Almighty Game Designer Chapter 200: New version and new game
Chen Mo began to explain some basic information about the new version.
"The new version is called'Reaper of Souls'. This time, two new professions have been added to the game content, the Crusaders and the Necromancer. In addition to the story chapter of the game, a whole In the plot chapter, the protagonist will finally enter the chaos world and fight the final boss."
"There are also side plots, including the jeweler Shen Laotan, the blacksmith and three mercenaries, all of which will have their own side plots."
"Of course, the plot is mainly to enrich the content of the new version, the main changes are not here."
"After that, there are some additional additional systems, including enchanting shaping, peak level, expert mode, etc. settings. You can read the concept draft of these things, and it is not difficult to do."
"The most important thing is the two new gameplays that extend the player's game time. It is expected that these two new gameplays will extend the life of "Diablo" to at least one or two years."
"The Secret Realm System and the Season System."
"The so-called Secret Realm System is the most efficient way for players to brush light."
"In fact, at this stage of the game, players don’t care about the plot anymore. All they want is to refresh, and it doesn’t matter where they are. So we use the Secret Realm system to give them a shortcut to refresh. Save their time."
"The season system is equivalent to the ladder. It’s just that the way to climb the ladder is different from that of Warcraft. Considering that in this game, the characters played first have many advantages over the characters played later, so in the new season When it is turned on, everyone must start from 0. This is to ensure that all players are on the same starting line."
"The duration of the entire season is about 3~6 months. We can freely adjust the specific time according to the player's progress."
"This is the general situation. Do you have any questions?"
Chen Mo finished speaking and watched everyone's reactions.
Everyone looked at each other. Obviously, most people's interest in new plots and new professions far exceeds this inexplicable secret system and season system.
Su Jinyu said: "Uh, the manager, the new plot chapter and new career must be done, there is no doubt. Regarding the secret mode and the season mode, I have a little doubt, can this really extend the life of the game ? I thought you were going to open the game editor to players like "Plants vs. Zombies" and "Warcraft"."
Others also nodded. Obviously, they all have the same idea as Su Jinyu, but they were not embarrassed to say it.
Chen Mo smiled: "It's not the same. The core fun of the game "Diablo" is brushing, and the maps are randomly generated. Even if they are open to players, they can't do anything new. Come."
"Everyone has to be clear, why are players now bored? Because they lost their goals."
"In other words, players are currently addicted to brushing, just because they are not tired of playing, and for those players who have already brushed out key equipment, but the next step is far away, they don’t know how to do What, this is the most fatal problem."
"The season and the ladder are a kind of competition mechanism, which allows players to compare with each other, so that players have a clear goal. The Secret Realm system is an auxiliary, so that players can omit those tedious steps. Go to the highest efficiency to minimize their irritability."
"As for you to ask, is there a way to extend the life of "Diablo" once and for all like the Warcraft Editor? I can only regret to tell everyone, no. Because this is a brush The game, now that all the **** players are left behind, we have to take care of the feelings of these people."
"Any questions?" Chen Mo looked at everyone.
Obviously everyone is still a bit confused, but most of them already understand Chen Mo's intentions.
As for whether this intention is correct, no one will argue with Chen Mo because he is the boss. As long as the boss knows what he is doing.
After seeing that everyone had understood, Chen Mo continued to open the next document.
"Famine" design concept draft.
At the beginning of the concept draft is a relatively simple concept picture. The messy-haired, pale-faced villain is sitting by the fire, surrounded by trees, weeds and vicious-looking spiders.
On the moon in the upper right corner, there are two strange words written: famine.
Seeing this name and this conceptual picture, everyone is confused.
"Famine? Well, is it the kind of famine that starves to death?"
"The style of this picture is too weird, how does it feel like the style of an independent game?"
"Yes, unlike commercial games, I think it is very small at first glance."
"The manager, this is enough money to make a ticket?"
"Let’s see what the store manager said."
Everyone is waiting for Chen Mo's explanation.
Chen Mo explained: "First of all, as everyone guessed, the nature of this game is a bit similar to an indie game. As I said before, this game is for you to practice your hands, adjust your emotions, and it's easy to do. "
"Simply summarize the gameplay of this game. This is a wilderness survival game. The rules in this world are rather absurd. Technology, magic and strange creatures coexist. Of course, there is an inherent logic of rules."
"The only goal is to survive, which is somewhat similar to the survival mode of some games. The difference is that we have to make a very rich prop system. Players can collect stones and branches on the map, make tools for hunting, and finally Build your own camp, step by step from nothing."
"You can think of it as a sandbox game."
"Of course, as a survival game, the protagonist always faces various threats, including darkness, weather, monsters, etc.. If you are not careful, you will die."
"In this game, we are trying to reproduce the state of an isolated and helpless person in the wilderness~IndoMTL.com~ He may die of freezing and starvation, or he may survive tenaciously, everything depends on The behavior of the player."
"The general concept is like this, do you have any questions?"
Chen Mo looked at everyone.
Su Jinyu said: "It feels like a good game, I am very interested."
Qian Kun frowned and said: "Manager, I don’t quite understand, what’s the selling point of this game? Although it looks like a cool game, it always feels like it’s very small and can’t sell many copies. Of."
Chen Mo replied: “It’s meaningless to speculate on the sales of the game before it’s made. The core driving force of this game for players is'survival'. Every player must try his best Survive in this absurd world and live better and better."
"This desire to survive, and to explore and collect in the open world in order to survive, is itself a very interesting gameplay."
"As for whether it is particularly niche, and whether it will be popular, it does not really matter. You can develop this game with the mentality of playing tickets, but you have to enjoy the process."