Almighty Game Designer Chapter 434: Strongly demand to weaken the fortress
Amidst laughter, the game ended.
After the victory, a close-up of all the members of the winning team appeared on the interface. Several heroes took corresponding poses. Everyone took a screenshot with satisfaction.
What surprised everyone was that the settlement interface did not immediately pop up after this, but a "best in the audience" shot appeared first.
"Best of all: Pursley."
Old P's Genji stood in front of the camera and got a default classic close-up of Genji. After the three darts in his hand were lit up, he put it away, and then looked at the camera.
After the close-up, Genji's first-view replay began to appear on the screen.
Because it is in the VR mode, everyone can feel more immersively how the old P's Genji is when harvesting the endgame, and also see the whole process of the key battle.
Old P's Genji first climbed the wall to a high place to avoid the enemy's sight, and then descended from the sky to attack the fortress on the target. At the moment the fort attacked him, the [Flash] was turned on, all the bullets of the fortress were bounced back, and then the [Shadow] and close knives were used to continuously harvest the remaining blood and complete the clearing.
Immediately afterwards, a related score appeared on the screen. Genji of old P received a super high score of S grade. Not only his teammates, but even his opponents gave him a thumbs up.
In addition, there are three players with better performance, such as the opponent's absolute core fortress, and the Pharaoh's Eagle with good output ability.
There is also a details button. If you click it, you can view the ratings of all players in this game and many detailed data about the heroes used by the players.
Take the old P's Genji as an example. Several pieces of data have been highlighted: the number of kills, the number of big kills, the survival rate of big moves, and the damage value of flash rebound. These few data show that Genji of old P played a good role in harvesting the endgame, and the survival rate is very high.
[Flash] The rebound damage value shows that the old P's Genji has imposed a lot of restrictions on the opponent's fortress and played a targeted role.
In the best and relevant evaluation of the audience, Chen Mo also made some small optimizations.
In addition to the output/healing amount, number of kills/assistances, and skill effects, two new power factors have been added, one is the complexity and appreciation of the related operations, and the other is the impact on the battle. .
For example, suppose a player uses Tracer to attract a lot of attention in the battle, and then successfully stick the bomb to the core enemy and cause multiple kills, then this kind of difficult operation will also have Certain extra points.
In addition, if it is a certain wave of key team battles, such as this team battle that successfully saved the critical state of the target point, or this wave of team battles effectively blocked the opponent’s cart from entering the city, in a team battle Players who play well will also get extra points.
So, according to the overall assessment, the best of the audience was not given to the fortress of no brains, but to the old P's Genji.
"Fuck, God 6666!"
"I give full marks for this wave of operations!"
"P-God is really a big heart. I thought it was going to be cold in that wave. As a result, the Genji of P-God went deep alone, and Wan Jun took the first level of enemy generals from it. I admire it!"
"P God takes me to fly!"
"Genji who P God played with me is not a hero at all!"
"This VR immersion is simply exploding, but the spectator mode feels very cool!"
"The speed will start another round! Huh? Why is it already started?"
Before everyone has reacted, the game has automatically started the next round.
[Welcome to Route 76, please choose your hero. 】
"If I wipe, the next round will start automatically?"
"Good intentions, I feel stuck in an infinite loop and can't get out!"
"Hahaha, this is great, everyone hurry up, come again!"
……
Soon, the official forum of "Overwatch" began to become popular, and various players were posting posts to share their game experience.
"Currently the most complete all-hero skills novice analysis! 》
"Share the location of Tutobiang suitable for the fort"
"About balance: Is the fortress too strong?" 》
"Recommended name change: Fortress Pioneer"
"Analysis of Full Map Attack Mode"
"Hanzo's Archery Skills"
"Has anyone played together? add friend! 》
……
The current popular posts are basically based on guides, because now everyone can't play, so this kind of guides is the most popular.
There are also some daily discussion posts and daily touted posts.
However, the funniest ones are the novice experience posts.
"Is there a problem with this route guide? I hit the Ilios deep well. How did this arrow lead me to the pit?"
"This DJ uses healing waves to add blood to people. It's amazing. My treatment is full of leverage!"
"Upstairs, do you have any misunderstandings about this hero? Lucio's blood is increased by range, not by weapons..."
"The first game to play Torbjörn was laughed to death. I think it can be upgraded by hitting the fort with a hammer. Why didn’t it respond after a long time? The fortress in my team asked: Torbjörn, you always have a small hammer What am I doing?"
"I want to ask very much. They all talk about cart pictures and cart pictures. Can the cart increase the speed? Why do I feel so slow after pushing for a long time?"
"I feel that I have not left the novice stage. I heard that other people’s Faji is ‘Heaven is right...Ah!’ and my Faji is ‘Heaven...Ah!’"
"When I played the monk, I put the ball on all my teammates as soon as I went out, and I felt that this hand was safe! It turned out later that I can only hang the ball on one person..."
The players all had a great time playing. As an FPS game, the game mechanics of "Overwatch" are more abundant than most other FPS games, so the learning cost is also higher, but because everyone started I don’t know how to play, so this time has become the happiest stage for everyone.
If you win, you will be very happy. If you lose, you can quickly move on to the next hand. Occasionally, the last time the audience is best, you can save it for repeated viewing, and you can also pretend to be forced in front of friends.
And ~IndoMTL.com~ The winning rate of the game is basically maintained at about 50%. Individuals will not hit the team or kneel down, so everyone has a great time.
However, some players have also raised questions, that is, is the fortress too strong?
In a post titled "Suggest a Game to Be Renamed Fortress Pioneer", many players are complaining.
"The fortress is too abnormal! It is invincible after sitting down!"
"Yes, if there is a sledgehammer good friend to protect you, and another treatment to increase blood, it is simply abnormal!"
"And the most irritating thing is that this is not a defensive hero? But it can be played as an offensive hero, can't it be done in a car?"
"Strongly demand to weaken the fortress! Give Gatling the muzzle overheating setting!"
"Yes, or halve the amount of treatment after sitting down!"
"Agree, strongly request to weaken the fortress, which will seriously affect the game experience!!"