Almighty Game Designer Chapter 261: Status of the game platform


Chen Mo began to explain some of the main points of the two games "Stanley's Fable" and "Aish".

These two games are not difficult to make at the current level of the Chen Mo team, and these are two games with very good responses, which are very suitable to make to fill the game library.

"Stanley's Fable" is a typical META game. The whole process is a first-person perspective. What needs to be produced is only various side scenes and plot dialogues. As long as the script is finalized, most of the workload is On the scene, it is not difficult at all.

And "Ashe" is a META+ACT game. Regarding the elements of ACT, the relatively complicated ones are the skill move system (scheme list) and monster design. The main thing is to make a very good strike feeling, so that players can fight monsters smoothly.

Other than that, the main plot selling point of "Ashe" is similar to "Stanley's Fable", both of which contain META elements.

The common point of these two games is that it is relatively easy to develop and does not require so many complicated scenes. Although there are many plot lines, it is not difficult to do once the plot is finalized.

In Chen Mo's previous life, the popularity of these two games was because they were META games.

META games can be translated as "meta games", or "games about games". In dramas and novels, this element often appears, but only a few of them are actually used in games.

To put it simply, in a regular game, the player is playing from the perspective of God, and the character in the game does not know the existence of the player. But in the META game, this dimension wall is broken, and the game character will know the player's existence and talk to the player.

The specific manifestation is that when you are playing a game, watching the actions of the characters in the game, and feeling that you are a god, the characters on the screen suddenly turned their heads to look at you, and said coldly: "Don’t point me Behavior."

When the dimensional wall between the game and reality is broken to some extent, this is equivalent to a kind of META element.

Excellent META games will give players a feeling of surprise, surprise or even being fooled.

……

The content of these two games is not too much, and the gameplay is not difficult to understand. After Chen Mo briefly explained it, everyone understood the design intent of these two games.

There are not too many questions this time. Although everyone was surprised by this game mode, on the whole, everyone thought this approach was quite interesting.

Furthermore, these are two small games after all. The sales volume is actually not important, especially since Chen Mo has already made great games on mobile phones, PCs and VR platforms. He has enough capital to be willful and try his own Any type of game you want to try. Jiangmen idle girl

The two games will be developed at the same time. Qian Kun is responsible for "Aish", Su Jinyu is responsible for "Stanley's Fable", and Zheng Hongxi is responsible for the plot structure of the two games.

As for Chen Mo himself, he has more important things to consider.

……

In his studio, Chen Mo leaned on a chair, frowned slightly, thinking.

On the computer screen in front of him, some data about the Thunder game platform was displayed.

There are currently 12 games on the Thunder game platform.

Mobile games: "", "Plants vs. Zombies", "My name is MT", "Thunder Chess", "Lifeline", "Onmyoji", "Happy Elimination".

PC games: "Warcraft", "Wulin Heroes", "Diablo", "Don't Starve".

VR game: "Minecraft".

Some of these games are dual-platform or multi-platform.

The difficulty and investment of each game is different, but on the whole, they are all very successful games.

Therefore, in the player community, there is gradually the praise that "Chen Mo produces, it must be a boutique" that can only be obtained by major foreign manufacturers.

There are no exceptions to the games inside. They are all made by Chen Mo, and they are all guaranteed to reach or exceed the level of previous lives.

Actually, for the game platform, the number of games is not important, like the previous Blizzard Battle.net, there are only 6 games, but this does not affect it as one of the most influential game platforms in China.

The key is to look at the quality of the game.

However, the game platform that Chen Mo wants to build is not just like the previous Blizzard Battle.net, but only as a platform to integrate his own games.

He wants to build the Thunder game platform into a comprehensive digital distribution platform like STEAM.

Due to some experience in previous lives, Chen Mo is very aware and attaches great importance to the important role of game channels. Screenwriter Great Snail Boy

For game companies, game quality is indeed fundamental. As long as the game quality is good, there is no need to worry about word-of-mouth, no players, no money.

However, the role of channels is far beyond the imagination of most people. Too many developers bow to their knees in front of game channels and are forced to change the games they have completed. Even many developers have their games buried because they can't find a good game channel.

The most powerful force of the channel comes from the user, that is, the player.

If a channel has one million players, it can make money very comfortably.

If a channel has 10 million players, even if it promotes some very **** games, it can recover the cost.

If a channel controls 100 million players, then it is not far from monopolizing all the cakes of the entire gaming circle.

What's more, some super-explosive games can become popular. In addition to their excellent quality, the power of channels cannot be ignored. In the gaming industry, whoever has the most players and who has established the most powerful channels will have the absolute initiative.

Chen Mo is currently running smoothly, but he does not want to be restricted by any channels.

So, from the very beginning, Chen Mo did not intend to be attached to any big platform. Even if some players were lost, he insisted on making his own game platform, and deliberately developed various games to expand the number of players on the Thunder game platform~IndoMTL .com~ So far, the Thunder game platform is similar in nature to the previous Blizzard Battle.net. It is just an integrated game platform with a single function, but it has developed fairly well.

The Thunder game platform has 54 million long-term active users, and about 17 million daily active users, which is not the same as before.

Most of the active users of these are from "Thunder Chess", "Onmyoji" and "Happy Match". These three games account for the majority of active players, and the number of players in "Warcraft" has become It is stable, and the number of players in Minecraft is still expanding.

This data shows that the Thunder game platform has grown into one of the most influential game platforms in China.

In addition to the official app store, the three largest game platforms in China are Dichao Game Platform, Shenhua Game Platform, and Thunder Game Platform (ranked in order), followed by Zen games.

However, these four game companies are also different. Dichao Mutual Entertainment takes both R&D and channels into consideration. Shenhuan Game Platform only does channels and rarely does R&D, while Thunder Mutual Entertainment and Zenyi Mutual Entertainment currently only do R&D. , Do not do channels.


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