Almighty Game Designer Chapter 353: Parkour, oh no, horror game
In the conference room, all the members except the "League of Legends" branch are here, waiting for Chen Mo to announce the new game.
Of course, Qian Kun was there. Although he is fully responsible for the version update of "League of Legends", after all, he is also responsible for some values and level architecture of the new project, so the new game still has to participate in the whole process.
After such a long time of training, Qian Kun also made Chen Mo feel that he is more reliable. Except for the soul of deceiving Krypton in the second stage, he is already a very qualified designer in other aspects. .
"Manager, hurry up and announce this new game!" Su Jinyu said, too impatiently.
Zhou Hanyu asked: "Yes, the store manager, you just said that you want to set up a motion capture studio. Are you doing RPG games or first-person adventure?"
Zheng Hongxi is also very looking forward to: "Well, I think it must be an RPG game. After all, role-playing games are games that can really prove the hard power of a company!"
Qian Kun obviously disagrees with this statement: "NONONO, what is a role-playing game to prove the hard power of a company? Obviously it must be proved by the Krypton game!"
Lin Xiao looked at Qian Kun with a black line on his face. Obviously, the current person in charge of the "League of Legends" project has an extreme obsession with krypton gold, which makes her very worried about playing "League of Legends".
Chen Mo smiled, obviously no one can guess what the next game will be, which makes him very satisfied.
It's so easy for you to guess, where is the face of my boss?
Chen Mo tapped the keyboard of the laptop lightly, and a document appeared on the projector screen.
"Escape" design concept draft.
"Escape?" Su Jinyu was a little dazed, "Is it the same as the previous "Famine"? The VR version of "Famine" with high quality?"
Zheng Hongxi stroked his chin: "From the name, it seems to be a survival game, but it should not be the same type as "Famine". Strictly speaking, the content of "Famine" should be "survival." , But the term'escape', it feels..."
Qian Kun: "It seems to be a..."
Zhou Hanyu also said unbelievably: "Fear, horror games?"
Chen Mo made a "you guessed it" gesture: "Really smart, yes, this is a horror game."
Everyone: "..."
Obviously, this type of game is completely unexpected, because basically no major domestic game company is willing to touch the type of horror game, even the Emperor and Zen Interactive Entertainment are not willing bump.
The domestic companies that actually make horror games are small companies or independent game designers. They feel that they are completely uncompetitive in other types of games based on their company's design level, so they will make horror games.
And the horror games produced by these companies are often works of selling dog meat, just like "Cry in the Deserted House", just catch a wave and run away.
The reason is more complicated, but in the final analysis, it is the two aspects of review and background.
Needless to say about the review, this kind of relative side-by-side thing, the general game company is not willing to take this risk to do it.
As for the background, it means that domestic game companies have never had the experience and accumulation of making horror games, and designers have not been so in control of the player's psychology. The horror games they made are easy to see through. It's not scary, and can even become a Tucao game.
I heard that Chen Mo was planning to make a horror game, and everyone was quite surprised. But this also made everyone feel very curious. After all, every time Chen Mo's game was unexpected, and every time it was very successful, everyone was looking forward to it. What kind of horror game will Chen Mo develop this time?
Chen Mo looked at everyone: "For now, horror games are a very niche game type in China. But it is a very topical game, and it is also a typical game." /
"Like the "Digging for the Earth" I did before, the game itself is not friendly to most players, but its viewing and topicality are very explosive."
"The same is true for horror games. Perhaps most people don’t have the courage to play, but as long as horror games are done well, they will quickly dominate the screen on various live broadcast platforms and video sites. The spread is very fast and the popularity High."
"Next, I will briefly talk about the design concept draft of this game. It is divided into four parts, namely operation mode, script story, related resources, and player psychological control."
Chen Mo began to tell everyone about the core gameplay and main fun of "Escape".
Actually, although the 3A masterpiece looks very tall, its process is relatively fixed, just like a product produced by an assembly line. As long as risk control is done well, and money is willing to invest, it will almost certainly be able to achieve a standard Works on.
For example, the 3A masterpiece is like a heavy industry, with cumbersome steps, complicated procedures, a relatively fixed process, high investment, and high risk. Competitive online games such as "League of Legends" and Chicken Eater are like the IT industry. There is no particularly high technical threshold. The key lies in creativity, ideas, promotion, and so on.
For example, the reason why many large foreign companies can maintain a steady output of such 3A masterpieces is because this is a relatively streamlined production model.
For example, for the naughty dog who made "The Last of Us" and "Uncharted", the two games seem to be two very different games in terms of plot and genre, but their gameplay is similar Yes, as long as you change the script, scenes, characters, etc., you can make it more easily.
So, when Chen Mo talked about it, he focused on explaining the highlights of the game "Escape".
For example, it is a parkour game where the protagonist has zero combat power and can only escape constantly. Oh no, a horror game.
For another example, the protagonist’s DV night vision mode and battery-collecting gameplay are very important settings.
These features are obviously different from those cheating domestic horror games currently on the market, and they were all taken out by Chen Mo and explained in detail.
The entire game process is broken down by Chen Mo into many segments~IndoMTL.com~Under each big scene, players will trigger different events when they complete each small side mission. The entire game process is slow and slow. In this kind of relaxation, the player's tension will be fully mobilized.
After finishing the concept draft, everyone was very excited.
Zheng Hongxi: "Wow, the manager, this horror game is awesome! It feels more exciting than the games we made before!"
Su Jinyu: "Super blockbuster movies are both visually appealing! If this is to be done in VR, it must not scare the players to pee?"
Zhou Hanyu: "I don't think this game is popular. Our company must be popular... The only company in China that can do a good job of horror games? This title makes you feel like it."
Qian Kun: "How about making one of our company's rooms also look like a mental hospital to commemorate?"
Everyone: "Go thick!"
Fu Guangnan frowned slightly: "Manager, this game is good, but can this pass the trial??"