Almighty Game Designer Chapter 429: Will you be dizzy?
Will Chapter 429 of the text volume faint? (Four more)
Will Chapter 429 of the text volume faint? (Four more)
After finishing the training course, Jiang Hao chose to enter the training range to get acquainted with different heroes.
Jiang Hao is particularly interested in the powerful heroes in the video, such as Tracer, Genji, Pharaoh’s Eagle, etc. These heroes are quite different from other fps game characters. , So Jiang Hao wants to experience it first.
Of course, most players have the same doubt after watching the video, that is, will they be dizzy after playing these heroes with fast movement skills?
For example, Tracer. Obviously, she can quickly move three times in a very short time, and the distance of displacement is very long. If you count the flashback, Tracer's position can change four times in one second.
For another example, the **** of death, obviously he is constantly spinning when he releases the ultimate move. If it is completely realistic, the players must be vomited.
But Jiang Hao understood after he really played these heroes. Obviously, Chen Mo has made a lot of changes to these experiences to ensure that the players will not be dizzy when playing.
The first is the problem of rapid displacement.
In fact, the problem of rapid displacement exists for most heroes, such as Widowmaker, Winston, etc. For this kind of rapid displacement, some players will be dizzy, which is like 3d dizziness and cannot be avoided. It can only be said that this is born, this part of the players can only helplessly give up these heroes.
But for most players, they can adapt to this kind of rapid displacement as long as they practice more.
In the vr mode, the immersion of this rapid displacement is stronger than that of the PC terminal, which is a bit similar to a roller coaster or bungee jumping. However, this kind of displacement is completely controlled by the player. After knowing where he will appear in advance, the series of movements, such as displacement, adjustment of direction, and shooting, all come from the player's habitual reaction, and can be adapted after more practice.
Of course, in the vr mode, the threshold for heroes like Tracer and Genji will be higher than in the PC mode, but it is not completely unplayable. For some specific players, these heroes are more exciting to play.
The second issue is the perspective change brought about by skills.
This point is actually very easy to solve, because the PC side of "Overwatch" has a similar problem. For example, when McRae is rolling, the player’s perspective does not follow McRae’s vision to roll, but still looks in the direction he wants to see; when Reaper releases his ultimate move, the player’s vision will be pulled upwards. It becomes a bird's-eye view to help players better judge the scope of the big move.
In other words, in these skill states, the players' vision is still free to control, and will not be consistent with the hero's true vision, which is equivalent to temporarily changing to the perspective of God, and then come back after the skills are released. That's it.
Moreover, one thing better than pc in vr mode is that the player's field of vision is separated from the actual shooting direction, which will greatly reduce the dizziness.
For example, on the PC side, if the player wants to shoot a target with Soldier 76, he must aim the front sight in the center of the screen at the target. At this point, the field of view and shooting direction in the game are exactly the same.
What if the player wants to observe target b while shooting target a? This is impossible in most PC-side fps games. Even if it is done, the effect will not be good.
But on the vr side, when the player is playing Soldier 76, it is like real shooting. You can shoot target b while looking at target a, as long as target b is still in your field of view, you don’t need to be in focus on.
This is similar to shooting in the real world.
Of course, this will cause the accuracy of shooting to drop drastically, but "decreased accuracy" is better than "not at all."
That is to say, in the VR state, when the player uses Genji's knife to cut, their field of vision will not shake violently like the PC side, and their field of vision is stable, but they decide where to cut.
Soon, Jiang Hao found that he fell in love with this game, because in the vr mode, the immersion of this game is very strong, and when playing certain heroes, the feeling of refreshment is doubled.
For example, like Pharaoh’s Eagle, Jiang Hao is really flying in the sky when playing, including his vision, natural falling speed, slight wind noise, etc., all of which are very similar to real flying.
There is also Genji's Knife Slash. Because the field of view in the VR game is the same as the real field of view, unlike the limited field of view in the PC, it can cut any position in the field of view, so the degree of simulation is higher.
In addition, Genji can also climb walls and double jumps. Jiang Hao was not familiar with it at the beginning, and often fell from the sky, but after getting familiar with the operation, he was already immersed in it soon.
It's not just Jiang Hao, the players in the audience are also excited.
"Fuck, this hero can fly, and can also launch rockets in the sky? Is this Nimato's fire suppression! Bombers?"
"It feels so good!"
"And this ninja, who can climb the wall at will? It's easy to come and go from all kinds of heights, and it's so exciting."
"Yes, although other VR games also have similar wall climbing content, they seem to have more restrictions, and the climbing is slower, not as cool as this one."
"And this dva, it feels like you are actually fighting in a mecha, the various UI UIs are very detailed, and the sense of technology is great!"
"The dragon girl is also very handsome, especially after she becomes a dragon, she can fly freely, so hi!"
"It’s already so cool from the PC perspective~IndoMTL.com~What would it look like if it were a vr perspective? Isn’t it cool?"
"This Tracer's perspective...how do I feel a little dizzy, I feel that the surrounding scenery changes so fast."
"Because Xiao Hei has been using skill flashes all the time. Use the three-stage flashes casually. If this is placed in the lol, tusk tusk..."
"Does Xiao Hei really get dizzy..."
"Looking at him playing so smoothly, obviously he won't. But this is also different. Some people have 3D dizziness, and may not be able to play heroes like Tracer and Genji."
"Wow, I can't wait, the queue is so slow!"
"Because people who enter the game pod are not willing to come out!"
"Please, those who are trying it out, hurry up, it takes about ten minutes to experience it, kind of ethical!"
The players who lined up in the audience were not soothed by seeing Xiao Hei playing, but became more anxious. Obviously, after seeing the rich mechanics in the game, they want to play this game even more.
After experiencing the new version of "League of Legends", a lot of people are all queuing up to "Overwatch" and want to experience this new VR game.
The live broadcast on the big screen attracted more players, and the booth here has become more and more popular. Many people have apparently just arrived, and they are all tiptoeing watching the big screen.
There are also players who simply stand on the booths of other companies and watch the big screens, making the staff of these companies feel MMP.
Chen Mo smiled with satisfaction. The players' reactions made him very satisfied. Obviously, the vr version of "Overwatch" is the same as the previous PC version. Once it was released, it received a lot of attention.
New book,,,,, no pop-up window, update in time!