Almighty Game Designer Chapter 388: Krypton Gold Strategy Mobile Game “The Shore of the Earth”


Many designers are eager to try and make a unique Three Kingdoms game to win the first prize of this competition.

However, designers who are really knowledgeable know that this game is not easy to make.

The game solicitation activities of the game committee are often soliciting game types that are currently on the market, such as the previous Chinese style games.

The Three Kingdoms game is currently not small in China. In other words, a lot. However, the quality is very worrying.

Because the Three Kingdoms, as an IP, is completely free, which means that any designer can make Three Kingdoms games without any threshold.

Although there are a large number of fans of the Three Kingdoms in China, the IP of the Three Kingdoms, like Westward Journey, has been seriously overdrawn. A large number of poorly crafted Three Kingdoms games have made most players see that the word "Three Kingdoms" in the game name will Feel nauseous.

Furthermore, the current Three Kingdoms game in China has nothing special about the Three Kingdoms culture.

Speaking of the Three Kingdoms game, there is one game I have to mention, that is, a MMORPG that has always been very popular, "Yi Zhan Three Kingdoms". This game, like "The Oracle of the Moon" and "Legend of the Sword", is also known as the three major domestic MMORPGs. It has a high reputation and has its own characteristics.

"The Three Kingdoms of Righteous Swordsmanship" focuses on the mode of national warfare. Players are distributed in the three kingdoms of Wei, Shu and Wu. They engage in frequent national wars and siege battles. At the same time, they can also experience some mission stories related to the three kingdoms.

Currently, the domestic Three Kingdoms games, all online games, basically follow the path of "Yi Zhan Three Kingdoms", with national warfare RPG games as the mainstream.

Moreover, the requirements of the game committee this time are to "adapt to market demand" and "online games", that is to say, it is very likely that you will not be able to win a single game.

Relatively speaking, stand-alone games are better. Whether it is plot performance or strategic gameplay, it is easier to make stand-alone games, because there is no interaction between the player and the player, the designer's degree of freedom will be high, and there is no need to worry about some uncontrollable situations.

In Chen Mo's previous life, those classic Three Kingdoms games such as "Three Kingdoms", "Three Kingdoms Cao Cao", "Three Kingdoms Heroes", etc., were all stand-alone games. Obviously these games are more diverse in plot performance and strategic gameplay, but there is a problem that they cannot be changed into online games.

For example, taking the gameplay of "Three Kingdoms Heroes" as an example, if each player plays a master, then at most a dozen people will play together, and the game will be opened with different masters, and the balance cannot be guaranteed at all.

So, how to make an online game with the theme of the Three Kingdoms has become a very headache for all designers.

Moreover, because the Three Kingdoms is an IP without any barriers, it means that its potential is almost exhausted. Many designers have racked their brains to make a unique one. Three Kingdoms game, but most of them failed.

So many designers have not made flowers, which shows that this theme is really difficult to make.

Under this situation, want to make a unique Three Kingdoms game? The difficulty is very big.

However, for many designers, Chen Mo is busy with this S1 World Finals and it is very likely that he will not participate. This should be considered the best news.

……

In the lounge, Chen Mo was typing on the keyboard of his laptop.

On the computer screen, it is the design concept draft of "Situo Beach".

Compared with the famous Three Kingdoms games in Chen Mo's previous life, such as "Three Kingdoms", "Three Kingdoms Warriors", "Three Kingdoms Heroes", the reputation of "Situo Beach" is much worse, but the reason why Chen Mo made this game this time because it also has characteristics that other games don't have.

It is a fully free sand table strategy mobile game. The gameplay can support tens of thousands of people to fight against the country. And from a data point of view, it is an SLG (strategy) game with a 40% retention rate and Up to 150 ARPU, and long-term retention is very scary, which can be said to be very good in SLG games.

In Chen Mo's past life, after the rise of mobile games, there were also many mobile games on the Three Kingdoms theme. Putting aside stand-alone games aside, in terms of online games, "Study Beach" can be said to be one of the best games.

Chen Mo doesn't plan to return to the capital to make a big game. Making such an SLG-themed Krypton mobile game should be enough to win a prize in this game solicitation.

Furthermore, Chen Mo hasn't played a krypton game for a long time, and the players must feel his love for the players again.

Speaking of technical level, Chen Mo now has no difficulty in making "The Coast of the Land", and the amount of resources required is very small.

In terms of art resources, it is nothing more than some interface UI, original paintings of military generals, original paintings on the surface, etc. Chen Mo directly sent the requirements to the Imperial Capital, and then waited for the art team in the Imperial Capital to prepare the art resources to send back. .

The big map of "Rituo Beach" is a very real map of the Three Kingdoms period. It is put together piece by piece, but the plots in it are reused, so the amount of resources is very low, and there is land (wood , Stones, iron ore, food and other resources), rivers, mountains, cities, docks, checkpoints, fortresses, military camps, etc.

Although as a mobile game, the art of the original "Situo Beach" is already very good, Chen Mo is not satisfied with this level of art now, and intends to make this game in two aspects. Some innovations.

One aspect is city construction.

There are few changes in the city pools of "Surrounding the Land"~ IndoMTL.com~ The entire building upgrade is done in the form of charts. Chen Mo intends to directly implement the gameplay of building upgrades on the player’s city pool, so that the player will Upgraded buildings can be seen directly on the city.

The other side is the battle screen.

The combat system of "Risu Beach" is unique and limited by the level of technology. The combat screen is very monotonous, and it doesn't make sense to watch it. It's better to read the report directly. Although this is nothing for veterans, for novices, the battle scene itself has the effect of dissuading.

Chen Mo intends to fully optimize the entire battle screen to better show the key points of military commanders' damages and cast skills, so that players can more intuitively see the effects of various tactics. On the one hand, it will enhance the performance of art. On the other hand, it also allows novices to know more clearly what happened during the battle.

In addition, for some specific performance on the big map, Chen Mo also intends to make a comprehensive optimization. For example, when the legion is marching, it will fit more closely to the surface instead of looking like it is floating in the sky. Various special effects and performance during siege will also be fully optimized.

As an SLG game, the mid-to-late gameplay of "Sudu Beach" has been very mature, so Chen Mo's main goal is how to make this game retain more players in the early and mid-term.


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