Almighty Game Designer Chapter 198: Analysis of “Darkness”
After analysis, game designers in the industry have come to a shocking conclusion.
If you want to maximize this "swipe" refreshing feeling, then "Diablo" is the most correct approach.
Third person, stand-alone game, no skill lock, dark cult art style, any point missing, this kind of refreshing feeling will be greatly weakened.
In other words, Chen Mo did not make a stand-alone RPG game with a third-person perspective because of his lack of technical level or seeking stability, but because he had already thought about it and wanted to do a "It is a fun game at the core, filling the gap in the market.
Analyzed this point clearly, the designers all understand why "Diablo" can get such sales, because this is a groundbreaking game with its own characteristics, with the fascinating plot and It's no surprise that the super high quality sells well.
While sighing, there is only one last question left.
How long can this game with "swipe" as its main selling point be? Will players get bored with it soon?
……
The official forum of "Diablo".
"Help, which of these two pieces of equipment is better? Which one should I install?"
"Who can understand the whole plot of "Dark"? With these background settings, can anyone please sort out the data in the game and analyze it!"
"May I ask how much blood is qualified if you play difficult games?"
"The cute new person who has just entered the pit for a week is completely addicted. Have you added friends to do it?"
"How should I wash this orange weapon?"
"Scenes with the highest probability of light emission, my personal test is effective."
……
In addition to individual posts that are still discussing the plot and gameplay, most of the other posts are already discussing game equipment and BUILD. Most players have come to the last step of the "doughnut principle" and become A true **** player.
These players are constantly encouraging new players to enter the pit.
"Mengxin has seen the promotional CG of "Diablo". I like this game mode very much when I am in 3D. I want to ask, is this game only brushing? Isn't it particularly boring in the later stage? "
"It's just to brush, but it's not boring at all. The specific reason... The explanation is not clear, you will know after playing."
"Yes, just brushing it off will be enough for you for a month."
"The later stage is mainly to study character construction and challenge higher difficulty. The numerical depth of this game is simply exploding. You still aim to challenge the highest difficulty. This game allows you to play for a lifetime."
"Come on, welcome to Mengxin! When you reach your level, I will show you equipment and build a suitable BUILD!"
……
The major game media have also published articles analyzing the success of "Diablo".
"The Charm of Revealing the Secret"
"It looks like a niche, but it has become a hit"
"Secrets Hidden Behind Diablo's High Sales Volume"
"Why can't the optimistic Diablo be able to complete the counterattack? 》
"The Numerical Art of Diablo"
"Chen Mo's first RPG game was a big success"
There is even a special article published by game media to analyze the entire plot structure and deep cultural connotation of "Diablo".
"The charm of the plot of "Diablo" is that it presents you with a complete world, a world full of **** fire, despair and indifference."
"In the wilderness of suffering, the farmer clung to the remains of his deceased wife, insisting that she was just ill and resting."
"In the city of Kartim, you will find the servants of the little emperor who were pushed down the city to death."
"At the defense fortress, you will never save the soldiers who were captured by the heavenly ghosts."
"In heaven, you can't save those angels who have been corrupted and fallen."
"There are also those scenes that are always dark and dark. The only two scenes with light are the dry and desperate desert and the corrupted and degraded highest sky. From beginning to end, the entire world is shrouded in the shadow of the Great Demon God. "
"You know that Leoric became mad and became the Skeleton King, and in the process of defeating him, you kept collecting all kinds of text materials, and through his diary you felt his madness and despair before death. "
"There are also diaries, letters, and small pieces of text that you found on the road to show you the whole picture of the world."
"The prisoner in the dungeon who was made into a coffinless corpse was full of desperate diaries before his death. Captain Heller still refused to retreat after the team was completely destroyed. The Gangmu that fell in the storage room let the prisoners eat each other. Command book..."
"This is a world full of horror and despair. You have slaughtered thousands of demons in the name of the savior, but there is still no improvement in this world."
"This is a desperate story, but one can't help but indulge in it. This is probably the most attractive spiritual core of the game "Diablo"."
There are also game media that specifically analyze the innovations and breakthroughs made to stand-alone RPG games in addition to the core gameplay of "Diablo".
"A significant advantage of "Diablo" is the efficient use of fragmented time."
"This is a game that supports four people taking an adventure together. During the game, you can join and leave at any time. As long as you want, there is no problem in controlling the time of each game within ten minutes."
"So, although it is a seemingly boring stand-alone game, it is actually a very friendly game for casual players~IndoMTL.com~ In addition, the unique style of "Diablo" also It distinguishes it from the mainstream RPG games on the market."
"In other MMORPGs, players have close social connections, must have various interactions, and must participate in various activities. But in "Diablo", the burden on players is much smaller."
"Don’t be afraid of dizzy 3D, don’t be afraid of long time, as long as there are ten minutes, you can enter the world of "Diablo" for a while. And no matter how you use it, you can find the next goal, maybe It’s a piece of equipment, maybe a certain degree of difficulty. In short, you won’t lose your way."
"A game that does not have too many complicated gameplay methods and relies entirely on brushing can have such a tenacious vitality. This has indeed subverted our long-standing understanding of RPG games."
"Chen Mo once again told us that RPG can do this with his sword. The third-person RPG game is not cool, but most people do it in a wrong way."
"Regardless of the sales volume, the unique style of the game "Diablo" will definitely win it a place in RPG games, and may even become the originator of this type of mountain!"