Almighty Game Designer Chapter 345: The ancients are cold


Without the replenishment and equipment system, players are really relaxed when laning. They only need to continuously consume the opponent's blood. But this also makes laning a meaningless thing.

Because at the same level, your laning can't build an advantage. You consume the opponent every time, but it's not enough to snowball, and you can't get any advantage of supplementary knife.

Maybe the opponent suddenly killed you after reaching a certain level.

You were pressing him for the first ten minutes, but after ten minutes, you suddenly couldn't beat him. This situation is very crushing.

The design of the looting map mechanism has also become a failure.

Although this design makes it very easy for novices to start the game, as long as they follow the map mechanism, it also makes the game lose room for choice.

In "League of Legends", you can go against the wind to start a group, you can go with the line, you can stick to it, this choice itself is a kind of strategy and a kind of fun.

But in "The Ancient Catastrophe", the refresh of the map mechanism embarrassed the headwind. Leave it alone? It is equivalent to handing over the map mechanism, and the disadvantage will only be greater. To manage? Failure to beat it is equivalent to giving away the head.

Furthermore, as long as the map mechanism is used, five people must fight together. If you go to four and the other party goes to five, you will be beaten one for four. You can imagine the one who won’t go. What kind of scolding the player will be.

Of course, what I'm talking about here is mainly the player experience of the low-end rounds. Everyone will play the high-end rounds. This situation will decrease a lot.

But for a game, the experience of low-end players determines the depth of the fish pond, and the depth of the fish pond determines the popularity of the game.

The hidden data is even more thoroughly sprayed by players.

Because everyone feels very good about themselves, and my data is so good, I must have no problem playing, so if I lose, who is responsible?

It is obviously that four of my teammates are too rubbish.

In the MOBA game, everyone has a different understanding of the game. Under the same situation, some people think that they should start a group, and some people think that they should grow up.

Many times, there is no clear distinction between right and wrong for these thoughts. Those who want to develop feel that opening a group means sending them off, and those who want to start a group think that further development means chronic death.

In this case, everyone feels that their ideas are right, and other people are horrible, and they are prone to disputes and abuse.

"Why didn't you come? We will win when we come!"

"You are sending it out for the group!"

Such quarrels can be seen everywhere.

Of course, this situation is also common in "League of Legends", but "League of Legends" can rely on operation and awareness to establish an economic advantage and complete one dozen five forced carry.

But "The Ancient Catastrophe" doesn't work.

In order to give novice players a clear goal, "The Ancient Catastrophe" completely abandoned the most interesting element of the MOBA game: choice, and severely weakened the positive feedback of the game itself.

The things that ordinary players have to do are too simple. They only have to push lines, grab monsters, and hit the map. Other than that, anything you do is meaningless.

You cleared a wave of soldiers without feeling.

You killed a hero without a bounty.

I won the team battle. It’s not you but your team that kills four kills and five kills.

The advantages you bring through your own efforts cannot be felt, but the disadvantages caused by the stupidity of your teammates are all accepted by everyone.

So, after the players have played the game "The Ancient Catastrophe" a little bit, everyone feels good about themselves. After losing, they start to throw the pot and verbally abuse, and the game environment suddenly becomes extremely bad. .

"The Ancient Catastrophe" perfectly interprets the barrel principle: you can't save the world if you play well alone, as long as you have a bad pen, you can defeat you.

Under this kind of game mechanism, everyone can play happily when they are in a cute state, but once they grow up to be a veteran player, they can't play at all, and even get out of the hole on a large scale.

In this case, it’s not surprising that players suddenly started losing in large numbers.

……

After finally reaching this conclusion, Jin Jieguang and the designers of "The Ancient Catastrophe" were a bit on the verge of collapse.

What the **** is going on here?

Aren't these all the advantages of "The Ancient Catastrophe"? Don’t the players like it? How come all of them suddenly become shortcomings?

Change? How can this be changed?

Overturn all and redo? Isn't this nonsense?

Moreover, even if you redo it, how to do it? All according to "League of Legends"? Isn't that still a copy of "League of Legends" game?

Furthermore, according to the big change on this scale, after another two months, "League of Legends" has already completed the harvest of the entire market, and the day lilies are cold!

Lin Chaoxu was furious in the office, but he couldn't help it. "The Ancient Catastrophe" itself was a project he decided on. Before making it, he felt that this model was okay. Now that there is a problem, it can't justify throwing the pot to Jin Jieguang.

However, Jin Jieguang's image and status in Lin Chaoxu's heart has plummeted.

Jin Jieguang himself was very puzzled.

Is Chen Mo's idea wrong?

Still, I was fooled?

……

As the "Three Realms" and "The Ancient Catastrophe" have quietly cooled down, this channel battle has come to an end earlier than everyone expected.

Although Dichao Mutual Entertainment and Magical Game Platform are still attracting users through various means, under the erosion of "League of Legends", the dominance of these channel vendors on the PC side has plummeted.

In early July, Chen Mo announced the latest data on "League of Legends". The number of global active players for this game has exceeded 8 million, and it is making an impact on the "PC game with the most players in the world".

The number of new players on the three major overseas servers of European server, US server, and Hanbok has also maintained a steady growth every day, bringing fresh blood to this game.

In China, "League of Legends" has begun to dig into the corners of these traditional MMORPG and FPS games~ IndoMTL.com~ On major live broadcast platforms and video websites, there are more and more materials about "League of Legends". .

After completing the unification of MOBA games, "League of Legends" has established an absolute dominance in the MOBA field, and the next step is to launch an impact on the "hall-level PC game".

Of course, this will be a very long process.

For Chen Mo, the most critical period of research and development and promotion has been completed. Although the "League of Legends" tournament has not yet started, it will soon be on track.

As long as we continue to introduce new heroes and continue to create an e-sports atmosphere, the popularity of "League of Legends" will continue for at least five years without any problems.

In just over half a year, the emergence of "League of Legends" shocked the game industry all over the world, and the concept of MOBA games began to spread all over the world.

Many overseas game media have conducted in-depth tracking reports on the game "League of Legends", and the analysis of this new game type has also become a compulsory topic for global designers.

Tomorrow Friday is the third shift, and you need to draw up the outline and notify in advance. In addition, the games in this book do not allude to other games. Don’t always ask, is COG DOTA? Is the Ancient Catastrophe the Tomb Head Hub or God's Catastrophe? I have only one answer, no, all the games used by the negative characters in the book are fictitious. A game has its own reasons why it does not become popular in reality, but whether it is fired or not, whether it is good or not, is a matter of opinion. This book is a cool article, and I don’t want to create this kind of incitement for everyone. Topic, just look at it cheerfully. The monthly ticket is 2400, leaving 125.


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