Almighty Game Designer Chapter 286: The glory of the BGM Summoner


Coming to the art side, Zhou Hanyu is busy coloring the hero concept draft.

Before the development of "League of Legends", Zhou Hanyu recruited several people, including an experienced original painter, two UI artists, three 3D modelers, and two action artists. This is a preliminary comparison. Small art team.

According to the previous work of "Warcraft" and "Diablo", the art can still be fully outsourced. It is nothing more than a higher communication cost and a slower process.

However, Chen Mo considered that in the future "League of Legends" will produce a large number of original character paintings and models, including new heroes, new skins, etc. Frequent outsourcing is not a problem, so he wanted to form a small art team first. .

Moreover, Chen Mo now has a lot of R&D funds on hand, and there is no pressure to raise an entire art team.

The current art progress is made by a small part of it by itself, and most of it is outsourced. When the team further expands in the future, it is a small part of outsourcing and most of it is done by itself.

"How about, what do these heroes do not understand?" Chen Mo asked.

Zhou Hanyu said: "No, the settings of these heroes are relatively clear, and the current progress is very smooth. But I have a question, Timo, Annie, Nunu, Amumu, Lulu, the characteristics of these heroes There is a "cute" in the remarks? This......"

Chen Mo nodded: "Yes, they are very cute, especially Teemo."

Zhou Hanyu said: "Well, I know that the line drafts are already very clear. But I am a little puzzled. There were only 25 heroes in the early stage, and 5 heroes made them look like mascots. Are we here? The game is...for children?"

Chen Mo couldn't help but smile, and then solemnly said: "Our game is for all ages, but elementary school students will be our important group of players."

Zhou Hanyu scratched his head, a little dazed.

Elementary school students are an important group of players? ? ?

In the current domestic games, except for casual puzzle games, it seems that elementary school students are not regarded as an important player group.

The reason is also very simple, because they generally have more food, no money, and no time.

Basically, mainstream domestic games are mainly based on players over 15 and under 45. These people like cool and realistic painting styles, and may not be extremely repulsive to the Q version, but after all, they are a bit incompatible.

In the first edition of the heroes, cute heroes (Timo), handsome heroes (Izreal), Ugly B heroes (Gothic), traditional heroes (Galen), and special heroes (robots) each account for One-fifth, this makes Zhou Hanyu a little worried, what kind of hodgepodge is this game?

Although the bright painting style, Q-oriented heroes, and simple operations will expand the player base of "League of Legends", is it a bit too much?

In a game like "Warcraft", it is hard to imagine the characters like Timo and Annie appearing.

Also, take the hero Amumu as an example. It is obviously a mummy. Isn't it good to be a mummy with a normal body shape, bandaged all over, summoning scarabs?

Why do you have to be a big son?

It is set to cry all the time, and the attack method is very similar to kowtow...

Zhou Hanyu still has many questions, but these questions can only be answered after the game is launched.

Chen Mo took another look at the current model making progress.

Because the line drafts have been given, the hero model and the original painting are basically synchronized. At present, two models have been released, Galen and Ashe, but because they are still adjusting the action, there is no Replaced in the game.

In Chen Mo's previous life, Galen's model had been reworked, and Chen Mo did not take this detour and directly made the reworked model.

After the rework, the textures, movements, and details of Galen have been greatly improved, but on the whole, they continue the previous style. They are heavy, calm, and feel very reliable.

As for some players who think he is very insignificant, they squat in the grass all day and wait for people to pass by and shout "Demacia" and then rush out to spin their big sword... That's because of the player's gameplay.

The current model of Galen stands upright like a stick, with both hands slanted down 45 degrees, and the big sword is also on one side.

If you look closely, you will find that there is a big difference between this model and the real ratio of people.

His shoulders are very broad, his arms are very thick, and his legs are also very thick. The whole person looks like a short stump, approaching a square infinitely.

The legs are about the same length as the upper body. It feels like you can walk on all fours effortlessly by bending down.

Obviously, normal people rarely have this proportion, especially heroes.

I don't have two long legs these days, so I'm so embarrassed to tell people that I am the leading actor.

However, there is a reason for this model.

Because "League of Legends" is from the perspective of God, when the player actually sees the model, they are not looking upright, but from diagonally above.

From this point of view, Galen’s body proportions will appear to be just right, tall and mighty, proportions coordinated, and elements such as huge shoulder armor and big sword can well highlight the hero's characteristics.

If you strictly follow the human figure in reality, it will look ugly from this perspective, and the details are very difficult to distinguish.

These are what Chen Mo specially emphasized, and with the production experience of "Warcraft" and "Diablo", the team of Chen Mo is very handy in making models.

There is nothing wrong with the art, and the progress is going very smoothly.

Chen Mo went to Fu Guangnan again and asked about the progress of music sound effects.

Fu Guangnan said: "On the sound effect side, most of the demand has been given to the outsourcing company. It is the most professional sound effect team in China and there should be no problems."

"The background music is also very smooth here, the manager, your song is really great, I feel that the follow-up is to enrich the various elements of this song, it will definitely become a classic game~IndoMTL.com~ By the way, the first version The background music already exists, listen to it."

Fu Guangnan handed the headphones to Chen Mo.

Chen Mo took it, and a very familiar melody, "SummoningGlory" sounded in the headphones.

This song is the victory BGM of the LPL professional league. It is known as a god-level battle song. Its English name should be translated as "Summon Glory", but Chen Mo considered that the translation is a bit blunt, so he set the Chinese name as "Glory of the Summoner".

This song will be used as the login background music for "League of Legends" and will appear in the first version.

Chen Mo listened to it. Although the current version has relatively few instruments and the processing of some details is not perfect, it can already show the charm of this piece very well.

Chen Mo nodded: "Well, yes, this feeling of enthusiasm is more, people can't help but want to call Demacia when they hear it on the street."

Fu Guangnan: "...good."


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