeating the BOSS in an extremely terrifying scene. With the drop of a lot of equipment, the player’s emotions are released in an instant , Obtained an unparalleled pleasure.

The more in-depth research, Zhou Hanyu felt amazed. He really didn't expect this extremely niche art style to be perfectly controlled, and it was almost perfect in mobilizing players' emotions.

Zhou Hanyu couldn't help but sigh. Chen Mo's ability to develop so many high-quality games is not based on luck, but really has this strength!

Fu Guangnan said to Zhou Hanyu: "It's time to go live today. Whether it can be done depends on whether the players accept it."

Zhou Hanyu nodded: "Well, but I have confidence in this work."

Fu Guangnan asked: "Guess, how many sales will be in the first month?"

Zhou Hanyu shook his head: "I don’t know. But in terms of investment, the CG and game body of this game cost at least 140 million. According to the store manager’s pricing, the free version of 128 will cost at least nearly 1.8 million. Only copies can be repaid."

Fu Guangnan is a little worried: "The price is a bit expensive, and the sales target is too high!"

Zhou Hanyu nodded: "Yes, but the cost is here. I can only say that the cost is really too high, and the store manager is too willing to burn money. Is there any domestic game company willing to take more than one billion to make one. A third-person stand-alone game? Even if you have money, you dare not spend it like this!"

Fu Guangnan said: "I can only say that the store manager is really bold. I hope this game will sell well. Otherwise, the first game will be cold as soon as the team has been expanded, which will affect morale too much." /

Zhou Hanyu nodded: "Well, I hope."

……

On July 3rd, "Diablo" is officially launched!

This game has been streaming out since the beginning of the year, beginning with some original paintings and settings, then CG clips, and then game demo videos...

There are still many people who are paying attention to this game, especially the players of "Warcraft" and fans of Chen Mo. No matter how unfavorable the outside world is about the game of "Diablo", they will always I believe Chen Mo will surprise everyone.

On the day "Diablo" went live, these players basically didn't think much about it, and they paid for it.

"Diablo" adopts a buyout mode, and it is 128 yuan to play. This price is already a bit expensive in a stand-alone game. You must know that the price of "Warcraft" developed by Chen Mo is 88 yuan, while the price of "Wulin Heroes" is only 50 yuan.

Of course, players also know that the production of "Diablo" is very sophisticated, especially CG is very expensive, so there is not much criticism of this price.

Except for those diehard fans, most of the players are watching, and some people are cynicism, expecting that the sales of "Diablo" will be poor and the cost will not be recovered.

Soon, the first batch of players who purchased the game experience started posting feedback on the forum.

"Go to try the "Diablo" friends, how about it, is the game fun?"

"I just finished a good game and post a post, the movie of Thunder Film Studio is getting better..."

"...what about the others?"

"The quality of the game is unexpectedly good. It is completely different from those old antique third-person RPGs. It is not easy to say how the specifics are different, but the details are much worse."

"It's strange. Although this art style, I thought it would definitely persuade me before, but after entering the game, I didn't feel particularly repulsive. On the contrary, I felt that the atmosphere was...well, it's not a good explanation for this feeling.

"It is very harmonious. It is the art style that fits the story background and gameplay very well."

"How is the contract legal?"

"How can this be explained clearly in one or two sentences, you can play the next game yourself... To be honest, with this big production, 128 is really not a loss."

"How does it compare with "Warcraft"?"

"No comparison, after all, the game types are different. If you have to compare, it feels similar to the RPG map "Sacred Land", of course, except for a lot of emphasis."

"That picture is okay. I have played it. If "Diablo" can really make that feeling, then I will definitely buy it."

"You look down on Chen Mo too much, right? Let's put it this way, there is no comparison at all. If you compare "Sacred Land" with "Diablo", it's like kindergarten kids playing basketball with the NBA. ."

"Fuck, so exaggerated? That's OK, I will play it too!"

"Come on, it is said that you can form a team here, I will take you to fly!"

……

Sales are rising steadily, and players’ ratings are also maintained at a high level, basically never dropping 9 points.

Game media are also publishing articles.

Another fine Western fantasy game by Chen Mo! 》

"Unique painting style, desperate world view, Chen Mo's first RPG game review"

"Fierce Fighting and Unexpected Surprise"

"The performance of third-person RPG exceeds industry expectations"

"Chen Mo has burned money for CG again! Thunder Film Studio is full of sincerity! 》

"Expert Analysis: The subject matter is niche, it is likely to be popular"

"Industry insiders think that the sales volume in the first month will hardly exceed 500,000. Chen Mo will lose money? 》

There is praise, there is doubt, everyone is watching the sales of "Diablo". After all, this is a stand-alone game, and only sales can explain the problem.

Soon, the first week of sales of "Diablo" came out.

280,000 sets!

This sales volume has surprised all industry insiders and players who were not optimistic about "Diablo" before ~IndoMTL.com~ because this sales volume is almost the same as their previous sales for the first month!

But even more shocking is yet to come.

After the sales of "Diablo" broke out in the first week, not only did it not drop, but it still maintained a strong growth trend. The sales volume in the second week reached 430,000 units!

Obviously, in the second week, more players who were on the sidelines also made up their minds to buy. The reputation of the players further increased the sales of "Diablo".

Finally, the first month sales of "Diablo" are fixed at 1.87 million units!

This means that the first month turnover of "Diablo" reached 240 million, and Chen Mo's net income reached 167 million!

The huge investment in research and development funds was fully earned back in the first month.

This number once again stunned the people in the industry. They would never think that the third-person perspective RPG that they had always looked down upon before, and the type of game they called an "old antique", could burst out with such terrifying power?


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