Almighty Game Designer Chapter 204: Don’t Starve Together and Sandbox Games
In this world, sandbox games are mainly made by foreign manufacturers. Like "Earth OL", players are allowed to work in the game, buy a car, buy a house, and experience various occupations. This is a great degree of freedom. High game.
However, it is not really a sandbox game.
Actually, there are two elements of a sandbox game. One is that the elements are rich enough, and the other is to allow players to create freely in the game. Games like "Earth OL" are indeed very rich in elements, but in fact players can only play the game under the framework designed by the designers, and cannot freely create too many things.
I emphasize again that creativity is the core gameplay of sandbox games, which allows players to use the objects provided in the game to create what they want.
Anything that does not meet this point cannot be called a true sandbox game.
Of course, there are some foreign works in this world that have tried this, such as allowing players to customize their characters, custom houses, cars, etc., but these are all dependent on the original gameplay of the game and are just a derivative factor. , Has not become the core fun of the game.
So, Chen Mo wants to use the game "Famine" to test the tastes of players in this world. If this game can be successful, then his first VR game should be finalized. Up.
Of course, another key reason is that, compared to other sandbox games, "Don't Starve" is easier to do.
In Chen Mo's previous life, the first version of "Famine" was completed by three designers in 8 hours. Of course, this is just a relatively simple DEMO.
The real full version of "Don't Starve" has been developed for more than a year, but most of the time during this period was spent on divergent thinking, exploring various ideas and exploring some general directions of this game .
For example, there have been heated discussions within the "Don't Starve" team. Some people think that as a survival game, players should become stronger and stronger as the game progresses, so that they have a sense of growth; while others It is believed that this is a survival game where players will eventually die and lose everything.
Finally, after intense discussions, they finalized the second plan.
In terms of production level, the art style of this game is unique, but the difficulty is not high. The characters and monsters only have four directions, and the actions are also very simple.
For Chen Mo, the only trouble with making this game is the relatively complicated settings inside, but with the memory replay potion and everyone’s divergent thinking, with a clear general direction, a It’s not difficult to keep the "Famine" in the past.
Chen Mo intends to develop survival mode, adventure mode and cooperation mode. The classics of the first two modes do not need to be repeated, and the cooperation mode is to allow players to experience the fun of this game together while online.
In fact, the cooperative mode is indeed the most popular game mode.
The core fun of the game is very clear. It is to explore and collect resources in an unfamiliar world as much as possible, build various means of production, and strive to survive the longest time.
The basic world rules include: map generation, prop attributes and usage methods, character attribute changes, monster refresh mechanism, environment and season settings, etc.
The elements of the scene map are very rich. There are 9 types of plains, swamps, grasslands, mining areas, forests, caves, etc. Different terrains produce different production elements, and the monsters generated on the terrain are also different.
At the beginning of the game, the system will randomly generate a map according to certain rules, and the appearance of the terrain is very random, ensuring that each game of the player is different.
In addition, the basic rules of the game also include season settings.
It rains frequently in spring and crops grow faster than other seasons.
In summer, combustible materials will ignite spontaneously, and the character's body temperature will rise rapidly and enter a state of heat stroke.
The winter crops grow slowly, and the character's body temperature drops rapidly and enters a state of frostbite.
The combination of these season settings and other settings will cause great difficulties for players. Sufficient preparations must be made in advance to avoid heavy losses when changing seasons.
After constructing the basic rules of the world, we are constantly filling the world with new elements, making it more and more abundant and becoming a larger and more complex world.
In the initial version of Chen Mo’s plan, the main characters are Wilson, Willow, Wendy, Wolfgang, WX-78, Wes, Wickenbottom, Woody, Maxwell, totaling 9 Roles.
These characters must be unlocked after certain conditions are met, and their abilities vary. Like Willow the Arsonist, it can be unlocked after the player survives for 8 days. Her special ability is to set fire wildly and is immune to fire damage.
In terms of monsters, there are four categories of humanoid creatures, wild creatures, mutant creatures, and artificial intelligence in the game, with different attributes.
Many humanoid creatures have a certain degree of wisdom, and wild creatures have no possibility of bribery. Different monsters will drop different props after being killed, some can make tools, some can make food.
The entire prop system of "Famine" is also very rich, including daily tools (gathering, lighting, etc.), consumables (food and ingredients), weapons and equipment (weapons, armor, traps, etc.).
Moreover, different props can also be processed again. Take food as an example. Ingredients that are about to expire can be processed through a meat rack, grilled or cooked. The processed ingredients can be stored for a long time.
Of course, as a sandbox game, the biggest fun of this game is to allow players to develop MOD independently and make these MODs become part of the game.
These MODs will all be built into the game* Players can freely choose ~IndoMTL.com~ and their functions are different. Some mods can prompt some specific values and reduce the difficulty of the game, while some mods are rich in game content.
With these MODs, players can adjust the difficulty according to their own needs and experience richer game content. Like some novice players, they can add a lot of mods that reduce the difficulty of the game to make them survive longer.
……
"Diablo: Reaper of Souls" and "Don't Starve" have both entered a steady development stage.
On the outside, the popularity of "Diablo" is still rising.
After winning an amazing sales of 1.87 million in the first month, the performance in the second month was still strong, breaking through 1.68 million sets, which also brought the total turnover of "Diablo" to nearly 450 million.
For most new players, this game is still full of fun. They are struggling to challenge Diablo, fulfilling a Nephitian mission, in the fun of brushing and dropping Inextricable.
However, some other voices began to appear.