Almighty Game Designer Chapter 337: The concept of MOBA games


US service.

"I have never played an RTS game. The first game that entered the pit was COG, but COG is too difficult for me, and I think many operations are very anti-human and unfriendly. The emergence of "League of Legends" is true It made my eyes bright. The gameplay is clear, the teaching is detailed, and the operation is simple. This is the first time I have experienced the fun of this competitive game!"

"Although this bright style of painting was a bit strange at the beginning, I soon realized that the biggest effect of this style of painting is to relax the player’s spirit. Compared with COG, this game is played Don’t be tired at all, NICE!"

"Thunder Mutual Entertainment has continued their usual level of Western fantasy themes, but to my surprise, they seem to have made breakthroughs. "Warcraft" is a pure Western fantasy theme, but in "Heroes In "League", they seem to have added a lot of other cultural elements, maybe this time their ambitions are very big, want to make this game popular all over the world?"

"Yes, heroes have different styles, and take into account different cultural backgrounds, such as some philosophical weapon master Jax, traditional Western fantasy hero Galen, and Egyptian mummy Amumu, the blind monk Li in oriental style. Qing wait."

"It's great. Although there is no background story as brilliant as "Warcraft" this time, these heroes have their own characteristics and the mechanics are very rich. I think that's enough!"

European service.

"At the beginning, I felt that although "League of Legends" is a brand new game type, it will definitely be as difficult to learn as RTS games, but I was wrong. This game not only retains the fun of instant competitive games , It also simplifies the operation, even the handicapped party like me can play smoothly!"

"I think many details reflect the intentions of this game, especially the matching system, ranking system, on-hook reporting and short-term reconnection mechanisms. I can feel the official determination to rectify the competition. The environment, this makes me very touched!"

"Moreover, "League of Legends" greatly reduces the cost of playing games between friends. You can start at any time. It supports single player mode and free team mode of 2~5 people. Each game only takes about 30 minutes. This is so convenient!"

"I think GA’s COG is scumbag compared to "League of Legends." I mean, the quality of COG is pretty good, but obviously its design concept is outdated. Strong RTS style. But "League of Legends" has embarked on a new path, and it is the real king of this game genre!"

Hanbok.

"It's great. I was finally able to find a fair game. In this game, I will match the same strong enemies. Unlike COG, it is boring to abuse food, and to be abused is even more boring."

"I like its reporting system. This way at least I can do something after being scammed by some people who like to hang up."

"This game seems very simple? Why do you think it is better than COG?"

"Easy? I suggest you go play with the heroes of Catalina, Blind Monk and Ryze. This game is far deeper than you think. At least, first put the ranking points on diamonds before talking about this game. Keep it simple!"

"I think the limelight of RTS games will be completely robbed by this game. It is very likely to become a pillar game in the e-sports industry!"

……

While the popularity of "League of Legends" spread to the world, a concept began to ferment.

"League of Legends is a MOBA game."

This is a brand new concept, MOBA game is; short for OnlineBattleArena, translated into Chinese is "multiplayer online tactical competitive game".

In Chen Mo's previous life, MOBA games are already a familiar game type, but in the parallel world, this is still a completely unfamiliar term.

Actually, the name of MOBA game is not scientific. From a literal point of view, the concept of "multiplayer online tactical competitive game" is too broad. If you just pick the words, FPS can also be attributed to this type of game. Go into this concept.

This concept was first proposed, in fact, it was just a means of "League of Legends" to "de-DOTA", because before, all MOBA games were called "DOTA-like" games, which is very important for the promotion of all MOBA games. It's a very embarrassing name.

Moreover, compared to the naming of MMORPG, FPS, and RTS, "DOTA-like" games are indeed not a formal name.

That's why the title of MOBA game came up.

Aside from the purpose and origin of this name, this name really played a very important role in the promotion of the game.

Although this name is not appropriate or rigorous, everyone really can't think of other more suitable words to describe this type of game. It can't be called "three-way hero pushing tower game", right?

Too uncomfortable.

As time passed, I shouted more, and the concept of MOBA games became popular.

As for Chen Mo's promotion of this name, in addition to redefining a game type, he also created a topic and gimmick to give players a hint.

"MOBA game is a new thing, come and play it!"

Whether a concept can be popularized, the most important thing is not whether it is called appropriately, nor whether the players are satisfied, but whether it is popular enough~IndoMTL.com~ Just like 3C, this name is actually better than MOBA There is more science, at least it tells you there are three ways in this game; and "Demigod" calls itself ARTS. The call is very professional, but it is not useful, because these games are not popular enough.

If "League of Legends" refers to itself as "multi-player online dumping and spraying pit father game", this concept will be popular, and it will be popularized in all future similar games.

……

After the overseas version of "League of Legends" was launched, it also swept the overseas market with a very strong momentum. The number of logged-in players on the first day exceeded 500,000, and the retention rate for the next day reached 68%.

Moreover, the data is still growing.

This data is still gorgeous, which makes GA and domestic companies a little dumbfounded.

COG’s designer Raman Clive has always believed that the high retention rate of "League of Legends" in China must be something tricky, because this kind of game is just like the RTS game, and it has a certain amount of itself. Operational threshold, it is normal for a master to beat a novice, how can there be such a high retention rate?

But after the overseas version of "League of Legends" was launched, GA had to accept the fact that the retained data of "League of Legends" was real, and the popularity was also real.

Not only in China, but also in the entire world, including US, European, and Hanbok, "League of Legends" has completed the full rolling of COG!

The domestic game designers are also very surprised that "League of Legends" can achieve such good results overseas, which they did not expect. After all, the domestic game market environment and the international game market environment are significantly different.

They realized that Chen Mo’s goal is not just to win the channel battle, this time he is really going to make a big news!


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