Almighty Game Designer Chapter 395: Alliance
"Uh...so formal?" Zheng Hongxi is lazy and doesn't want to join, but considering that this game should be played seriously after all, after entering the chat group, he can communicate with the players more, so he still joined.
After joining, Zheng Hongxi found that there were quite a lot of people in the group, with more than 80 people.
"So many people?" Zheng Hongxi was a little surprised, because there are obviously only 10 people in the league, so why are there more than 80 people in the chat group?
The leader is a person named "General Jianping Tu". He explained: "Well, because the alliance can only add 10 people in the early stage, so we have many sub alliances. This chat group is all buddies from the same alliance. In the future, the main league will have a higher level and more positions, and everyone will join the main league."
Zheng Hongxi took a look, and it was true that some of the players in this group were in the [Dragon Fight in the World] guild, and some were in the [Dragon Fight in the Wild] guild. In short, they all started with the words [Dragon Fight]. .
After chatting with the people in the chat group, Zheng Hongxi quickly understood that these people had been playing this kind of national war game together a long time ago, and this time it was a collective move to "Sutu Beach".
There are also some national war games in China, such as "Yi Zhan Three Kingdoms". This kind of game basically uses guilds as a unit to conduct national wars, so these players naturally form such small groups.
Obviously, the [Dragon War] guild has existed in other national war games before, and these players are very sticky and have good relationships. They all spontaneously obey the command of the leader and say to change the game. Changed soon.
Zheng Hongxi typed: "I just played and compare dishes."
General Jianping Tu: "It's okay. We are all just starting to play, and there are still a lot of things we don't understand. But I feel that this game is quite new, and I can look forward to the later national war."
"By the way, everyone remember to play more ground in the early stage, so that the alliance will be upgraded quickly."
Obviously, for these heavy national war game enthusiasts, the evaluation of "The Coast of the Land" is completely different from those of passerby players.
For players like Zheng Hongxi who haven't had much contact with national war games before, this game has little guidance in the early stage and lack of refreshment. These two shortcomings alone are enough to dissuade him.
But for these players in the [Dragon War] guild, these shortcomings will not make them abandon the tour, because "Sutu no Hama" has already shown the content related to the national war at the beginning. Everyone is looking forward to the part of the national war.
How to beat others? How to attack the city? How to occupy the capital of the thirteen states, conquer Luoyang, and dominate the world?
Obviously, these mechanisms are provided in the game, which is very worth looking forward to for these heavy national war game fans. With this very powerful sense of honor as a stimulus, they will ignore the boring and Bored, but focus on some numerical goals, such as occupying land, upgrading buildings, etc.
Moreover, as the game continues to advance, there are always a variety of small features reminding players: Many people are playing this game.
For example, after other players have drawn five-star generals, they will send a broadcast message to notify all players, especially if some local tyrants draw several five-star cards at once and swipe the screen continuously, the effect is still very shocking.
World Channel, Alliance Channel, and State Channel, many players are chatting while playing and discussing the general trend of the world, which also makes the game very lively.
In addition, there will be a special gameplay called [World Trend] in the early stage. In this gameplay, the game process of the whole server is divided into many stages, such as the Yellow Turban Rebellion, the decline of the Han Dynasty, the world chaos, the fierce warrior, Separation of the heroes and so on.
The final general trend of the world is the triumph of the Three Kingdoms, the dominance of the Central Plains, the sweeping of the world, and the integration of three.
These general trends in the world have very clear goals. For example, [Three Kingdoms] needs to be achieved after the capitals of three states are occupied, and [Three Points to One] requires all 13 states to be occupied by the same alliance.
After achieving these phased trends in the world, there will be some special rewards for full server players, such as everyone can get jade charms (recharge currency), exclusive card packs are opened for a limited time, and thief army cottages appear on the map. Wait.
These gameplays have been reminding players that this is a national war game, which may not feel much to ordinary players, but for these players who are keen on national warfare, it will feel very novel.
……
I have to say, after all, there is the basis of other national war games, and the people in the [Dragon War] group are very quick to get started with "Sutu no Hama".
Moreover, the division of labor between these people is also very clear. Someone is responsible for studying gameplay, including power rules, tactical systems, etc., and writing strategies for members to see; some are responsible for formulating alliance rules, such as not grabbing ground, and other If disputes arise in the alliance, don’t open fights, let the specialized diplomats in the alliance rule and deal with them; there are local tyrants who are only responsible for providing high-end combat power, recharging and drawing cards in the early stage, and fighting on the floor; there are people who are specifically responsible for pulling people, sending invitations and emails one by one. , Send recruitment information on the World Channel.
Soon, Zheng Hongxi felt like he was playing this game.
"Sutu Beach" is similar to other national war games. It is meaningless to play on a stand-alone basis, but once you join a more active league and meet a group of players who also like this game, The stickiness of the player will be greatly enhanced.
Furthermore, as long as he insists on playing for a period of time, Zheng Hongxi will be able to clearly feel the fun of the early stage of this game: land grabbing.
The fun of "The Land of the Land" can be roughly divided into several stages. The fun is in the early stage, the fun is in the middle, the city is fun in the middle, the forces in the state are unified, and the fun is broken in the later stage.
It can be said that ~IndoMTL.com~ This game is not really fun until the middle stage.
However, it's not that there is no fun in the early stage.
The fun in the early stage of "Surrounding the Land" is mainly to grab territory, increase your resource output and power value. This is a relatively simple numerical stimulation. Through some in-game goals, you can establish a Land-obtain resources-conscript-continue the cycle of building up and hitting land.
There is no concept of combat power in "Side Land Beach". Player rankings are ranked according to "power value". The so-called power value refers to how much land you occupy. The more land and the higher the level, the power The higher the value.
So, when the player is driven by a clearer goal of "power value", how to grab more land becomes the main strategy game in the early stage.
Because the high-level plots in the game are limited, the higher the level, the less on the map. If you play slowly, these plots will be occupied by others.
Therefore, driven by this resource pressure, many players will choose to constantly adjust their tactics, enhance the strength of their troops, upgrade their buildings, challenge more advanced plots, and complete their power expansion as soon as possible.