Almighty Game Designer Chapter 22: Experience store pricing
Early this morning, Chen Mo received a message from Lin Mao.
"Chen Mo, my game is going to go online tomorrow. The name of the game is'Storm Rider's Adventure'. I sent you a copy of the installation package, so you can play it. Also, how about your own game development? Up?"
Chen Mo replied: "Okay, let me play. My game is going well, basically it is finished. I will put it in the experience store to collect player feedback in the past two days."
Lin Mao: "What? It's done? It's only three months! Are you riding a rocket??"
Chen Mo: "Casual games, not too big. I will send you an installation package after two days to play."
Lin Mao: "Okay, let's advise each other and make progress together."
Chen Mo received the game installation package sent by Lin Mao and installed it on his mobile phone.
"Storm Rider Adventure", 94MB installation package, the icon is a villain with a sword.
This game has been developed by Lin Mao for nearly half a year before. After listening to Chen Mo’s suggestions, he modified it for nearly three months, plus the preliminary preparations for testing, fine-tuning, and launching the application market. right now.
In comparison, Chen Mo developed "Plants vs. Zombies" too fast. When Lin Mao fine-tuned the time, Chen Mo made the entire game.
enter the game.
Chen Mo has played this game before. This installation package has some minor optimizations in terms of scenes, characters and gameplay, but it is not obvious. Only Chen Mo feels more sensitive. People can feel it.
It seems that Lin Mao is still willing to work **** the game experience.
In addition, Lin Mao made some major changes to this game based on Chen Mo's suggestion.
One is a rework of the combat system. A lot of new content has been added while retaining the essence of the original combat system. One of the highlights is the addition of the new combat ability "Storm".
The protagonist is a knight. He can control the power of the storm. You can choose to slow down the enemy and reduce your vision. You can also choose the heavy rain to slow down the enemy's actions and produce minor diseases. The enemy was blown away.
Several small storm abilities are permanent abilities, and large storm abilities need to accumulate energy before they can be used.
At the same time, in response to the new combat system, the types and characteristics of monsters have also changed. Different monsters are restrained by different storm abilities, and they are also resistant to some storm abilities.
For example, an armored monster with heavy armor all over its body. High winds have minimal impact on it, and hurricanes can’t blow it, but heavy rain can make the ground muddy, greatly slowing its movement speed, and also produce The effects of "disease" and "corrosion" slowly reduce its combat power.
Chen Mo appreciates the modification of the combat system. Obviously, Lin Mao did not stick to Chen Mo's suggestions, but made some innovations according to his own ideas.
Moreover, the core combat ability of "Storm" is directly reflected in the game title, which is also very clever in Chen Mo's view.
"Storm Rider's Adventure", the name of the game allows people to know what the game content is at a glance. At the same time, there is a certain amount of suspense, which is very helpful to attract players to enter.
Another big change is the large-scale rework of the game's branch plot, from the original single ending to four endings, and the various choices the player makes during the game will determine which ending he plays.
Ending 1: The knight defeated the dragon, rescued the princess, became a hero, and lived a happy life with the princess.
Ending 2: The knight failed to rescue the princess, and eventually died with the evil dragon with grief and anger.
Ending 3: The knight defeated the evil dragon, but instead of killing it, he signed a contract with it. Since then, the dragon has become the guardian of the kingdom.
Ending 4: The knight defeated the evil dragon, but faced with the temptation of treasure, he became a new evil dragon.
Chen Mo has a GM tool sent by Lin Mao, which can directly adjust the character attributes, so it only took three hours to experience it, and watched all four endings.
If it is a normal game, it will take at least 6-8 hours to get through the game. If you want to experience all four endings, this time will be doubled.
of the three suggestions given by Chen Mo, Lin Mao adopted two, but Lin Mao did not adopt the extremely difficult suggestion. In Chen Mo's opinion, this choice is quite smart, because the three suggestions are not completely compatible, and Lin Mao's choice is correct.
In Chen Mo's opinion, it takes luck to become a super-popular game, but there is nothing wrong with it.
Chen Mo sent a message to Lin Mao: "I played the game once. It's very good, and it will definitely be popular."
Lin Mao quickly replied: "Then I will borrow your auspicious words. I have to be busy with the online game for these two days. After another two days, I will go to your store and play your game."
Chen Mo replied: "Okay, that's it."
After lunch, Chen Mo took a nap for an hour, got up at 2 o'clock in the afternoon, and was about to officially open.
Before the experience store officially opens, Chen Mo still has some preparations to do.
One is to check whether the various equipment in the experience store is normal, and check whether the game is installed.
Another thing is to set pricing for the experience store.
As for the pricing of the experience store, the designer has 100% decision-making power. Chen Mo can be set as free, anyone can experience it for free.
However, there is a problem with setting it to free. What should I do if Chen Mo's game becomes popular in the future?
If Chen Mo develops some large-scale online games in the future~IndoMTL.com~Many people play directly in the experience store all day and night, or even completely occupy a computer, then it will be boring and will only make most people No way to experience the game.
Free and then increase the price? Nor does it work.
The price of the experience store should not be easily changed, and the price can be reduced. If the price increases, it will definitely make the old players unhappy.
was originally an experience store without any pressure on profitability. Chen Mo did not want to control the number of people in the experience store by increasing prices in the future.
Therefore, it must be charged from the beginning, and it cannot be too cheap.
Even when there are too many people, limit the game time for everyone.
In this world, the price of Imperial Internet cafes basically ranges from 3 to 10 yuan, and 3 yuan/hour Internet cafes are basically the lowest line, and very few.
Of course, there are more high-end ones, but they are all for local tyrants. Chen Mo still has to consider the acceptance of most players.
Finally, Chen Mo decided to set the price of the experience store at 5 yuan per hour, because Chen Mo's experience store environment is better than that of ordinary Internet cafes and is much more spacious.
The price is definitely expensive at present, but Chen Mo will stick to this price in the future. When he makes more and more boutique games, this price will appear very conscientious.
The drinks in the experience store are basically sold at market prices, and they are not more expensive. Chen Mo does not care about this petty profit.
You will only be billed for playing games in the experience store. If the experience store is full, each player will be limited to 4 hours at most. After 4 hours, they will be offline and re-queue.
The business hours of the experience shop are from 10 a.m. to 8 p.m., and cannot be overnight or chartered flights.
Everything is set up, and at 2:30 pm, Chen Mo's experience store officially opened for business.