Almighty Game Designer Chapter 230: Migration completed


Year later, the research and development work of "Minecraft" continued to advance.

After completing the first stage, it is still far from the actual finished game. Although it is possible to achieve good results by throwing "Minecraft" as a PC game now, Chen Mo's ambition obviously goes beyond this. He hopes that this game can be released in the form of VR.

Next, is to port "Minecraft" to the VR platform.

……

The second floor of the experience store.

Chen Mo took off his special consciousness gathering helmet and moved his neck.

The consciousness collection has been completed. The consciousness collected this time includes moving, jumping, attacking, placing, using, manufacturing, etc. All the operations that can be done in the game have collected the corresponding consciousness.

Afterwards, Chen Mo input all these information into the fantasy editor, so that they can establish a one-to-one correspondence with the inherent actions in the game.

The transformation of world rules is also in progress.

A PC game made in full 3D can be converted into a VR game. Generally speaking, the conversion process is relatively fast. Of course, if the game body is particularly large and the elements are particularly rich, the conversion process will be doubled. extend.

Fortunately, the rules of "Minecraft" are relatively simple, and the resources are not large, so the transformation is faster.

Chen Mo installed the VR version of Minecraft into the game cabin and experienced it.

Soon, Chen Mo's consciousness entered the VR world.

The system generated a new map according to the relevant rules in "Minecraft". At this time, Chen Mo felt that he was already in the game world.

However, the current situation can only be described by the words "very bad".

First of all, the picture is extremely spicy.

In VR mode, the player's field of vision is greatly expanded, and some rough materials can't escape the player's eyes.

The jaggedness of the pixel wind squares are all very obvious, which is particularly dramatic.

Looking down, he is an extremely ugly square person, with two arms like luncheon meat, without even fingers.

Look at the surroundings, trees, rivers, mountains, animals... almost everything can't achieve the artistic effect Chen Mo wants. Blood Destiny

On the computer, this style of painting is tolerable, but in VR, because the field of view is enlarged, the defects in the details are also multiplied, and it immediately becomes another game.

Secondly, the characters are not smoothly operated and the environment feedback is seriously lacking.

In the VR world, players do not control characters through the keyboard and mouse, but through consciousness. Although Chen Mo had collected all his action consciousness, he really discovered in the game that these were not enough.

Compared with the relatively mature VR games like "Earth OL", it's far behind.

For example, when Chen Mo is moving, he feels like he is riding a unicycle, without any natural fluctuations in his vision, which is weird. My feet didn't feel on the ground either, as if they were floating in the air.

When I was holding the props, there was no corresponding tactile feedback, and I didn't feel that I made these actions when jumping, digging, and placing.

In short, the original VR version of "Minecraft" is similar to the previous VR glasses experience, except for the change in the field of view, other changes are minimal.

I feel that the current version is a bit insulting to my VR game pod.

These problems are completely caused by Chen Mo’s lack of experience in making VR games for the first time. Fortunately, they are not unsolvable problems. They can be solved as long as they spend some time and energy.

Enrich actions and add ups and downs of vision.

Improve all types of tactile feedback.

Enrich various sensory elements, such as smell, sound, etc. (Of course, these smells and sounds are relatively pleasant and pleasant types.)

At the same time, improve the art quality of the game in all aspects.

Although "Minecraft" ported to the VR platform is still pixelated, Zhou Hanyu has made improvements in many aspects in accordance with Chen Mo's requirements.

Basic blocks, such as soil, stone, glass, wood, leaves and other materials, have all processed textures to enhance texture and soften relatively abrupt edges and corners.

After processing these elements, they have basically far exceeded the level of various screen mods in the previous life.

Moreover, Chen Mo also developed an additional "engraving mode". These basic blocks can be broken up into sixteen small blocks, and players can refine a block to make it closer to the real object. Dark Emperor Ling Tian

While generating the entire world, this "sculpting mode" will automatically act on the basic blocks at the edges of all terrain, making the entire world appear more rounded and real.

Objects other than basic blocks, such as characters, animals, weapons, etc., are all made in the way of LEGGO building blocks, keeping the Q version style and doing more nuanced.

Take the character as an example. Although the Q version of the three-headed body is maintained, the head, arms, and legs are no longer squares, but very rounded models, just like the Disney series of LEGGO building blocks, and the whole The art style of the VR world is more suitable, which improves the accuracy of the model.

At the same time, in order to meet the needs of the online version, Chen Mo planned a variety of role models in advance.

The design of these models also refers to the villains of LEGGO toys. There are various costumes, such as suits, denim clothes, casual wear, etc., as well as professional suits such as firefighters, racers, pirate suits, and so on.

Moreover, different tops, trousers, hats, and shoes are allowed to be freely matched and color changed, and players can choose by themselves.

The development cost of these clothes is actually very low. After all, this is a Q version of the villain. You don’t need to be as meticulous as those masterpieces. Even the hair strands are clearly distinguished.

Even Chen Mo deliberately made a set of expression system, with several basic expressions such as smile, sadness, and anger~IndoMTL.com~ Players can use it freely in the game.

The second phase took a relatively long time, and it took more than two months to complete.

This VR version is already a qualified VR game.

Although the picture still retains the pixel style, it does not make people feel particularly rough and abrupt.

Although the character is in the Q version, the action is very rich. When jumping, walking, or being hit, the field of view will be slightly deflected with the vibration of the body, which is almost exactly the same as that in the real world.

The various feedbacks during the game are also perfect. Walking, jumping, attacking, placing and other actions will have corresponding tactile feedback, which gives people a very real feeling.

During mining with a pickaxe in the game, players can feel the wooden handle of the pickaxe in their hand, and when the pickaxe hits the ore, they can feel the vibration from the center of the palm.

So far, "Minecraft" has been perfectly transplanted from the PC platform to the VR platform. The next most important step is the final gameplay innovation and derivative gameplay.


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