Almighty Game Designer Chapter 228: Yan Zhenyuan’s “Prison 0”


It has been nearly four months since Yan Zhenyuan officially started developing VR games like "Dark".

Although the secrecy measures of the emperor and dynasty mutual entertainment are very good, there will still be some words and phrases.

Of course, no one can be sure of the authenticity of the information.

Yan Zhenyuan’s VR game, called "Thousand Prisons", is an original IP. It is said that he has signed an agreement with a certain online novel **** to launch an online novel of the same name before it goes online.

The prototype of this game comes from Buddhism-related allusions, and the overall art style is a bit similar to Chen Mo's previous life "The God of Fighting".

The story background of "A Thousand Hells" is a world where the world is plunged into eternal night and the demons dance in a random way. The demons in the Hell of the Thousand Hells have broken through the barrier seal and caused harm to the world. And the player will play the six reincarnations, rushing into the **** layer by layer, destroying countless demons, and finally sealing the **** barrier to save the people.

There are six professions in "A Thousand Hells", which are the so-called six reincarnations: Heavenly Way, Humanity, Animal Way, Asura Way, Evil Ghost Way, Hell Way.

Similar to "Dark", these six occupations are all export occupations, but the export methods are different.

The way of heaven is more inclined to sacred magic, which is the embodiment of heaven.

The humane setting is similar to that of hunters and assassins, which is equivalent to a heroic role in humans.

Beast Dao can be transformed into a variety of beasts, a bit similar to druids, except that they are transformed into beasts with mythological colors.

Shura Dao is a bit like a berserker or barbarian, fierce and extremely tenacious.

Evil Ghost Dao is similar to Necromancer, you can summon **** ghosts to fight for yourself.

The setting of Hell Road is biased towards sorcerers, mainly to control dark spells, mainly for continuous damage and negative effects. Unlike Tiandao, it is part of the consciousness of **** in the setting of the story, but it is on the side of Li Min.

It can be said that the professional design of "A Thousand Hells" is very good. It cleverly uses the concept of "six ways of reincarnation" that has been deeply rooted in the hearts of the people, and the professional setting is also very close to the characteristics of the "six ways".

More importantly, these six major professions can be inspired by the characters in "Dark". For example, the skill design of Shura Dao refers to the barbarians in "Dark" to some extent.

With the successful PC game "Darkness" as a prototype reference, the success rate of "A Thousand Hells" has become higher, and the risks are relatively controllable. That thing about the trickster

In terms of the current information, the game "A Thousand Hells" can be said to be impeccable in terms of packaging.

The other is the gameplay aspect.

Since "A Thousand Hells" is still in its initial version, there are not many gameplays, only basic gameplay.

Players will play the six realms, rushing into the **** one after another, defeating a large number of enemies, and finally sealing the entire hell, restoring the peace of the world.

This gameplay is somewhat similar to "Diablo 1", in which it is challenged layer by layer.

The map of each level of **** is relatively large, and it is randomly generated. The entrance location of the next level is randomly refreshed, and the specific location can be determined after exploring.

The art styles of each layer of **** are different, including molten hell, ice hell, evil mirror hell, steamer hell, copper pillar hell, knife mountain hell, blood pond hell, and so on.

Of course, a thousand layers of **** can't be a thousand styles, only a certain rule cycle among these styles.

The scenes in **** are also similar to "Dark", everywhere are full of elements of horror and despair such as capital punishment, going up the knife mountain, and going down the pan.

(Of course, this game is also a proper 18+.)

Considering the stronger visual impact of VR, Yan Zhenyuan will definitely modify and beautify these contents to prevent serious discomfort to players because of being too real.

At the top of the hell, there is a human village for players to trade and team up.

This world is an overhead world, with an ancient background and no technological factors. In terms of art style, the specific age is not clear, but there are some religious elements.

Other specific information did not flow out too much, including social systems, special gameplay, etc., for the time being, no information was revealed.

……

Chen Mo is thinking about the final form of this game.

From the current information, Chen Mo has basically determined the status of "A Thousand Hells" on the PC platform, but Chen Mo can't imagine what will happen on the VR platform.

After all, the angle of view has changed a bit, and the resulting changes are also many. In Chen Mo’s view, this game may become a mowing game like "Dynasty Warriors" in terms of senses. ). Rebirth down to earth

Of course, all of this will be known after the game is actually made.

In the past few days, the three assistants are seizing the time to reveal some setting details in "Minecraft."

Qian Kun gave Chen Mo a document containing a detailed explanation of the entire production system in Minecraft.

In the concept draft, Chen Mo only briefly mentioned the production method of the workbench and various tools, but did not elaborate on the specific tools. This part was designed by Qian Kun.

Chen Mo looked at the design document of the production system.

Qian Kun said: "The shop manager, the current design draft, the front part is relatively clear, mainly to manufacture various collection tools and weapons. Collection tools include axes, pickaxes, etc., combat items include swords and armor. , But I don’t know how to design the things behind, how high the level of technology in this world should be?"

Chen Mo thought for a while and said: "It can be very high."

Qian Kun is a little confused: "It's very high...how high is it?"

Chen Mo said: "You can build rockets."

Qian Kun's eyes widened: "Fire... Rocket?"

Chen Mo nodded: "Yes. Remember the trains, cars and rockets in the LEGGO building blocks? You can consider designing them in Minecraft."

Qian Kun scratched the back of his head: "How is this design? Rockets are too complicated, right? And ~IndoMTL.com~Where are you flying?"

Chen Mo said: "Think divergent. Actually, there are two ways to create a new thing in Minecraft. One is to arrange the materials in a certain way in the workbench to create A new thing. The other is to put the cubes together in a specific way in the world, and a new thing will be automatically generated."

"For example, if you put a square in a human shape, an iron golem will automatically be generated."

"We can also set up some relatively complex technology trees. For example, certain special materials can be used to make control units, and through special objects such as control units, fuel, reinforcement materials, switch modules, etc., trains and even rockets can be pieced together. "

Qian Kun: "I seem to understand a little bit."

Chen Mo continued: "You don't need to think about actual technology. You can re-plan an entire technology tree for this world, just like "Famine"."

Qian Kun understood roughly, and nodded: "Okay, then... I'll rewrite it again."


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