Almighty Game Designer Chapter 436: Suspense of Game of the Year
Dichao Mutual Entertainment also has a few good-quality games this year, but on the whole, they did not qualify for the game of the year.
Initially, people in the industry are generally optimistic about "The Tang Dynasty". After all, "Three Realms" is an MMORPG. In order to make profits and retain players' data, some gameplay must be sacrificed. Naturally, it has its own point reduction attribute in the selection.
And "Tang Tang" is a stand-alone game with a very strong Chinese color, and other aspects are relatively average. Apart from the relatively poor content of the game, there is no obvious shortcoming.
However, after "Overwatch" turned out, the "Game of the Year" award immediately became confusing.
Many designers are aware that Overwatch is fully qualified to compete for this award!
Although it is a competitive game, the main fun comes from player confrontation, but its characteristics are also very obvious. There are two points that are most likely to impress the judges.
The first is the construction of the world view and the rich personality of each hero. The future background, the coexistence of humans and machines, and the heroes of various superpowers from various countries... the entire background has a strong artistic quality, which will definitely be very pleasing.
The second is the innovation of gameplay. Although there have been "Skilled FPS" before, they have not formed a complete system. Designers are more afraid that this mode will affect the core fun of FPS games and the balance of the game, so they are careful to do it. Yes, it's not as bold as Overwatch.
From the current player feedback, "Overwatch" has a good balance between the traditional FPS gameplay and the fun of MOBA gameplay, which is very important.
The idea is not valuable, it is only when the idea is turned into a work.
There are a lot of detailed settings in the process of turning ideas into works, and any problem with any detail setting inside may make the final product different from the previous expectations.
So, "Overwatch" can do a good job of the concept of "skilled FPS", which in itself is already a very remarkable thing.
In addition, the main problem "Overwatch" faces in the awards is that the content is not rich enough. Simply put, there is no plot in the game, not many scenes, and there is no open world game content.
However, these three points are not fatal, because there are other corresponding content in "Overwatch" to make up for.
There is no plot but a background story, and there are many easter eggs in the map. The background stories of all heroes are integrated into a whole. From a story point of view, "Overwatch" is just not told to the players in a traditional way. In fact, the story is not weak.
There are not many scenes but each has its own characteristics. King’s Avenue, Flower Village, Lijiang Tower, Hollywood and other scenes, each map in "Overwatch" has a completely different architectural style, and all have made innovations, which not only show the cultural characteristics of each country, but also combine the sense of science and technology. , This kind of scene design itself is also a bonus item.
There is no open world game content, and the game content is not rich enough, this cannot be solved. However, as a free VR game, "Overwatch" has innovated the mainstream FPS gameplay, and the response from players has been very good. Will this be some kind of bonus? No one can say it bad.
Although many designers still feel that "Tang Tang" is the most suitable game for awards, they also have to admit that "Overwatch" is very competitive.
All this can only be finally announced after the final awards ceremony!
……
In the big designer chat group, many designers are chatting.
"I have arrived at the venue, are you all here?"
"Pushing on the street and staying at home, I envy the big guy who can go to the annual awards ceremony..."
"The same envy..."
"Lao Qiu, are you here? Where is the owner of the dog group?"
"Let’s gather in the lobby!"
"Hey, I saw Mr. Chen Mo!"
This chat group is full of independent game designers, and several of them are regulars at the annual game awards ceremony, such as Li Feng who produced "The Wings of Protoss", Zhou Haibin who made "Dream Journey", and "The Devil" Zhu Fanglin and so on.
These people usually chat and fart in groups, and it is difficult to get together. When this is a critical occasion, it is of course necessary to get together and get in touch with each other.
After all, the small circles of these independent game designers are relatively closed, and they have little relationship with the designers on the Imperial and Zen Interactive Entertainment, and basically have no competitive relationship, so the relationship is very good.
Of course, there are many designers in the group who are not qualified to come to this awards ceremony, so they can only envy silently.
As soon as Chen Mo walked into the hall, he heard someone calling him.
"Big Brother Chen Mo! Here!"
Turning around, it is Li Feng, who has been very active in the group before, and the designer of "Protocol Wings".
Four or five people have gathered around Li Feng, and they all said hello when Chen Mo came over.
The people present at the scene all know Chen Mo. After all, they often talked in the group before, and they are also relatively famous figures among independent designers. Chen Mo has also seen photos and materials specially.
Soon, Qiu Hengyang and Qun advocated that Xiaokong also came.
These are all old acquaintances in the group, but in reality they have been missing for a long time, so they are still quite excited.
Zhang Xiaokong said: "Okay, let's not get in the way here, let's go inside. In other words, shall we go to the lecture or the exchange meeting?"
Li Feng asked: "Everything will do, look at you. By the way, does Mr. Chen Mo have a lecture this year?"
Chen Mo was a little helpless: "Don't always be big bosses, this is too embarrassing."
Li Feng smiled: "Hey, isn't it a habit."
Chen Mo said: "There is no lecture, maybe because the games I made this year are a little bit controversial. The game committee is afraid to talk about something wrong."
Qiu Hengyang expressed his understanding: "Indeed, look at your "Digging for Upward" and "Escape". The two abuse games, especially "Escape", are probably very controversial within the game committee. Minister Qiao Hua didn't criticize you?"
Chen Mo smiled: "What are you criticizing me for? If it weren't for Minister Qiao and Chairman Zhang nodded~IndoMTL.com~Can my horror game pass the trial?"
Qiu Hengyang smiled: "That's true too."
Zhang Xiaokong said: "Hey? Isn't it right? Why don't you talk about two blockbuster works by Chen Mo this year?"
Qiu Hengyang said: "You said "League of Legends" and "Overwatch"? "Overwatch" just appeared a few days ago, too late to arrange; as for "League of Legends" it is very successful, but after all, it is a PC side, not to be seen , And to engage in e-sports, the attitude of the gaming committee is also more ambiguous, but it should be controversial in the end, and it is impossible to support it very much.
Li Feng nodded: "Yes, e-sports has always been a gray industry before. Clubs and studios are ambiguous. The game committee does not encourage or promote this, but it has not explicitly prohibited it. It should be returned. On the sidelines."
Chen Mo smiled: "It's a good thing not to tell by yourself, I don't even bother to tell it."
Zhang Xiaokong looked at the morning lecture: "It seems that there is nothing special about it. By the way, do you want to participate in a seminar or something?"