Almighty Game Designer Chapter 250: Sales overtaken
As more and more players experience "Thousand Hells" and "Minecraft", the evaluation of these two games on the Internet has gradually increased.
Whether it is a player who has not played "Dark", the evaluation of "A Thousand Hells" is generally higher. Strictly speaking, "A Thousand Hells" just borrowed some ideas from "Darkness". After PC changed to VR and Western Fantasy to the theme of immortals, ordinary players can no longer see the shadow of "Darkness" on "Thousand Hells". Up.
As for the evaluation of "Minecraft", there are some different meanings.
"Who knows how to play "Minecraft"? I just go in to dig and dig, build houses and houses, is there nothing else to play?"
"I also think this game is a bit boring. Although I have a high sense of accomplishment in building a house, what I built can only be regarded as a matchbox!"
"Because the game you play is called "Minecraft", and the really fun game is "Other People's World"!"
"The network mode is fun, let's dig soil and build a house together!"
"I don't understand what this game is, what guild, build, isn't this game mode already in existence, what's new?"
"Yes, it's nothing more than piles of wood, what kind of ghost can be piled up!"
"Hehe, upstairs, if you haven't bought or bought this game, don't buy it. This game must be played for a period of time before you can play it. You fast food party simply can't understand it!"
……
However, these arguments are relatively rare, and there is no fight at all. Because those players who don't pay attention to "Minecraft" generally don't come to spray specially, but what about the players who bought "Minecraft"?
They are building houses like crazy.
One week after the game was released, there were more videos about Minecraft on major video sites.
"My World First Experience: Is this a horror game?" 》
"The City in the Sky We Built"
"My World Novice Teaching"
"Original Architecture: Reproduce Siheyuan"
"Original Architecture: Recreating Suzhou Gardens"
……
These original videos are roughly divided into three categories.
One kind is a funny first experience video, such as digging a hole, being chased by zombies, and building a very ugly house.
One is teaching videos, mainly about the gameplay and skills of some veterans to new players.
One is architectural video, which is a large-scale building built in creative mode or network mode, which is taken into video and shared (xuan) shared (yao) on the Internet.
Actually, "Minecraft" itself is a very topical game, and the rich content of the game is also more suitable for various anchors and video producers to use their imagination and make a difference from other players.
Like a general RPG game, at best, it means going through the plot or demonstrating some high-end gameplay. It is difficult to distinguish between the anchor and the anchor.
The sandbox game of "Minecraft" is different. Some people can show architectural skills, some can show some fancy gameplay, and some can explore this world...
Everyone’s gameplay is different, and the content produced is getting richer.
Without a lot of people’s attention, "Minecraft" slowly swept all major video sites and live broadcast platforms, leading a wave of trends.
Many players are also wondering.
"Why are there so many "Minecraft" videos?"
"This game zone is almost becoming a "Minecraft" zone!"
"Many anchors have also gone to play this game."
"Have you watched the live broadcast of Axue? Chen Mo still showed his face, showing a lot of amazing buildings."
"There was an anchor who became the president of "Minecraft", he was too professional! He directed everyone to dig a mine and build a house. Now a small town has been built!"
"I feel that the essence of this game lies in the online version. It is so interesting that everyone works together to build an entire city."
"The stand-alone mode is also fun, and it can be created freely. It is very suitable for people with autism and social phobia like me."
"All are fun, all fun. The charm of this game is that everyone can find their favorite gameplay in it!"
"Hey, I have watched a lot of videos and live broadcasts recently, I want to play! I really want to test my own talent as an architect."
"After playing, you will find that it's all other people's world! It's all a lie!"
The popularity of "Minecraft" on video sites and live broadcast platforms continues to rise, and sales are also rising.
Moreover, some people have begun to sell drawings of their own buildings in the game, and even some studio teams specializing in building buildings and selling money have appeared.
Soon, a series of data came out.
First week sales: 54,000 "Thousand Hells" and 264,000 "Minecraft".
First month sales: 237,000 for "Thousand Hells" and 3.013 million for "Minecraft".
Counting the value-added services in the game, the first month of "Thousand Hells" has a turnover of 390 million, while the first month of "Minecraft" has reached 430 million!
Actually, in Minecraft, the monthly turnover contributed by sales is only 385 million, and the remaining money comes from value-added services in the game, that is, the money spent by local tyrants buying drawings.
After the number of players in "Minecraft" exceeded 3 million, the number of in-game world servers has reached 30, and the number of guilds has reached thousands.
There are local tyrants in these big guilds. Even if they don’t, they will pool the money to buy some better-looking drawings. This is related to the image of the guild, so these people will not hesitate to buy the drawings.
There are also some local tyrants who buy drawings purely for collection. For example, some die-hard fans of the world of Azeroth must buy Stormwind City and the ruins of Lordaeron.
After the first day’s sales were more than tripled by "Thousand Hells", "Minecraft" actually achieved a surpass within one month!
……
This data made Yan Zhenyuan also bewildered.
The first day sales volume was 17,400, the first week sales volume was 264,000, and the first month sales volume was 3 million? !
The difference between the first day's sales and the first month's sales by 170 times? Is this a monster?
Furthermore, Yan Zhenyuan was also a little puzzled that the follow-up sales growth of "Thousand Hells" was too slow!
The scores of "Thousand Hells" on major websites, game media and game platforms are all good. It has been consistently above 8.7 points. From the feedback of players, it is also okay. Dichao Mutual Entertainment has also provided a lot of resources. To promote it, but how it feels to promote it, it's a little worse?
Anyway, no matter how you push ~IndoMTL.com~, it's just a general fire, and there is no sign of fire at all!
In contrast to "Minecraft", although Chen Mo started to spend some money on advertising from the second week, it was far worse than the amount of advertising in "A Thousand Hells". Why is this sales still on the rise? Rolling up?
The most annoying thing is that the sales of "Minecraft" are so high! At this rate of growth, is it okay?
There are already fewer VR game players in China than mobile phones and PCs. According to this trend, within one or two years, Chen Mo is afraid that all VR game cabins in China will be equipped with Minecraft?
This is too nonsense! How can VR games be able to play tricks with small profits and quick turnover?
Yan Zhenyuan is also speechless, especially for the performance of "A Thousand Prisons". Ordinarily, even if "A Thousand Hells" cannot be popular on the entire VR side, at least it should be close to the performance of "Darkness" on the PC side?
After thinking about it, Yan Zhenyuan still couldn't figure it out.
Maybe... Metaphysics?
It makes no sense!