Almighty Game Designer Chapter 210: Very popular
Soon, the evaluation of "Famine" increased.
"I found that the content of this game seems to be quite rich. Although it was a bit at a loss when I first started playing it, but after I actually played it, I was particularly addicted."
"At first, I was still wondering how to make a sandbox with such a small amount of capacity? I didn't expect Chen Mo to actually make a particularly rich sandbox game!"
"Am I the one who killed me inexplicably without a fire on the first night..."
"+1 upstairs, first life, because there was no fire at night, and was attacked by unknown creatures, pawn. Second life, lived for ten days, ate all food, pawn. Third life, survived For eleven days, I was attacked by a wild boar at night and died. The fourth life, I caught the bird, found the pig village, fed the pig man spider meat, got the pig man’s friendship, started to build a home and plan for the future. The result was eaten Pigmen with too much spider meat began to violently mutate and die."
"To be honest, this game was a bit unfriendly to novices at the beginning, and it felt like it ended up inexplicably. There are too many dangers in the wild!"
"Playing this game must always bear in mind, nozuonodie..."
"The game is unexpectedly good and it is easy to indulge, but I have a question, why don’t people produce **** if people eat so much every day? Why do I have to pick up animal poop? I strongly recommend self-produced Pin!"
"It looks like a small game, but it is actually very time-consuming and very playable! It takes at least ten hours to explore alone, and there will be various wonderful and exciting tests in the process of exploring! I I think the best thing is that instead of doing it exactly according to the real world, I made a lot of strange creatures, which made survival more difficult!"
"To be honest, I have never starved to death. I don't know why this game is called "Famine". I think it might be more appropriate to call "Wilson's 100 Ways to Die"."
"I like this style very much, although it is a 2D cartoon style, but after watching the 3D picture, I will find this style quite interesting, more nostalgic and fresher."
"Although it is a small production, it is also a small production full of sincerity!"
"I found that Chen Mo had the same mod interface as before. I want to try to make some fun mods. For example, how about making a personal mod? Bring in Alsace, the skill is to eat corpses! 2333"
"Moreover, this game also has an online mode. Several good friends play different roles together and support each other to survive. This feeling is great!"
……
Although the download volume of "Don't Starve" was not very high at the beginning, the score has reached a breakthrough of 9.5 points!
The players who bought "Don't Starve" now are basically Chen Mo's **** fans, and they have a natural liking for survival and sandbox games, so these people have a positive opinion of "Famine" Is very high.
During the time it was just released, "Famine" was still a relatively niche game. After all, it did not go through such a large-scale publicity, and its own style and gameplay were not popular, so sales did not break out. Style growth.
However, with the reputation of Thunder Game Platform and Chen Mo, the 24-hour sales of "Famine" is also very good, reaching 24,000.
Moreover, this number is still rising. It is estimated that the first month sales should reach about 2 million.
After all, "Famine" is a very playable game, and because of its obvious style and outstanding reputation, it has a strong spread.
Although this sales volume is not as good as "Lifeline" at the time, after all, the game itself is 20 times more expensive than Lifeline, so it is normal for the sales to be lower.
In the past life, after "Famine" was registered in China, the sales volume in the first month reached 5 million. Of course, there was the strong promotion ability of the TGP platform and the reputation of "Famine" on STEAM.
In the parallel world, "Famine" produced by Chen Mo is considered a brand new game. It is normal to start slower in the early stage. After players fully participate, this game will play its true role. power.
With the release of sales and ratings, players reacted differently.
"Awesome! I seem to have seen the Chen Mo who made "Plants vs. Zombies" again. The perfect creativity, rich gameplay, and small games can be made into classics! This is the Chen in my impression. Mo!"
"Yes, Chen Mo, don't waste his talents by doing krypton games! It's a violent thing!"
"Before I said why Chen Mo didn’t update the version of "Diablo", now I don’t ask, Chen Mo, if you don’t update it, don’t update it. You can make a game like Don’t Starve , I forgive you!"
"But it's still a pity, Chen Mo, you can't like the new and dislike the old, "Diablo" is still waiting for you to save!"
"Yes, you have to think about our feelings like Nephitian!"
"The "Warcraft" player shivered, but unfortunately there is only one Chen Mo...If only seven or eight Chen Mo were developing the game together."
……
Players who like Don’t Starve praised this game.
Players who are not used to this game are looking forward to Chen Mo to develop other games.
The players of "Diablo" are also looking forward to the development of DLC by Chen Mo.
All the players wish that Chen Mo could learn the clone technique and take care of all players' feelings in every aspect.
After all, Chen Mo has developed so many games, and his player base is already very large.
There are casual gamers who like "Plants vs. Zombies" and "Lifeline".
There are Western Fantasy gamers who like "Warcraft" and "Diablo".
There are Chinese-style gamers who like "The Legend of Martial Arts Heroes".
There are krypton game players who like "My name is MT" and "Onmyoji".
It is difficult to adjust the tastes of these players. The tastes of these players are very different. It is impossible for Chen Mo to make a comprehensive game that caters to the tastes of all players~IndoMTL.com~ Therefore, these players can only look forward to it. Chen Mo's next plan.
……
For the game "Don't Starve", people in the industry pay more attention than ordinary players.
After Chen Mo developed "Diablo" to teach all designers who looked down on third-person RPGs, no one dared to look down on Chen Mo anymore.
Whenever Chen Mo enters a new game field, he will make some game types that look weird and completely different from the usual ones.
For example, the "completely free" card game "My name is MT".
For example, the single-player game "Diablo" from a third-person perspective.
However, it seems to succeed every time, and every time it will subvert the common sense in the industry.
Everyone has to admit that Chen Mo seems to have made no mistakes so far. If he uses ordinary people's thinking to measure his behavior, he will often fail.