Almighty Game Designer Chapter 229: First version


For "Minecraft", Chen Mo has a whole set of magic reforms, but those are things that need to be realized in the second and third stages.

One of the solutions is to build a more complete technology tree system, allowing players to use building blocks to build high-tech products such as cars and trains in Minecraft, and even build modern cities.

Of course, in previous lives, many great people have spelled out these things, but most of the spelled out are dead objects and cannot move. Chen Mo wants to make these high-tech products part of the setting in terms of gameplay.

However, that's all behind.

……

The DEMO of "Minecraft" on the PC is not difficult to do, and it will come out soon.

However, everyone in the studio except Chen Mo feels that this DEMO is a bit spicy and cannot bear to look directly.

Chen Mo doesn't mind, and experience the DEMO of "Minecraft" on his laptop.

Others were a little nervous watching from behind, for fear that this demo would make Chen Mo unsatisfied.

The interface for entering the game is still very simple, with only two options: [Start Game] and [Exit]. Chen Mo clicks [Start Game], and the whole world is generated quickly.

Soon, the game started.

The game is the first perspective. There is no interface UI such as HP, fullness, inventory, etc. There is a relatively simple hand on the right side of the screen to represent the character's hand.

In the DEMO, the character can fly freely. Chen Mo controlled the character to fly around the world, looking at the basic terrain and elements on the ground.

Ocean, mountains, rivers, grasslands, trees, animals...

All terrains were generated relatively normally, and no problems were found. The current level of art is still relatively poor. After all, Zhou Hanyu rushed to produce a substitute resource in a short time, basically the art quality of the previous "Minecraft" is about the same.

This art quality is not bad on a mobile phone, but it is a terrible level when it is put on VR.

Chen Mo manipulated the character to dig out a mountain, dug the top of the mountain into flat ground, and then started building with stones on it.

Soon, a stone hut appeared on the top of the mountain.

Chen Mo circled the stone hut a few times, then went to look inside the hut and expressed satisfaction.

Please call me Lord Lord

"Well, yes, just do it in the current direction, that's how it feels. First complete the first stage goal, and I will arrange the follow-up work later." Chen Mo said.

The crowd dispersed and returned to their desks to continue their work.

Zhou Hanyu said: "Manager, I want to discuss some art issues with you."

Chen Mo nodded: "OK, I was just about to tell you, let's go to the meeting room."

Two people came to the meeting room, Zhou Hanyu handed a few printed pictures to Chen Mo.

"There are generally several ideas for art style here, but they are not too sure yet."

Zhou Hanyu showed Chen Mo different photos while talking.

"In fact, the differences between the several styles are not big, but there are differences in some details. After all, pixel style is like this, and you can’t add more details."

Chen Mo looked at a few pictures and picked out the most satisfactory one: "Just follow this style, and there are a few more points to note."

"One is a special material, such as water, magma and other fluid liquids, as well as the sky. Since you don’t need to use cubes to display it, let’s make it more realistic."

"The whole style of these other squares, such as mountains, should also be softer, softening those particularly prominent edges and corners, making the picture brighter, more dynamic, and more visually comfortable."

"The other is the 3D texture. The 3D texture of some specific blocks is enhanced by light and shadow effects, such as the cracks in the floor, the cracks in the brick wall, etc., to make these appear more real."

"There is more processing of texture details to make the game less grainy."

"In addition, the color matching of various materials can be appropriately exaggerated to make it easier for players to distinguish."

"The overall feeling for the player should be that of a brighter fairy tale world."

"There are also some details of props and character models. You can refer to the design of LEGGO building blocks. Special tools such as swords and pickaxes do not necessarily have to be made into mosaics. It is good to make the complete product inside the building blocks. ."

"There are also characters. The shape of the characters retains the feel of the Q version, but can be made more refined in terms of materials. I want to add'facial expressions' and other actions, so I must be able to see the facial features and expressions of these building blocks. "

"Also, there will be something called'sculpting mode' in the follow-up design, which allows players to decompose a 1m*1m*1m basic block into 16 small blocks for micro-sculpting. This should also be taken into consideration. "The strongest zombie file

Chen Mo said while Zhou Hanyu recorded.

It's still a familiar taste. Chen Mo has mentioned all the points that need to be paid attention to in every aspect. The whole requirement is very clear and there is no communication problem.

Zhou Hanyu wrote down all the elements: "Okay, I understand."

Chen Mo said: “You can prepare the art resources first. After the first version of Minecraft is completely developed and ported to the VR platform, you need to slowly fill in the art details. You have a lot of time, so you can think about it."

Zhou Hanyu nodded: "Okay."

……

So far, the research and development work of "Minecraft" has been smooth. After all, in Chen Mo's previous life, this game was developed independently by himself, and there was no difficulty in making it.

After making the basic rules of the entire world, Chen Mo personally used various materials to lay out special buildings such as villages, mines, and temples. These buildings, as special terrain, will be added in the process of generating the map.

Chen Mo considers to pinch more special terrain in the future, as some basic elements, put it in the generated primitive world.

By the time a year ago, the PC version of "Minecraft" had fully reached the level of the previous life~ IndoMTL.com~ After experiencing it, everyone's evaluation of this game was pretty good, but I thought of using it The VR version of this game to challenge the VR version of "Thousand Hells"? Most people still feel unsure.

After all, in terms of art, Pixelwind and the high-precision VR game "A Thousand Hells" are different by several dimensions.

……

Chen Mo rejected all the activities he had done a year ago and concentrated on making "My World".

At this year's awards ceremony, Chen Mo just went to a cutscene, and neither "Diablo" nor "Don't Starve" won.

This is also expected, because these two games are not particularly in line with the tastes of the judges, "Diablo" is a Western fantasy theme, and it is too dark, and the gameplay cannot be said to be too innovative; famine It is because some small productions have been made, and those large awards cannot be awarded to it.

Moreover, the judges in this world have not paid attention to the terrible potential of sandbox games. In the eyes of most judges, "Don't Starve" is just a niche boutique game with relatively high sales, and it is difficult to wait for it.


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