Almighty Game Designer Chapter 418: FPS with skills
Soon, the design concept draft of "Overwatch" was finished.
The basic content of this game is actually not complicated. Chen Mo's changes are mainly focused on the game mechanics, which is not difficult to do.
Chen Mo's changes basically ensured the core fun of this game to the utmost extent, without causing damage to its own characteristics.
A big problem with "Overwatch" is that some heroes that are simple or not fun to play are too strong. Players cannot win if they don’t choose it. If they choose it, it’s not fun, so many players will In order to win, play a hero that you don't like to play.
I didn't feel it when I won, but my mentality exploded when I lost.
For example, heroes such as Sledgehammer and Lucio do have a lot of high-end skills in high-end games, but they are basically impossible for fish pond players to experience.
As far as hero skills are concerned, the skills of these heroes are very simple and straightforward, and there is no room for special show, which gives teammates a great gain, but the fun of playing is very limited.
However, if you change the hero's skills, it will destroy the hero's own characteristics. Many players hate the sledgehammer shield, but if the sledgehammer shield is changed, can it still be considered a sledgehammer?
So, while preserving hero skills and hero traits, enriching the game mechanics to allow more heroes to appear on the stage is the most reasonable and effective way to make changes.
After finishing the concept draft, Chen Mo called everyone to the conference room for a meeting.
Many people in the studio are still immersed in the atmosphere of the S1 World Finals. When they heard that they were about to start making new games, many of them looked confused.
"So in a hurry?" Su Jinyu was shocked.
Everyone has just returned from the magic city. Even if you are making a new game, you have to think about what to do first, right?
Chen Mo smiled, and the document title: "Overwatch" design concept draft appeared on the projector screen.
"Everyone, this task is relatively rushed." Chen Mo looked at everyone, "We are going to make an annual game within three months."
"Huh?"
Everyone looks dumbfounded.
Three months? Make a game of the year?
Although everyone is very accustomed to Chen Mo bragging and realizing it, the situation this time still makes many people feel incredible.
Make a game of the year in three months? It feels like this is a naked insult to other designers!
People have worked so hard for several years, and even two or three years of sharpening a sword may not be able to compete for the game of the previous year. Will we have one in these three months? Isn't this too ridiculous?
Furthermore, the game of the year is not counted if we say it by ourselves, it has to be liked by the judges.
Most of the people present are well aware that although Thunder Mutual Entertainment has developed "League of Legends" this year, hosted the World Finals, and also developed a second VR game to escape, but these are too difficult to get the game of the year. Up.
Because it does not meet the taste of the judges.
Obviously, Chen Mo also knows this very well, so he has to remake a game. See what he means, this game is mainly for winning prizes.
Can it work?
Everyone listened to Chen Mo's explanation of this new game with questions.
""Overwatch" is an FPS game, but it is completely different from all the mainstream FPS games currently on the market, because in this game, the hero's skills will have a subversive impact on the battle."
Hearing this, everyone felt that their eyes lit up.
"FPS with skills", this is indeed an idea that many people have thought of, but no one can make it a reality.
A conceptual line draft appeared on the projector. This is an image of a samurai wearing high-tech armor. He is pulling the long knife behind his scabbard, and a ghost of a dragon is coiled around him, appearing Murderous.
"Take Genji as an example. His normal attack is to throw a shuriken and attack the enemy remotely. There are two special skills that can quickly move and cause damage to the enemy, and can rebound remote attacks. At the same time, he can climb walls at will , You can jump in two steps."
"His ultimate strategy is to pull out the long knife behind his back and slash the enemy in a short time to cause a lot of damage."
"Another example is Xiaomei. She has two common attack methods, one is to slowly spray ice mist to freeze the enemy, and the other is to launch ice cones to cause point shot damage. Special skills can create ice walls or enter into freezing Status, make yourself immune to damage. The big move is a snowstorm, freezing a large number of enemies within the range."
Chen Mo briefly explained two typical heroes in "Overwatch" to help everyone better understand the concept of "Skilled FPS game".
Due to limited time, Chen Mo couldn't give all the line drafts of all the heroes, so he only selected two heroes with more distinctive characteristics to draw.
Through these two line drafts and Chen Mo's description, most people quickly figured out how they looked when using these two hero games.
Qian Kun scratched his head: "In that case, all heroes are very powerful, don't they become gods and fight?"
Chen Mo smiled: "Well, you can think so."
Su Jinyu said: "Are you stupid? Doesn't "League of Legends" all heroes have skills?"
Qian Kun waved his hand: "Of course I know, I mean, this is an FPS game after all, right? Will that happen? The five of us ran forward with guns excitedly. Suddenly I didn’t know where I got out of Xiaomei, and gave us a blizzard that frozen everyone, and then all GG?"
Chen Mo nodded: "Well, there will be such a situation. But this also happens to be the fun of this game. As a young American player, you should create this kind of opportunity as much as possible~IndoMTL.com~ Uh, then the balance of this game should be very difficult." Qian Kun is a numerical value after all, and he is very sensitive to these issues.
Chen Mo nodded: "It is really difficult to balance, but it is an unavoidable problem. It can only be said that if you want to do a good FPS with skills, you must solve the balance problem as much as possible."
Qian Kun nodded: "I understand."
Obviously, putting skills in FPS games will make the entire game more difficult to balance, because in MOBA games, the output efficiency of heroes’ ordinary attacks can be estimated. An ADC, regardless of whether there is a critical strike device, is How much output will be caused in a certain period of time can be estimated in a rough range.
However, the output efficiency of ordinary attacks in FPS games depends on the player's marksmanship and the opponent's level. A high pistol headshot and a rookie gun are not in the middle, the output efficiency in the middle is very different. At this time, adding hero skills will make the actual strength of a hero more difficult to estimate and control.
Chen Mo looked at everyone: "I will work with Qian Kun on the issue of numerical balance. After all, I have experience with League of Legends before, so there won't be much problem. Any other questions?"