Almighty Game Designer Chapter 421: Exhibition


The research and development work of "Overwatch" is proceeding smoothly. Unlike before, the development of "Overwatch" is no longer PC first and then VR, but almost simultaneously.

The main reason is that the entire project team has already produced two VR games, which are relatively easy to use. On the one hand, it is in a hurry, and on the other hand, it is convenient to find some experience problems and adjust them in time during the production process.

In the experience store.

Qian Kun said to Chen Mo with some excitement: "The shop manager, the Pharaoh's Eagle is ready, you can experience it in the VR game cabin!"

"Hmm, is it? Let me take a look."

Chen Mo immediately put down his work and followed Qian Kun to the game bay where the "Overwatch" DEMO had been installed.

The Pharaoh’s Eagle is the first hero developed in the plan, and the second is Genji.

On the one hand, because these two heroes need to fly around in the sky, Chen Mo is not sure whether he will be very dizzy after changing to VR mode, so he needs to confirm in advance; on the other hand, because of these two heroes It's more popular, so let everyone play it in advance to better understand the game mechanics of Overwatch.

Chen Mo got into the game bay where the "Overwatch" DEMO had been installed and opened the initial version of "Overwatch".

The current game is relatively simple. There is only a map of Lijiang Tower and a hero Pharaoh’s Eagle. After entering the game, you will directly come to the map of Lijiang Tower.

Chen Mo took a look. At this time, he had become a Pharaoh's eagle. When he lowered his head, he could see the blue armor he was wearing and the rocket launcher in his hand.

Of course, what Chen Mo is experiencing now is the state of the game in progress. In the official version, players can observe the full picture of the hero from the third-person perspective in the selection interface.

At the edge of Chen Mo’s field of vision, there are some eye-catching interface UIs. The upper left shows basic information such as hero avatars and health. The lower left shows the use and cooling of two special skills. The lower right shows the weapon status and the number of bullets. , The upper right is the charging status of the ultimate move.

The edge position of the entire field of vision has been made into a technologically translucent state, which gives people the feeling of observing the battlefield through a special tactical eyepiece. The key information and the interface UI are well integrated. Together, it will not block the player's field of vision.

This kind of feeling is like wearing glasses. Although the frame of the eyes will block the field of view to a certain extent, they are all at the edge of the field of view. If you do not pay attention to it, you will ignore it. You can only notice the above information if you look at it specially. .

Moreover, this kind of UI design gives people a stronger sense of immersion, and it fits more closely with the technological sense of Overwatch.

Players can open the help interface at any time to view the introduction of hero skills.

In the open space ahead, there is a robot target with unlimited health.

Chen Mo launched a rocket at the robot target with the rocket launcher he held in his hand.

There was a slight tremor in the arm, and the rocket launcher was basically in the same position as Chen Mo wanted to hit.

FPS games are ported to the VR platform, and you don’t want to play wherever you want. Otherwise, FPS will become a game based on eye contact.

For FPS games on the VR platform, players can freely control the orientation of their weapons, but there are certain restrictions. For example, they cannot shoot behind them (you must turn around first). When shooting toward the center of the field of view, the accuracy will be corresponding The improvement; the closer the shot position is to the edge, the worse the accuracy of the head will be.

The player’s field of vision control and shooting direction are two different mental signals, which will also test the coordination of the player’s eyes, hands, and brain. Some players who play FPS games for a long time will have higher accuracy than novices. a lot of.

Chen Mo tried to use the two skills of Pharaoh's Eagle.

The direction of the shock and the shooting are the same, and the rules are the same. When using the propulsion backpack, Chen Mo could feel a slight vibration in his back, and at the same time, he quickly flew into the air.

The feeling of flying is similar to that of the PC, but the field of vision is wider, and it is more free to observe the surrounding situation, no need to swing the mouse strenuously.

The feeling of falling quickly in the sky was a bit too real, which made Chen Mo subconsciously soften his legs, but after flying a few times, he quickly became familiar with it, and the feeling of flying in the sky is very good. It is much stronger than the immersion of PC.

After bombarding the robot target indiscriminately, Chen Mo exited the game cabin contentedly.

"How about it, store manager?" Qian Kun asked expectantly, apparently he had already experienced the Pharaoh's Eagle in VR mode.

Chen Mo nodded: "Well, probably this is the feeling, no problem. Go ahead and hurry up the heroes behind."

"Okay, no problem." Qian Kun happily went back and kept busy.

After confirming that the game experience on the VR side was okay, Chen Mo was relieved.

The development plan of "Overwatch" is proceeding in an orderly manner. After the game can be completed on schedule, Chen Mo rushed to Magic City to arrange the game exhibition.

In the game exhibitions after "Onmyoji" that year, Chen Mo basically let other people from the company organize them, and he did not participate. Because there are no special games that need to be promoted, it's not very interesting to hold an exhibition.

But this time Chen Mo intends to take the opportunity of this exhibition to release the first version of "Overwatch" first, and use this as an opportunity to start publicity.

……

……

Madu, New World Expo Center.

The booth of Thunder Interactive Entertainment is being set up, and many staff are busy.

This time, Thunder Mutual Entertainment's booth is in the N3 exhibition hall, which is already much larger than last time, and basically accounts for more than one-third of the entire exhibition hall.

This time, the exhibition hall is not divided with the Imperial and Zen Interactive Entertainment~IndoMTL.com~ In the N3 exhibition hall, there are some small companies, so the booth of Thunder Interactive Entertainment is divided into a very good one. position.

Chen Mo has recently developed and well-known games including "Minecraft", "League of Legends" and "Escape", but "Minecraft" and "Escape" are not suitable for booth decoration, coser We don't have much room to play.

So this time, Chen Mo mainly arranged two experience areas, namely the PC experience area and the VR experience area, and the computer and VR game cabin were arranged.

Players can experience the new version of "League of Legends" and new heroes in the PC experience area. At the same time, there will be competitions to send hero figures; in the VR experience area, you can experience "Escape" and "Overwatch".

In addition, there are some cosins, mainly female characters in cos "League of Legends" and "Overwatch". Of course, it does not matter whether you have a coser or not. What is important is the trial experience of Overwatch.

For Chen Mo, he no longer needs to rely on coser and gimmicks to attract players. The quality and reputation of the game alone can attract players.


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