Almighty Game Designer Chapter 282: Hero


In the first version of "League of Legends", Chen Mo planned 25 heroes, five positions, and five heroes in each position, with difficulty from low to high.

In the beginning of "League of Legends", there was no such distinction as top lane, mid lane, jungler, shooter, and auxiliary. At that time, there was a shooter playing mid laner. The lineup and tactics of passersby were very confusing.

But during the S2 period, some of the top European teams developed the "EU flow", which is the way of splitting the upper lane, mid laner, jungler, and bottom lane duo. It was accepted by the fists and became the "Hero The official lineup configuration of "League".

There may be many people who will criticize the rigidity of this configuration, but its advantages are also very obvious, that is, it has found an official recommended lineup for "League of Legends". Under the guidance of this recommended lineup, players Can get started more easily, understand the lineup collocation, and choose a relatively complete lineup.

It is of great significance to the promotion of "League of Legends", and from the later development, it is also the most suitable lineup matching method for this game.

Just like RPG games have the "iron triangle of warfare, animal husbandry", although this routine is relatively rigid, it provides players with an easy-to-understand and easy-to-remember ruler and framework.

For example, when a player asks XX hero how to play, just tell him that this is a mid-lane hero, and he can guess what the hero does. But if you tell him that this hero can carry, assist, and divide, whatever he wants to play, then he will probably be confused.

So, in the first version, Chen Mo popularized this kind of branching to players through the official setting method, and used the branch as the main label to distinguish heroes, while the traditional professional positioning such as assassins and tanks only It exists as a note to help players understand the character characteristics.

In the initial version of "League of Legends", the 25 heroes that Chen Mo plans to develop are as follows.

On the road: Galen, Lava Behemoth, Timo, Barbarian King, Weapon Master

Mid: Annie, Kassadin, Death Song, Card Master, Phoenix

Jungler: Nunu, Amumu, Juggernaut, Joker, Wine Barrel

Shooter: Lucky Sister, Ezreal, Ashe, Mouse, Wayne

Assistance: Soraka, Lulu, Bull Head, Qin Girl, Robot

Many heroes have undergone rework, and even the hero mechanics have undergone major changes. For example, Wine Barrel, which was originally a mid laner, was later changed to a jungler.

On the whole, Chen Mo does not intend to be an old version of the hero. The reason is very simple, because the old version of heroes is somewhat contrary to the LOL framework. It is either not fun or too strong, which is not conducive to the balance and promotion of the game. .

On the whole, most of the heroes reworked in LOL are more successful than the previous version.

These 25 heroes were selected by Chen Mo after certain consideration. The difficulty of getting started is from low to high, and the positioning of the heroes is also different.

Some heroes, such as most of these five jungle heroes, are difficult to see in the professional arena due to the hero mechanism, but they are all easy to learn. Novices need heroes like Nunu and Juggernaut. Familiar with jungle operations, Chen Mo included them in the development plan of the first version.

Furthermore, even if the heroes are in the same position, Chen Mo tries his best to choose different positions, such as junglers. There are junglers such as Amumu who rely solely on team battles, and there are junglers with a single belt such as Juggernaut.

Of course, there are many more fun and better heroes, but those are reserved for subsequent development.

Chen Mo intends to release a new version every two months after the first version is launched. Each new version will release five heroes at once, giving players two months to digest slowly.

……

Although the framework of "League of Legends" has been finalized, everyone still has a lot of doubts about the concept draft.

The biggest doubt is, why use a brand new IP?

So far, whether it is the main creators of the Chen Mo team or the loyal players of the Thunder game, they have a problem that must be called Warcraft. Anyway, no matter what type of game they are doing, they want to fight Warcraft hooked.

Of course, their question about "League of Legends" is also very reasonable: Since there are ready-made heroes in "Warcraft", why not? Why do you need to redo a new IP?

Although the slogan "Demacia" sounds quite interesting, it is not as high as Azeroth's force.

This is how Chen Mo explained.

This game wants to capture the widest group of players as much as possible, so the style of painting must inevitably be biased towards cartoon, Q version, and bright. This conflicts with the realistic and relatively dark art style of Warcraft.

Moreover, "League of Legends" will become a brand new IP, which is also a very exciting world. Just like "Dark", doesn't "Dark" follow the world view of "Warcraft"?

Chen Mo's serious nonsense successfully dispelled most people's doubts.

After having produced "Warcraft" and "Diablo", Chen Mo's team has no problems in making "League of Legends" technically and artistically.

At that time, Chen Mo also meant to hone his team in "Diablo". After the success of this third-person God-view RPG, the launch of "League of Legends" became a logical matter.

At present, the biggest difficulty lies in the numerical balance, but Chen Mo relies on the numerical ability of the second stage and the memory obtained through the memory playback potion, there is no problem in reproducing the entire numerical system. .

After all, the numerical system of "League of Legends" is relatively clear, nothing more than attack, defense, spell damage, magic resistance, and the numerical calculation formula is not too complicated.

Except for Zhao Yunting and a small group of people responsible for the daily maintenance of the Thunder game platform, the entire team has begun to devote all their energy to the development of the new game "League of Legends".

……

The popularity of COG seems to be rising every day.

Raman Clive, the creator of this map, also showed his workaholic character~IndoMTL.com~ Every other week, some small numerical balance changes will be made to this map, and occasionally the terrain will be changed. And the major changes to the game mechanics make it a more complete map.

Although this kind of change cannot enter the country the first time, there are also many enthusiastic players who are constantly moving and localizing.

In China, many "Warcraft" players have become addicted to this map, and it has gradually become the most popular map on "Warcraft", even surpassing the popularity of the ladder.

On the forum, there are more and more players discussing COG. At the beginning, everyone was disgusted and felt that an RPG map should not occupy so much space, but as COG becomes more and more popular , Everyone just got used to it.

Many people have left messages or private messages to Chen Mo, asking him to pay more attention to this picture, give some special recommendations to this picture, or open up the ladder system of this picture.

Some people even hope that Chen Mo will cooperate with the original author of this picture to jointly build this picture into a new game content attached to "Warcraft".

Chen Mo ignored all these suggestions.


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