Almighty Game Designer Chapter 419: The first free VR game?


Su Jinyu thought for a while: "The manager, this idea is really good. But is there really hope to compete for the annual game? As far as I know, the annual game seems to be generally awarded to those open world games with richer content. "

Chen Mo said: "Don't worry about this, because there are no particularly competitive VR games in China this year. There may be one or two that are not bad, but I have confidence in "Overwatch". Moreover, the previous "Emperor Dynasty Interactive Entertainment" Hasn’t "Wolf Soul" also won the game of the year? It is also an FPS."

Seeing that everyone has no questions, Chen Mo began to explain the other parts of the concept draft, including game modes, hero settings, world view background, map design, derivative gameplay, profit model, etc.

Everyone is basically getting more excited as they listen, because this concept draft is still Chen Mo's consistent style, and the degree of completion is very high, especially the various heroes and their story backgrounds, which interest everyone.

However, there is still a lot of controversy in the profit model.

"Completely free? Just like "League of Legends", only charge for value-added services?"

"It’s a bit risky, right? This is a VR game after all, and it’s a lot more investment than a PC!"

"Yes, and the store manager, there are already few VR game players. If we only sell value-added services, can we recover the cost?"

"Currently, there are no VR games without thresholds on the market, right?"

Obviously, everyone knows the meaning of "no threshold" for competitive games, but the problem is that the VR platform and the PC platform are not the same.

So far, the cheapest small-produced VR game in China has to be bought for dozens of dollars. I have never heard of it being free.

Chen Mo seemed to have expected everyone’s reaction and smiled: “I understand what everyone means. Let’s put it this way, even in the worst case, this game completely loses money, it doesn’t matter. Because our goal this time is Game of the Year."

"Does it have to make money? Our company is not short of money. It doesn't matter if this game is losing money. What's more, as long as there are enough players, it is impossible not to make money."

Chen Mo looked at everyone: "Do you think that if "Overwatch" adopts a buyout system, what price is appropriate?"

Everyone looked at each other.

Qian Kun said: "From the price of "Wolf Soul", the low is 488, and the high is 1288 or 1688. If it is lower, like the previous "Minecraft" sold at 128, this is already a very low price. Now, for many VR game players, it’s just like giving away for nothing."

Chen Mo said: "If "Overwatch" sells 128 copies, it will only sell one million copies. Are we short of this one billion?"

Everyone: "..."

It is true that the monthly flow of "Onmyoji" has long been in units of "100 million". For Chen Mo, it is really meaningless to earn this money by selling sales of Overwatch.

Chen Mo continued: "Even if the price doubles ten times, 1288, one million copies is one billion. But you have to consider how many players will be lost to Overwatch with the 1288 threshold?"

"In other words, it is meaningless to set a low price. It is not bad for a few dollars. It is better to give it away for free. It sounds good; a high set will lose a lot of players. For us, the number of players is more than the money sold by sales. It is much more important. For a competitive game, the importance of fish pond depth does not need me to repeat it?"

"What if "Overwatch" is completely free? It is possible that most of the domestic and even foreign VR game cabins will install "Overwatch", and even those players who do not play FPS games at all will be attracted to play two. As long as half of these people, no, one-tenth of them stay and transform into core players, it is all profitable for us."

Everyone looked at each other and stopped talking.

It is true that Chen Mo's remarks are a bit shocking. If it is impossible for other designers to have such confidence, make a boutique VR game, and then it is completely free and profitable by selling skins? How big is this heart!

But Chen Mo is different. He now has a lot of money, and he has the final say on all the money. You can spend it as you want, and toss it as you want. There will never be any shareholder, investor and other roles. Point your finger.

Everyone can only sigh, rich is willful!

However, what Chen Mo said is really reasonable, because the VR terminal has fewer players. If you use the buyout threshold card, the depth of the fish pond will not be guaranteed at all. This game will be very unfriendly to new players.

Obviously, Chen Mo has great ambitions for the performance of "Overwatch" on the VR side. He wants to make this game the game with the largest number of players on the VR side, and also make this game the first completely zero threshold. The best VR game.

In the end, everyone accepted Chen Mo's shocking approach and decided to make a completely free VR game, and also use this game to compete for the best game of the year award.

After all, he is the boss, he has the final say.

……

In November, when Chen Mo was preparing to make "Overwatch", an episode occurred in the gaming circle.

The first-person MOBA game "Soul War" developed by a small company quietly went live and disappeared quietly.

This game is a PC game, the design idea is very simple, is to take advantage of the MOBA game trend brought by "League of Legends", change the third-person perspective of God to the first-person perspective to explore another possibility .

But the result was unsurprisingly failed, and many players have never even heard of this game.

In fact, at the beginning of "League of Legends", many designers have considered this question: Can MOBA games be changed to a first-person perspective?

Many designers gave up after carefully evaluating this change. This is also the main reason why major companies such as Dichao Mutual Entertainment and Zen Yi Mutual Entertainment did not do "first-person MOBA" ~ IndoMTL.com~ produced "Soul Battle" The small company of "Ji" obviously wanted to try with a fluke, but it undoubtedly failed.

Because a very important factor in MOBA games is that players have to have a very clear view of the entire battle. They must be very clear about where my teammates are, what they are doing, and they must also be very clear about the location of the enemy heroes. Correct judgment.

The change from the third-person perspective of God to the first-person perspective directly caused the players' vision to be severely restricted and misjudged the situation of the game.

Moreover, it is difficult to judge the actual range of the skill filter from the first-person perspective when releasing range skills. Some full-graphic skills are very difficult to do, and players often have deviations in their judgment of distance.

All these problems have seriously damaged the core fun of the MOBA game. In addition, the production level of this game is very general, so it will be cold without any splashes.

This game also strengthens the mainstream cognition in the game industry, that is, MOBA games cannot be made in the first person, let alone VR games.


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