Almighty Game Designer Chapter 297: Human Head Dog
Sure enough, Galen raised the big sword in his hand and rushed over, yelling: "Demacia!"
"Fuck!"
Jia Peng is stunned, because he has just walked to the blue BUFF position, and there is still some distance from the top road, and Galen is in a relatively disabled state now, only half blood.
Apparently, after seeing the signal, Galen rushed over without seeing the Juggernaut.
"Brother, wait for me to come first!"
Jia Peng didn't have time to type. After Galen rushed up, he was smashed into the sky by the lava behemoth, and then he was madly outputted by the opponent's Swordmaster, and he couldn't handle the damage reduction even with the skill.
When Jia Peng arrived, Galen was already a corpse.
Fortunately, the two heroes on the opposite side have no skills, and their blood volume is very crippled. Jia Peng's Juggernaut opened the plateau blood and rushed forward, raising the long sword in his hand.
Alpha Raid!
The figure of the Juggernaut turned into a streamer, directly cutting the stone man with residual blood first. Although the Juggernaut itself has no red BUFF and no slowing effect, the Juggernaut moves fast, and the opponent's two heroes are away from the defense tower. Far away, the stone man fell down quickly.
After opening the plateau bloodline of the ultimate move, the sword master kills will refresh the skills, so the sword master makes another alpha raid, following a few swords and slashing the remaining blood enemy sword master under the tower.
Master Yi, the sword-sage master with the plateau lineage, is running around like a mad dog, with afterimage special effects behind him, looking extremely cool.
A deep system voice sounded through the audience: [Big Kill! 】
Galen: "Juggernaut, why don't you morning?"
Master Yi: "..."
Jia Peng feels that he can't explain it, so let's do it, anyway, the head is also taken, the result is good.
……
Completing four kills without dying is [Big Kill Special Kill], and completing eight kills without dying is [Super God Kill].
Chen Mo also struggled with the related system voice for some time. Mainly there are some sayings, such as "the first drop of blood", it will be less imposing in Chinese. Therefore, in Chen Mo's previous life, even the completely Chinese-style game "Glory of the King" retained "FITBLOOD" and " PENTAKILL" this English voice.
However, Chen Mo also considered that in the past life, this MOBA game was an exotic product, and players have become accustomed to English voices, so these English voice effects have been retained.
However, "League of Legends" developed by Chen Mo faces domestic players. They have not played any decent MOBA games. If there are too many English voices, the players may feel very confused.
After much deliberation, Chen Mo decided to keep only "FISRTBLOOD", "DOUBLEKILLTRIBLEKILL", "QUADRAKILL" and "PENTAKILL", and all other voices were replaced by Chinese.
The sound effects of consecutive killings have been changed to "Big Kill Special Kill", "No One Can Stop", "Dominate the Game", "God Kill" and "Super God Kill".
After these words were shouted out in Chinese by first-line voice actors, it felt like that, and there was not much disobedience.
Of course, Chen Mo considered that he would definitely make an overseas version in the future, and some people may have other preferences, so he also made a complete set of English voices, which players can switch freely in the client.
……
Wen Lingwei pecked at the opponent's card master Caiji in the middle, and no one could kill anyone. Anyway, she went home with the remaining blood. After more than ten minutes of playing, there was no head burst.
There were no heads in the upper and lower lanes, they were all a bunch of assists, and the heads were all taken by Jia Peng's Juggernaut.
Furthermore, as the Juggernaut gets more and more heads, the equipment gets better and better, and the equipment rolling over the computer is soon completed.
Later, when Jia Peng saw the computer, he would directly turn on the plateau lineage and rush upwards. A few dollars would be a human head.
Juggernaut not only kills quickly, but also quickly dismantles towers. The other four people followed him all the way to push them, and soon burst the crystal of the computer and won.
The final record, Juggernaut was 13/0/4, and he took most of the heads.
Chang Xiuya said with emotion: "Wow, Jia Peng, you are so amazing!"
Jia Peng scratched his head a little embarrassedly: "That, luck, luck."
Wen Lingwei said: "It's a dog with a human head."
Jia Peng coughed dryly: "Ahem, I don't like to listen to these words, what is a dog with a head, how can a head with a skill be a dog with a head..."
On the screen at the end of the battle, Jia Peng looked at his own data with delight.
In "Warcraft", after the battle, there will be a settlement interface, you can view the economic comparison of the two sides and other data.
But in "League of Legends", the display of various data is more abundant.
On the entire settlement interface, there are three options: [Scoreboard], [Chart], and [Overview].
In the [Scoreboard], you can view the equipment, records, summoner skills, etc. of all heroes.
In the [Chart], you can view various detailed data of the heroes, including output damage, healing, damage taken, number of minions or monsters killed, etc., and the damage can also be broken down, including the damage to the hero The (physical/spell/real) damage, and the total damage caused. In the total damage, there are also damage to defense towers and strategic points (defense towers, large and small dragons, etc.).
Moreover, all the data can be displayed in the form of graphs, and the length is clear at a glance.
In the [Overview] column, you can view the economic curve changes of both sides, and you can see the distribution area of hero kills on the map. After selecting a hero, you can also see his hits on the map. Kill and death positions.
Through the final settlement interface, it is clear at a glance who is arry and who is pitted.
After the battle is over, players want to judge whether their arry points are playing well or not. Basically, they only need to look at two data to understand, one is the record and the other is the damage. Of course, ~IndoMTL.com~ data such as damage suffered and the number of soldiers can also be used as an important criterion for measuring performance.
Even people who have not experienced this game at all can use these data to roughly guess the whole process of the battle and roughly see the key points of winning or losing.
In some games, such statistics are not detailed enough.
In some games, the statistics are deliberately not detailed in order to take care of the player's feelings.
But this is counterproductive.
For those players who are pitted, they don’t see the data, they don’t know where they are not playing well, they don’t know how to improve, how to progress, and they will never grow and improve.
And the final result is likely to be that everyone feels that they have no problems playing, and then enter the stage of infinite verbal abuse, eventually making the entire game environment worse.
Of course, with these data, the pitted people are also likely to die without admitting their mistakes, but at least it can make arry’s people feel better, and can also post the record map to a circle of friends, and then add a sentence : "Can't bring this group of scams!"