Almighty Game Designer Chapter 281: Detailed settings


The "League of Legends Design Concept Draft" written by Chen Mo is roughly divided into four parts.

The first part, the core fun and basic rules of the game.

The second part, map setting and game mechanics.

The third part, hero settings.

The fourth part, the related settings of the summoner and others.

In fact, the prototype of MOBA games is very simple. It is to fight around on a map, unlike RPG and adventure games, which need to make many levels.

But MOBA games are very complicated in terms of game mechanics and balance. From appearance to popularity, the game mechanics continue to improve, and MOBA games finally become the most popular PC game type in the world.

The first draft of the design finalized by Chen Mo is roughly as follows.

In terms of game mechanics, four game modes: man-machine, matching, ranking, and chaos are open.

Players must start novice teaching and upgrade to level 3 through man-machine training before they can enter the matching mode.

The qualifying game requires players to have at least four heroes proficiency level to participate.

There are friends and mall systems, where you can watch other players, while the mall system is to buy various skins and other value-added services.

In terms of Summoner-related settings, players can check their game records, ranks, and check their hero list, talents, summoner skills and equipment and other game content.

The rank adopts the classic rank design, bronze to the king.

In the hero list, each hero will have the concept of "proficiency". Only when the proficiency reaches a certain value can it be used for ranking.

In the current plan, proficiency is divided into 6 levels, namely apprentice, beginner, proficient, expert, master, and grandmaster.

Playing the game in different modes will increase the proficiency of the current hero as a limitation.

Only heroes with proficiency up to the entry level can be used for matching, and proficiency can be used for qualifying. As for higher experts, masters, grandmasters... they are used to pretend to be force.

Summoner skills are still the more commonly used sprinting, healing, barriers, weakness, teleportation, flashing, purification, ignition, and punishment. There will be a mark (snowball) and a clear spell in the chaos.

The equipment is relatively complicated, and you will study it slowly during the research and development process, but some more classic equipment such as hats, ice sticks, hourglasses, etc. will be available, and the canceled Netherfire can also be considered to be added back.

On the map, the classic Summoner’s Canyon is still used, but the S6 map mechanism is still used, including various burst fruits, divination fruits, elemental dragon refresh and so on.

These new map mechanisms will make the gameplay of the entire map more diversified, and add a lot of random fun, allowing players to speed up the pace of the game in the process of competing for map resources.

At the same time, Chen Mo considered slightly weakening the role of the eye position in the game, including increasing the price of the eye, reducing the duration of the eye, increasing the income from the eye row, and adding props like "the fog of tricks".

Because the routines in "League of Legends" are relatively solidified, and the role of vision is crucial, so in high-end rounds and professional competitions, vision suppression makes the game very boring and makes the game lost to some extent Spiritually, Ye Luzi is almost impossible to win again.

What Chen Mo wants is more new routines and more dramatic game effects, rather than a certain team relying on mechanized training to establish a long-term dynasty.

There is also the most important aspect of heroes. Chen Mo will not make heroes in the original order of "League of Legends", but adjust the order of making each hero according to his needs.

In the first version of the game, Chen Mo intends to produce about 25 heroes. The follow-up will be made with the progress of a new hero every 2 weeks. While ensuring the freshness of the players, there is also a gradual process for them It won't be completely confusing to contact too many heroes at once.

……

After finishing the concept draft, Chen Mo called everyone to the meeting.

After briefly introducing the general setting of "League of Legends", most people basically understand Chen Mo's design intent.

After all, there are two game prototypes, Chenghai 3C and COG. Everyone can roughly make up the final state after the production of "League of Legends", but there are some questions about the popularity and profitability of this game.

Qian Kun asked: "Uh, the manager, this game is completely free. It does not sell any combat power. Even the heroes are given away for free. Can the profit be supported by skin alone?"

Others have the same question.

Most people here know Chenghai 3C and COG game types, but they are after all the maps in "Warcraft" and have no profitability at all.

How to turn it into a complete game is not only a question that GA is considering, but also a question that the creators of the Chen Mo team are considering.

If you follow the production habits of traditional games, the best way is definitely to buy out + value-added services. First, you will get a card when you buy the game. At least the production cost will be recovered through sales, just like when "Warcraft" was released.

It is completely based on skins. This is a very risky behavior in everyone's opinion. What if there are not enough players and they don't buy skins?

Chen Mo explained: "On this point, everyone has to figure out the goal of the game "League of Legends". It is different from "Warcraft". "Warcraft" is a game made for RTS players. The group is inherently niche in the entire player group, so it can only support game revenue through sales."

"However, "League of Legends" is different. This is a new type of game, and its goal is the entire community of players."

Everyone was surprised, all the players?

This is a bit too exaggerated, right?

It means that when you play RPG or FPS, you will like the game "League of Legends"?

Everyone is a little bit unbelieving~IndoMTL.com~ Of course, out of respect for the boss and love for bonuses, everyone put on a "right, right, right, and you're right."

Chen Mo smiled and didn't care.

Indeed, when the MOBA game first appeared, only a handful of people could see the potential behind it. Even the boutique game producers in some large companies did not have a correct understanding of its prospects.

Otherwise, Ice Frog and Blizzard will not part ways.

Chen Mo does not want to say too much about the follow-up development plan of "League of Legends". After all, the time is not yet ripe. Talking too much is like bragging and pouring chicken soup. This is completely unnecessary.

Pouring chicken soup is something that poor B boss can do. Chen Mo can now use money to buy the loyalty and enthusiasm of all employees.

Chen Mo looked at everyone: "If you don’t have any doubts, let’s start working. The development period of the first version is three months. We have to make the initial version of "League of Legends" before the Spring Festival. , Including all 25 heroes completed."


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