Almighty Game Designer Chapter 340: Preheating of “The Ancient Catastrophe”
Back to the studio, Chen Mo received a copy of internal materials from Bai Shunhua.
This is a research report written by Bai Shunhua after going abroad for inspection last year. It is only for the internal staff of the MG E-sports club. It analyzes the current development status of the game industry in various countries in more detail.
Bai Shunhua repeatedly urged Chen Mo, just look at this thing for yourself, don't tell it to others.
Chen Mo's identity is quite special. He is not a person in the e-sports industry, but as the designer of "League of Legends", he is of great help to the MG e-sports club, so Bai Shunhua can be regarded as a kind of favor.
In Chen Mo's view, this internal material is not that precious. After all, foreign e-sports clubs will not run long. As long as domestic clubs are willing to spend money to investigate, this internal material can be written. come out.
Chen Mo took a look.
The foreign e-sports industry is basically the same as in the previous life. The United States, Europe, and South Korea have developed well and have a good background. There are several established clubs.
Of course, like the previous life, South Korea in the parallel world is also leading the world in terms of the e-sports system.
The concept of "leading" is not about achievements. After all, no matter how powerful the e-sports industry is, it is impossible to dominate all game types.
In terms of e-sports performance, "Legion Conquest" has completely become a game project dominated by South Korea, and in some FPS games, Europe and the United States slightly suppress South Korea.
There is a special case of "Warcraft". The national server is the strongest player, followed by Hanbok, and then the European server. This has something to do with "Warcraft" was first launched on the national server. There are many players, perfect ladders, and early start.
From the performance point of view, Korean e-sports in the parallel world is far less dominant than the previous life, and it has many projects that cannot be supported, but its level of professionalism is almost the same as that of the previous life, which means It also has huge potential.
While the domestic and European and American e-sports clubs are still fighting on their own, South Korea already has an e-sports association and a complete game operation system, as well as standardized management of players.
The combination of national cultural inclination, upper-level support, social recognition, professional management, and standardized competitions, all of these factors have combined to make the Korean e-sports project always maintain its vigorous vitality.
The chairman of the Korea E-Sports Association is a member of the National Assembly, and his responsibility is to fight for the status of e-sports in the National Assembly, such as television broadcasting channels and popularization of the people. The vice presidents of the association are all high-level representatives of the company and do not participate in management, but they also have a very significant influence.
The establishment of professional clubs belongs to the market investment behavior of the company, not the personal behavior of the boss. The managers of the club are all employees of the company, not just the employees of an e-sports club.
This model is to give all players and employees a guarantee. If a company abandons the e-sports club, these e-sports players are still company employees. The company must protect their work interests, even if they lay off employees, they must follow the relevant procedures in accordance with the labor law.
So, even if some South Korean second-tier teams can't produce results, they still exist and persisted.
In fact, Korean e-sports is completely out of the scope of playing games. Its sole purpose is to win championships, which is a very stressful job.
Professionalization is profit-seeking. If they fail to win the championship, they will even give up a certain game project and devote all their resources to projects that are easier to rule.
In this material, Bai Shunhua also emphatically mentioned South Korea’s e-sports development model, and summarized many parts that can be used for reference.
……
Chen Mo finished reading this internal material.
This material only helps him understand the current development status of e-sports in various countries around the world, but it is not available for the time being.
The promotion of "League of Legends" is definitely not overnight. In Chen Mo's previous life, "League of Legends" took three years from its appearance to spreading all over the world, and it has gathered countless people’s efforts, parallel world situations More complicated, it is definitely unrealistic to want "League of Legends" to spread all over the world within a year or two.
However, Chen Mo is not the same as Riot. Riot only needs to constantly update the game "League of Legends", but Chen Mo can't. He has to constantly develop new games.
After that, the promotion of "League of Legends" must rely on various events. The game itself has not many updates. As long as a few new heroes are released every once in a while, the game content can be optimized.
This will be a relatively long process. Chen Mo intends to divide the current staff into two groups. About one-third of the original work group is responsible for the daily operation and maintenance of "League of Legends". Recruit some newcomers and be responsible for future promotion and event arrangements.
As for the others, they started the research and development of new games at the same time. After all, for Chen Mo, time is precious, and there are many equally fun and exciting games to make.
……
In June, Dichao Interactive Entertainment’s new game "The Ancient Catastrophe" began to publicize and warm up, and more and more information began to flow out.
They used the concept of "MOBA game" very smoothly, and the slogan was "Chinese style MOBA, Chinese own MOBA".
This game is based on ancient myths, mainly based on Chinese myths, supplemented by the myths of other civilizations. The first version plans to launch 30 heroes.
I have to say that there are many senior game designers under Dichao Interactive Entertainment. Based on the reference of a very successful competing game, the development progress of "The Ancient Catastrophe" is very fast, just over three months. Completed the main content~IndoMTL.com~ From a technical level, the "Ancient Havoc" produced by Dichao Interactive Entertainment is not lost to "League of Legends". The difference lies in the background setting and gameplay.
In terms of gameplay, "The Ancient Catastrophe" has completely simplified "League of Legends". This is mainly to further reduce the difficulty of MOBA games, so that more handicapped parties can experience the core fun of MOBA games .
"The Ancient Catastrophe" cancels the equipment system and economic system, freeing players from the boring behavior of replenishing soldiers, so that they can focus on online fighting and consumption, making the early laning phase more tense stimulate.
At the same time, "The Ancient Catastrophe" has added many new map mechanisms. After killing monsters, you can collect special currencies. Use these currencies to activate the map mechanism to weaken enemy heroes and defense facilities, making the entire game The competition points are more diverse, and they are no longer limited to dragons and red and blue buffs.
Moreover, this game also takes care of the feelings of new players as much as possible. The death data of the new players will be hidden. After the death of the enemy hero, each hero who participated in the killing is equivalent to a kill, because This is a team game, and grabbing heads is not encouraged.
Furthermore, without the economic system, there is no point in grabbing heads. It is not beautiful to record a head for all players participating in the battle, so that all players are happy?
Of course, whether the game is fun or not can be known after the game starts to test, but from the current information released by the emperor's mutual entertainment, the game can be said to be aggressive.
The monthly pass is 2200 plus one chapter, leaving 127. Today...it should be...no water... right? No matter how dissatisfied I am, I can only post my three million-word outline!