Almighty Game Designer Chapter 298: Feedback from experience store players


Jia Peng is very happy.

Although he thinks this game is not difficult compared to "Warcraft", he kills well, that's enough.

It’s easy to play.

It's cool to kill.

You can also pretend to be forced in front of your friends.

It's perfect!

Wen Lingwei glanced at him: "Okay, don't be fascinated by your own record. Let's have another one. I played a little bit inexplicably just now, and you took all the heads."

"Okay." Jia Peng invited the two of them again, and another man and machine lined up.

Although Chang Xiuya is still a little instinctively timid and feels that she can't play this game well, but seeing Jia Peng so good, it feels as if she doesn't play well and it doesn't matter, at least she can lie down.

The feeling of lying down is still very good.

As for Jia Peng, he is even happier and can't wait to experience the pleasure of Master Yi's crazy killing.

Enter the game selection interface again.

This time everyone has chosen a different hero than before.

Jia Peng’s choice phobia is committed again, and he turns around and asks Chen Mo: "Manager, which hero is powerful here?"

Chen Mo said calmly: "They are all amazing."

Jia Peng did not believe: "Manager, don't lie to me, how can they be amazing? There must be some amazing or not."

Chen Mo rolled his eyes: "It feels like you are questioning my ability to balance numerical values. These heroes are really powerful, but they have different positions and different responsibilities."

"Okay." Jia Peng thought for a while, and changed his words, "Then, are there any heroes similar to Juggernaut?"

Chen Mo thought for a moment.

Because it is the first version, there are not many assassin heroes that can really show off, and the popular children's robbery and nursery are not on the development schedule.

"You can try Barbarian King, or Clown." Chen Mo said.

Jia Peng looked at it, and someone had locked Timo in seconds, leaving him only the jungler position.

"Then I will choose this clown jungler." Jia Peng said, choosing the demon clown Nicolas.

From the perspective of the hero's image, this is a very cool hero, which is very similar to some perverted murderers in the American TV series. From the image perspective, it is like a nightmare for children.

Jia Peng looked at the skills of the clown one by one: "Manager, how does this hero play?"

From the perspective of skills, the Joker is an assassin hero like the Juggernaut. The Q skill is displacement + stealth, the skill is to put a box on the ground, the E skill is to slow down, and the R skill is a clone.

But just looking at the description of the skills, Jia Peng still couldn't think of a better combo.

Chen Mo explained: "The box can be used in the wild, or thrown into the grass. The Q skill of grabbing the hand and stealth approaching through the wall, the E skill slows down. The big move can be used to escape or make up for damage." /

Jia Peng: "...Yes, the manager, your teaching is very clear."

This is another advantage of the simplified routine of "League of Legends", and the teaching between players has become very easy.

A hero like the Demon Clown should be considered a difficult hero in itself, but his basic gameplay and routines can still be clearly stated in such simple dozens of words.

Especially after Jia Peng has played Promise Juggernaut and basically understands the conventional gameplay of an assassin hero, it is easier to understand the characteristics of the Joker hero.

The second man-machine battle encountered a little setback. The main reason was that Teemo, who was on the road, sent him a bit too aggressively. Four heads were sent in less than ten minutes.

However, fortunately, Jia Peng took his life and grabbed the two computers on the road several times, so that the car was not overturned in the Human Machine Bureau.

"Huh, it scares me to death. It would be too embarrassing if I lose. It turns out that the biggest threat in this game is from teammates." Jia Peng wiped the cold sweat on his forehead and vomited.

Chen Mo couldn't help laughing, this is a big truth.

After all, "I'm not afraid of opponents like gods, but teammates like pigs."

Chen Mo patted Jia Peng on the shoulder: "You guys play first, I'll go see the situation of other people."

In the entire PC experience area of ​​the experience store, more than 80% of players are playing "League of Legends".

However, there are also a small number of players who don't like this kind of confrontational game, or don't understand it well, so after experiencing it, the game is turned off.

Chen Mo is not surprised, because this kind of confrontation* must be really played in order to experience its fun, and it is best to have good friends to play with it.

Now that most people are still stuck in the stage of human-computer battle, the true charm of the game "League of Legends" has not been fully revealed.

Everyone is playing a bit in the cloud. This bright, Q-oriented style and simple game operation make it difficult to realize how powerful a dominant PC game it will become.

From time to time, players ask Chen Mo questions.

"Manager, how to play this hero, can you help me see?"

"Manager, how many level can you hit someone? I'm tired of hitting the computer!"

"Manager, I'm super god! Do you see if I have an extraordinary talent!"

"Manager, how to play Timo, you teach others."

……

Chen Mo went around everywhere, and when he met a player's question, he would like to give some pointers and check out everyone's feedback on this game.

So far, the players don't have much opinion on this game, but they haven't made much hype.

Many people think this is a very ordinary battle game. Those who have not played the "Warcraft" confrontational RPG map think this game mode is a bit too simple and monotonous, but have played the "Warcraft" confrontational RPG map Players feel that the operation of this game is a bit too simple.

After all, the core players of "Warcraft" more or less have the habit of platooning, but this game does not even have the operation of forming a formation, which makes them very uncomfortable.

Moreover, the mix and match style of various heroes also makes many old players feel that the game is not so solemn and immersive.

Like "Warcraft" and "Diablo", they all take the game environment to the extreme. The various painting styles, sound effects, and environments make people can't help but immerse themselves in it, which fits the needs of **** players.

But "League of Legends" gives these players a sense of unreality~ IndoMTL.com~ feels a bit like a child's playhouse.

There are cute heroes such as Timo, Annie, and Lulu in the game, and the overall style is Q.

The shape and attack special effects of the defensive tower, the crystal hub, the creeps...the elements in these maps also appear unreal, like toys.

The shape of the little soldier is too simple, almost without any sound effects, just like rows of ants, dead without even a scream.

Moreover, in the game, the hero will not feel too much frustration after the hero is killed. Anyway, it will scream on the ground, and then the screen will turn black and white, but it will be resurrected after more than ten seconds, and it will be able to jump on the front line alive.

For these **** players, they feel that Chen Mo's new game is far inferior to "Warcraft" and "Diablo".

Of course, they were too embarrassed to say directly, but very vaguely asked Chen Mo whether the entire battlefield could be made real, at least to make the players feel more immersed.

Chen Mo smiled and said nothing.


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