Almighty Game Designer Chapter 435: Awards Ceremony


In the forum, the voices about weakening the fort are getting louder, but Chen Mo is indifferent to this, pretending not to see it.

This time I don’t have to prove it by Chen Mo himself, because soon many players will answer for Chen Mo on how to fight the fortress.

A variety of wonderful shots have been posted on the Internet, and many FPS masters who are quick to get started are already showing **** the fortress in fancy ways.

Genji bombed the fortress to death.

Tracer slipped the fort to death.

Or simply use Hanzo or DVA's ultimatum to kill.

Actually, the fortress is relatively strong in the novice stage, mainly because the players are not mentally prepared for this hero, and under the protection of the sledgehammer and shield, most players can't think of a good way to cut in.

Especially in VR mode, when the player is hit by the fortress, he can feel a intensive vibration all over his body, like being swept into a sieve by a bullet. Most players will panic to death in this situation. Let alone counterattack, even running away panicked.

But once you have played more, players will soon discover how to play against the fortress.

At the same time, more and more hero combinations and gameplay routines are constantly being developed.

Monk Genji and Tracer's release of dog flow.

The double flight of Pharaoh’s eagle and angel.

DVA’s air-dropped nuclear bomb.

Zarya's gravitational spurt matches Hanzo's Long.

Also he can make him stronger, I choose Torbjörn.

And Dragon Girl plus Winston’s electrotherapy combination, and Hanzo and Widowmaker’s rebuilding empire combination.

Huh? Some strange things seemed to get mixed in.

In short, players have found that after matching many heroes, they are more willing to explore and dig the deep content of this game. The complex gameplay of various heroes has begun to be unearthed, and some special heroes have begun to capture a large number of fans.

Very showy heroes like Genji, Hanzo, Ao Wei, Tracer, Widowmaker, Pharaoh’s Eagle, etc. have also become regulars in the game and often appear in the highlights.

……

One week after "Overwatch" went live, various data continued to rise!

This game is spreading at a very fast speed, from major video sites, to many VR game forums, player groups, and to various game media, it became popular almost overnight!

Even many players who don't play FPS games at all can feel the popularity of this game. Under the persuasion of their friends, they can download and try it on their VR game pod.

After all, as a free game, players have no barriers to entry, as long as they have a VR game cabin, they can experience it.

In addition, what players never expected is that "Overwatch" even set off a wave of craze among many groups who don't play games at all.

Several classic female characters such as DVA, Ao Wei, Tracer, Angel, Xiaomei, etc. became the first choices of many cosplayers, and these cos images quickly gained a high popularity.

Especially DVA. Because this beautiful girl who loves to play games is relatively simple to cos, she soon has many real cos, and there are many large-scale seductive photos in it, and there are even women in the book artist. The role is used as the material in the book.

All these have played a great role in propaganda objectively for "Overwatch".

Of course, all this is attributed to the excellent character design of "Overwatch". The heroes have different personalities and styles. Each hero has a unique background story and character. This makes the heroes of "Overwatch" Become alive, it stimulates the surrounding creation even more.

Before the annual awards ceremony, "Overwatch" completely detonated the somewhat dull game circle, bringing everyone's attention to it!

……

……

The weather was good on the day of the awards ceremony.

Although the players don’t care about this awards ceremony at all, it has already attracted much attention in the domestic game circle.

The focus is all on the blockbuster "Game of the Year" award.

Over the years, this award has basically been produced among the S-level designers of Dichao Huyu and Zen Huyu. Other independent designers have also won awards, but relatively few.

But this year’s situation is quite special. Because of the appearance of Chen Mo and "Overwatch", the suspense of the "Game of the Year" selection suddenly rose.

Relatively speaking, there are not many masterpieces in the domestic game circle this year, and even fewer can compete for the honor of "Game of the Year".

Before "Overwatch" appeared, the gaming circle generally believed that "Game of the Year" would be born in two games.

The first paragraph is "The Tang Dynasty" developed by an independent game designer. In the game, the player will play an assassin, sneak into the city of Chang'an during the Tang Dynasty and assassinate Empress Wu Zetian. Of course, there are various derivative plots that match this.

The main selling point of this game is that it restores some of the style of the heyday of the Tang Dynasty, including customs, costumes, architectural features, etc., which have been carefully verified; at the same time, as an assassin in the Tang Dynasty, the feeling of flying over the wall is also Very good, there are many night assassination plots are also very good.

However, the shortcomings of this game are its limited capacity and short process. As a VR game, the main process is only about 40 minutes. Although the designer said that this is a game with "open game features", it is obvious that most people can see that this is a word game. It is just a few branches added. If this game is separated, it will be considered The connotation of the sophisticated art style is not so rich.

The second is the MMORPG "Three Realms" developed by Zen Interactive Entertainment. The project for this game was actually completed before "League of Legends", but it was affected by the appearance of "League of Legends".

In the initial design plan, the idea of ​​"Three Realms" was to sacrifice some quality, reduce configuration requirements, and fully support dual-terminal interoperability between VR and PC~IndoMTL.com~Develop a variety of casual gameplay and establish a rich social system .

In the beginning, this game was originally intended to attract players to the new channel the most, so it was designed to cater for the largest group of players.

But after the "League of Legends" turned out, Zen Interactive Entertainment quickly realized that there was a problem with the game's approach, so it urgently stopped the development plan, made changes, and finally released it this year.

The revised "Three Realms" still focuses on the VR field, and no longer expects to be able to pry the corner of "League of Legends" on the PC side, because the general trend of "League of Legends" on the PC side is already established, even those old brands MMORPG has been severely squeezed, let alone a brand new game like "Three Realms" with no foundation.

The advantage of "Three Realms" is that the art style is relatively good, it has constructed a three-tier world of human, immortal, and devil, and basically developed the traditional fairy-xia style to the extreme in the scene.

As for the shortcomings, it can be said to be a common problem of domestic MMORPG games, that is, the lack of connotation. At the same time, various gameplays reveal some of the designer's utilitarianism; in terms of gameplay, there is no major innovation to traditional MMORPGs.


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