Almighty Game Designer Chapter 401: Allied war strategy


In the course of such a large-scale battle, Zheng Hongxi quickly understood how to fight the alliance battle in "The Coast of the Land".

Because it has completely different game mechanics from other games, every player can play a role in "Sitto Beach", even a player with zero krypton gold, as long as he insists on playing every day, for an alliance It is a valuable asset.

In this large-scale alliance battle, the players also organize at least three troops, a main force, a siege force, and a pathfinder/paving force.

Different from fighting an NPC city, the siege troops do not need to lead troops when fighting the player, because it is impossible for the siege troops to defeat the opponent’s main force. They can only avoid the main force’s demolition of land and fortresses. These low-level lands and player fortresses can be dismantled without any soldiers.

During the alliance battle, a player’s main tasks include the following.

First, it has the power to kill the enemy. This is the task of the main force, finding the position of the opponent's main force and attacking, crippling the opponent's main force and opening the way for the enemy's siege troops.

Of course, whether you kill the enemy or be killed by the enemy depends on how strong your main force is. If you want to judge the strength of the enemy, you must first send a death squad to test it, and it is a safer way to send the main force after confirming that you can fight.

Second, stationing at strategic locations is also the task of the main force. After the troops have taken some key locations (such as neutral fortresses in the wild, gaps in enemy fortress groups, etc.), they can send the main force to garrison this plot, and then they can use this plot as a springboard to continue attacking other surrounding plots.

Obviously, the opponent will also launch an attack on this plot. At this time, the main force must be stationed to ensure that this plot is occupied and cannot be taken back.

Furthermore, if you want to move forward, you must build a group of fortress groups at intervals. The fortress groups are very fragile when they are built. Any siege force can be destroyed, so the same needs The main force is stationed for protection.

Third, turn over the ground and demolish enemy buildings. This is mainly the task of the siege troops. In an alliance battle, as long as the siege value is greater than 100 units can be counted as siege units.

(Because each grid occupied by the player has a defense value of at least 100. Only the troop’s siege value is greater than 100, in order to occupy the grid occupied by the enemy at one time, otherwise it will have to fight twice.)

Because both sides rely on fortress groups to fight, once a player’s fortress on the front line is destroyed, it means that his troops have nowhere to stay, either they are stationed on the front line and cannot be moved, they can be slaughtered, or they can only be gray. Withdraw troops round and round.

Fourth, explore the way. This is mainly the task of the death squad. Every player has to form a death squad, that is, cavalry that runs fast, without any troops, just to find the way, to see how strong the enemy troops are. After confirmation, the main force can be sent to attack.

Of course, in the actual combat process, as a commander, a series of strategic decisions must be made.

For example, where is a suitable location for fortresses? Getting up too close to the front line can easily be knocked out, and moving too far is inconvenient. When should you defend? When should you attack? The enemy has several main forces. Which units should we use to eat them?

Once a decision is made wrong, the opponent catches a loophole, and loses a fortress group, it may cause a defeat in a key battle, which will damage morale.

Furthermore, Zheng Hongxi soon felt that in "The Coast of the Land", the local players are important, but the civilian players are also very important, because the two play completely different roles and are indispensable.

Obviously, as a krypton gold game, it is impossible and shouldn't make every player equal in "Study Beach", but it uses another way to allow civilian players to make some contributions to the battlefield.

The only difference between krypton gold or not in "The Shore of the Earth" is whether your generals are strong enough. For example, local tyrants can play a team of more than a dozen civilian players with a lineup of a large captain, which is normal. But this does not mean that local tyrants can do whatever they want.

Resources cannot be bought, and conscription cannot be accelerated. The time for dispatching troops is also fixed, and you cannot use props to accelerate.

In the battle at key locations, local tyrants can indeed play a very crucial role. For example, if you want to defend a key checkpoint, you have stationed more than a dozen troops. As a result, the local tyrant comes over and wears all of your more than a dozen troops. This battle will be impossible.

Or you have to overcome a certain level, and as a result, the local tyrants are stationed on the level. Similarly, more than a dozen teams of civilians cannot rush down, which is very painful.

However, no matter how strong the local tyrant's combat power is, his generals only have 100 stamina and can only act five times. Moreover, the action of the troops takes time, and everyone can clearly see the movement and arrival time of the troops, so civilian players can completely avoid them and let the local tyrants take a break.

It doesn't matter if the local tyrant is stationed somewhere, we can walk around and just don't confront each other.

In addition to the absolute advantages of killing the enemy and garrisoning the local tyrants, it is also important to turn the ground, siege the city, explore the road, and pave the road, and everyone can do it. If the civilians are willing to spend time and be smart If so, it can completely slip the local tyrants around.

What's more, as the game progresses, many good-looking civilian players can also put together a good lineup. As the game progresses, the gap between civilians and local tyrants is constantly narrowing.

In addition to the restraint of arms, the local tyrants formed a very powerful Weiqi lineup, but the civilians just made up a set of Wu Gong, so the two sides may at most draw a tie. It is impossible for the local tyrants to wear N.

After you play, you will find ~IndoMTL.com~ An alliance with a clear-thinking, diverse tactical command and a group of civilian players who can play and have a lot of time is far more important than a local tyrant.

……

The alliance battle between [Dragon Fight] and [Qi Yue Wuyi] gradually heated up.

[Dragon Fight] There are more people, and there are such local tyrants that Yun Shen does not know where they are. He quickly demolished the enemy fortresses around the leader and gradually pushed the battlefield to [Qi Yue Wu Clothing] The position of the leader.

The civil war in the same state is different from the state war between states. During the civil war, the focus is basically on the cities of the two leaders, because it only makes sense to lose the leader. Whichever leader is destroyed first, whichever loses Up.

Moreover, the players of these two alliances are basically all over Liangzhou. Everyone can use the land of their allies as a springboard to fly anywhere, so the people of [Dragon Fight] will soon be in [Qi Yue Wuyi's leader opened up a second battlefield nearby, and turned from defense to offense.

After this lesson, the leader of [Dragon War] has also learned well, and kept the fortress group built around his main city by others, and held it before going to bed every night, and also started to build his own sub-city. , In case of emergency, you can move directly to the city.


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