Almighty Game Designer Chapter 28: Data of “Storm Rider’s Adventure”
"Huh?" Jia Peng was taken aback, "This game is double-ended?"
A boy asked: "You can play with your mobile phone? How about data? Is data interoperable?"
Chen Mo replied: "The data is interoperable, and you can directly play the computer's archive on the phone."
"Halo, why didn't you tell me earlier!"
Jia Peng quickly took out the phone, plugged in the cable next to the computer, and installed "Plants vs. Zombies" on the phone.
The resource pack is not big and the installation is fast. Jia Peng opened the game on his mobile phone and logged in with his Thunder game pass. Sure enough, the game directly read his progress.
"It's really double-ended." Jia Peng said.
Chang Xiuya came over and took a look: "Really, it seems a bit more refined than on the computer."
Jia Peng said: “No, it’s the same. It’s just that the mobile phone screen is small, so it looks detailed. But this mode of operation is indeed applicable to both mobile phones and computers, and the interface design is also universal. When I was playing, I always felt that the button was designed to be a bit too big, because it was meant to be easy to click on the phone."
Other people also took out their phones and installed "Plants vs. Zombies".
Chen Mo has not released "Plants vs. Zombies" on the app store, so these people are the first batch of guinea pigs. Once Chen Mo has a good understanding of the game data, he can publish it to the app store for download .
"Okay, let's finish the game, let's go." Wen Lingwei looked at the game screen on the computer reluctantly, and led everyone away.
"Manager, we are leaving." Wen Lingwei waved at Chen Mo.
Chen Mo nodded: "If you have any questions about the game, you can come back to me, and your opinions will be considered."
Wen Lingwei and others walked out of the experience store.
"Are you coming tomorrow?"
"There are also on mobile phones, and the same is true for playing on mobile phones."
"But I think it's more atmospheric to play on the computer in the experience store..."
Everyone left while discussing.
Chen Mo ordered dinner, then opened his back-end management terminal and began to check the data of these people.
Before designing, Chen Mo deliberately left some record nodes in the game to record some data of the players.
For example: Which level has the player been in the longest and has the most failures? How long does the player spend in each level? How do players use various plants? Which type of zombie has the player most often broken through the defense? Which zombie does the most damage to the player’s plants?
These data, players will not care, but it is very important to Chen Mo.
Players often feel dull, or sometimes have some discomfort, but do not know the source of this discomfort.
But for designers, it is necessary to find all the factors in the game that make players frustrate, and to quantify all the data, and to express all the feelings with data, in order to adjust the entire game to the best state.
In response to several abnormal data, Chen Mo again made some fine-tunings to the game values and levels, appropriately reducing the difficulty of some levels, and at the same time, after every few simple levels, a small card point was generated to let The player appropriately suffered some setbacks.
After making adjustments, Chen Mo can update these data to the game package at any time, and subsequent adjustments will be made many times, and finally adjusted to a perfect state in Chen Mo's mind.
……
three days later.
Lin Mao took a taxi to the door of Chen Mo Experience Store. As a result, as soon as I was about to enter the door, I saw eight or nine people sitting inside, all engrossed in the game.
There are two or three of them who seem to be together, chatting and communicating.
"Bring a bomb, bring a bomb to be stable. Later, a large wave of zombies will be cleared when a bomb arrives. It is very suitable for emergency situations."
"It's okay, you just shovel it out if you plant it wrong, isn't there a small shovel, but generally don’t shovel it, and it doesn’t return the sunlight, which is too wasteful."
Lin Mao was a little curious. Chen Mo told him before that the game was finished and he was going to put it in the experience store for players to experience. It turned out to be true? This is too fast!
Lin Mao originally thought that Chen Mo’s first game would have to be developed for half a year or even longer. After all, the designer’s first work should not be that kind of over-simple mini game, it must be guaranteed for some game duration. of.
As a result, Chen Mo has actually made it in more than three months?
Lin Mao walked into the store, saw Chen Mo sitting at the bar, and walked over to say hello to Chen Mo.
"Oh, here you are." Chen Mo also saw Lin Mao, and said hello to Lin Mao.
Lin Mao sat down on the seat next to the bar: "There are a lot of players. It seems that the game is going well?"
Chen Mo nodded: "Yes, it's not bad. I adjusted the value several times based on the player data. I plan to go to the app market this weekend. How is your game?"
Lin Mao said: "It has been linked to the application market, and I should be able to see it now."
"Really? Then I will download one to support you." Chen Mo said, turning on his phone and searching for "Storm Rider's Adventure" in the application market.
Lin Mao’s price for this game is 20 yuan. This price is average, not cheap or expensive. It is a one-time buyout. After the buyout, you can enjoy all subsequent data adjustments and expansion packages for free.
Chen Mo paid for the download directly, and gave him a five-star praise by the way.
"How's the data?" Chen Mo asked.
Lin Mao replied: "Not bad! Player reviews are generally acceptable, but the download volume is still not mentioned too much. After all, the price is a bit high."
Chen Mo nodded. Indeed, there are still relatively few people who spend 20 yuan to buy a small mobile game, but in terms of game quality ~ IndoMTL.com~ This game is rich in content and is worth the price.
"After I wait for the evaluation, I can do some activities appropriately and sell it at half price." Chen Mo said.
Lin Mao nodded: "Well, I think so too. If you sell it at half price, it should increase sales a lot."
Chen Mo took a look at the data of "Storm Rider's Adventure" on the homepage of the app store.
is currently No. 6 in the new travel list, and has not been on the paid list or bestseller list. There is a relatively inconspicuous recommended position in the recommended column of new travel boutiques.
The rankings and recommendation lists of the app store are basically automatically generated by the system and refreshed every 3 hours. At the same time, there are also some algorithms that can screen out games that are suspected of data brushing, and pull them into the waiting list for manual review.
There are three main lists in the mobile game app store, namely the paid game download list, the free game download list, and the game bestseller list.
In addition, there are new game lists (new games that have been online for less than a month), classic game lists (games that have been online for more than a year), classified game lists (action, adventure, strategy, etc.), etc. Some small lists.
In addition, there are several more important recommendations, which are screened out by the system based on various game data. Each recommended position is refreshed once a day, and the recommended position may be continuously obtained.
"Storm Rider's Adventure" is currently No. 6 in the new tour list, and it has received another recommendation. Relatively speaking, this start is very good. After the first batch of players had a relatively high score for the game, Lin Mao could sell it at half price.
At present, "Storm Rider's Adventure" has been online for less than 24 hours. It has about 400 downloads and received more than 30 five-star reviews. According to this momentum, this game is very likely to become a small game in the new season. Explosive style.