Almighty Game Designer Chapter 389: Current situation of the mobile game market
In the lounge, Chen Mo is writing some detailed settings about "The Land of the Land".
Although this is a mobile game, some rules of state battles are still more complicated, because in the same battle there may be dozens of hundreds of players acting at the same time. The rules must be very clear to prevent problems. .
Furthermore, the combat system of "Surffield" is also very complicated, with more than 400 combat methods (skills), the entire combat method system alone may not be able to be understood by novices after playing for several months, so There is also a certain amount of work to do.
Thinking about it, Zheng Hongxi knocked on the door and came in.
"The store manager, I heard that the tour committee is collecting Three Kingdoms games? I'm clear about the Three Kingdoms gate. The store manager, please tell me what kind of Three Kingdoms game you want to make. I will be responsible for the plot and make sure it is proper." Zheng Hongxi Still a little excited.
Chen Mo looked at him: "Are you very good at Three Kingdoms? What books have you read?"
Zheng Hongxi said: ""The Romance of the Three Kingdoms" and "The Romance of the Three Kingdoms"! I have seen them all!"
"Oh." Chen Mo asked, "Then, Pei Songzhi's "Three Kingdoms Notes", as well as "Shu", "Book of Jin", "Book of Wei", "Wei Lue", "History of the Three Kingdoms", "Zi Zhi "Tong Jian", "The Collected Explanations of the Romance of the Three Kingdoms", "The Spring and Autumn of the Han Jin Dynasty"... Have you seen these?"
Zheng Hongxi was dumbfounded: "...this, no, I haven't seen it. Have you seen it all, the manager?"
Chen Mo shook his head: "I haven't seen it either."
Zheng Hongxi: "..."
What the hell, I haven't seen what you said!
Chen Mo smiled: "It's okay, this game doesn't need a plot, so you don't need to write it."
"Huh?" Zheng Hongxi was taken aback, "How can we promote the culture of the Three Kingdoms without the plot? Even if it is an RPG, there should be a main mission at any rate?"
Chen Mo shook his head: "Don't have the plot. This game is a mobile game. The gameplay is quite special, so don't worry."
"Okay." Zheng Hongxi looked very disappointed, "Then, the manager, please come on. If you need help, please feel free to contact me."
"Okay." Chen Mo nodded.
Zheng Hongxi thought for a while, then said: "Manager, don't you want to make a Krypton gold mobile game with the theme of the Three Kingdoms?"
Chen Mo said: "It can also be regarded as a Krypton gold mobile game."
Zheng Hongxi reminded: "Well, the store manager, I have to talk a lot. There are many Krypton gold mobile games on the market. If the card game is still the same as the "Onmyoji", I am afraid it is not very competitive. ……"
Chen Mo nodded: "Don't worry, I know it in my heart."
"Okay, the store manager, please give me some oil." Zheng Hongxi said, "I will be responsible for calling 666."
……
For the current status of the mobile game market, it can be said that krypton games dominate.
"Onmyoji" has been in operation for more than two years, and Chen Mo has also updated some versions. Although it is still in the top ten best-selling mobile game market, it has already shown a decline.
After all, card games have a limited lifespan, not to mention a very liver-destructive game like "Onmyoji". It can still remain in the top ten of the best-selling list, just because there are not so many powerful competitors in the parallel world.
Currently, the domestic mobile game market is in a relatively chaotic state.
When "Onmyoji" first appeared, there was indeed a harvest in the mobile gaming market, but after all, card games are not a game that can rule for a long time. The gameplay is relatively simple, and most people play for a few months at most. I'm tired.
However, games that can replace Onmyoji have not yet appeared.
However, the appearance of "Onmyoji" has indeed given some inspiration to mobile game designers, that is, the potential of the mobile game market is great, and players can accept heavy games.
The mobile game market is currently in a state of chaos. RPG games, card games and casual puzzle games are all good, and there are also several RPG games that have topped the bestseller list.
However, there is no phenomenon-level game that has caused a sensation like Onmyoji.
Many designers are lazy to change the PC game, transplant to mobile games and make money, or follow the trend to make card-type mobile games. This has led to the fact that there are more shoddy games in these mobile games, and there is a lack of more distinctive boutique games.
The crudeness here is not about the quality of the game, but mainly about the gameplay. It is all micro-innovation and no particularly revolutionary changes.
As for card mobile games, various gameplay methods have basically been overdrawn. After Onmyoji, although there are several good-quality card players, the players are tired of playing after all.
It's getting harder and harder to make money if you do card mobile games now.
Everyone is looking forward to the birth of a better gameplay.
……
On October 12th, the second round of the S1 finals group stage began.
The competition continues, and this time the schedule is even more cruel. From the 12th to the 15th, a group of matches is played every day, which directly determines the fate of these teams.
The heat of the second round of the group stage is basically the same as that of the first round. This data may only be surpassed in the semifinals or even the finals.
Finally, the qualifying teams of the four teams settled.
The situation in groups A, B and C is relatively clear.
Group A is NRG and FG outlets, Group B is IF and SOT outlets, Group C is VSG and MAD outlets.
Among them, due to the weak team in the group, NRG qualified with a full victory record, and the final record was 6-0; in group B, the second round of IF lost to SOT, and the final playoff defeated SOT again to qualify as the group first; In Group C, VSG from Europe and MAD from South Korea qualified, VSG is still slightly stronger.
What is more surprising is the situation of Group D. Originally, MG's strength was stronger than the Korean team E-motus. However, in the second round of the group stage, E-motus's strength suddenly improved significantly and continued to release. With two routines, the second round of the group stage completed a 3-0 record and directly reached the second place in the group, squeezing out MG.
In this way, the quarterfinals are two domestic teams, three Korean teams, two European teams and one North American team.
The next quarter-finals draw will still follow the principle of avoiding the same group, that is, the teams that have played in the group stage will not be divided into the quarter-finals.
The final grouping result is ~IndoMTL.com~ This grouping result is no different for NRG and IF, because the two teams are the first in the group, and this time the finals are all for the championship. Team, the two Chinese teams will not meet in the upper and lower halves in advance, this is already a good grouping.
However, what makes domestic teams more puzzled is why the Korean E-motus team suddenly became so strong? If you say that winning MG is based on luck, the 3-0 record in the second round of the group stage cannot be explained simply by luck.
After analyzing the video of E-motus, the domestic team found that the discipline and teamfighting level of this team seems to have been significantly improved, and the control of the field of vision is also significantly better than in the first round.
Later, after some clues, the domestic teams finally found out. It turned out that the Korean teams had been training secretly after the first round of the group stage, and all the teams were training together.
This kind of training is not just about meeting each other for training matches. The two strong teams, SOT and MAD, simply shared various hidden routines and some experience with the other two Korean teams, especially E-motus, to benefit. Big!