Almighty Game Designer Chapter 440: The ultimate form of VR competitive games?
Chen Mo waited for everyone's applause to die down, and continued: "I can say here: "League of Legends" is just the beginning. It is just a small attempt by me on the PC platform. The future belongs to the VR platform!" /
"Obviously, the VR platform is the future direction of the game industry, so "Overwatch" is an attempt. Why can't the past VR games push the e-sports industry? Because of the number of players."
"The total number of users on the VR platform is less than 100 million people, and many VR games often have a threshold fee of one or two thousand yuan, and the number of players is even less. If there are not enough players, there will be not enough audiences, so even If the competition is forced to be held, the heat will definitely be insufficient, and it will lose money if it is held."
"Therefore, "Overwatch" has to adopt the free system, because only the free system can provide enough soil for the entire e-sports ecology!"
All the designers are listening carefully. Obviously what Chen Mo is talking about now is dry goods in their opinion, and it is the kind that can’t be done anymore. As long as you understand a small part, maybe Can be helpful.
Chen Mo continued: "I know everyone must be very concerned about a question, that is, is there a VR platform competitive game that can achieve the achievements of "League of Legends" on the PC side?"
He scanned the audience: "The answer is yes. Many people may ask, is it "Overwatch"? I can only say that "Overwatch" is going in this direction, but it has not reached the end."
The designers in the audience were all excited.
What do you mean, Chen Mo is going to break the news?
Many people thought that it was definitely impossible for Chen Mo to explain some of the most core design ideas, but looking at the current situation, why does Chen Mo seem to go deeper and deeper?
Of course, no one will remind him, everyone listens as if taking advantage of it.
"Although "League of Legends" has achieved great success on the PC side, how to reproduce this success on the VR platform is a relatively difficult task."
"Here I also share with you a little trick, that is, how to determine what kind of game you want to make."
"It's very simple, the method of elimination. After all the wrong options are eliminated, the remaining options, no matter how unreasonable they seem, are the correct options and the only truth."
Chen Mo's thoughts were very clear, and he spoke word by word.
"First, can MOBA games be directly ported to the VR platform?"
"Obviously not. Because MOBA games need a good field of vision and need to be clear about the movements of teammates and opponents, they can only adopt God’s perspective and cannot take advantage of the VR platform’s “more immersive” advantage. So MOBA games cannot be directly transplanted to VR platform."
"Second, the element of competitive games is replayable, so why are MOBA games replayable?"
"Because the mechanics of the MOBA game are very rich. "League of Legends" is expected to design more than a hundred heroes, each hero’s skills are completely different, so rich game content can support players to continue to study this Games."
"So, if there is a competitive game on the VR platform that can achieve dominance, then it must also be a rich and replayable game."
"Combining the above two points, we can draw a seemingly absurd inference: MOBA games cannot be transplanted to the VR platform. But if you want to make a competitive game, multi-heroes, multi-skills, and rich game mechanics are necessary Indispensable."
"That's why Overwatch was born."
After listening to Chen Mo, the designers in the audience all showed their expressions of sudden realization.
"So that's it, how did the idea for "Overwatch" come from?"
"Big guys are big guys. When we play games, we just think about ideas. The big guys analyze the development trend of the industry through various general trends, and then the ideas will come out naturally!"
"Awesome, I learned again!"
"So what does Chen Mo mean, "Overwatch" is the ultimate form of VR competitive games?"
"I think it makes sense! You must have more heroes and skills, but you can't copy the MOBA mode, which means you can do RPG or FPS! But in terms of competition, FPS must be a complete RPG. So the answer is very clear!"
"Hush, don't say anything, listen to Chen Mo quickly."
Chen Mo paused again, and when everyone almost figured it out, he continued: "From the current point of view, "Overwatch" represents the general direction of the development of VR competitive games. But to be honest, "Overwatch" There is still a long way to go."
"In fact, the most important issue is volume. "League of Legends" had fifty heroes during the World Finals, which barely met the game content required for the game. But "Overwatch" so far only Twenty-three heroes, the number is still far behind."
"So, the next goal of "Overwatch" is to make more new heroes. My goal is to increase the number of new heroes of "Overwatch" to more than 70 in two years. The diversity of the game."
"Of course, this is only a matter of time. I believe that in the future, competitive games will definitely develop better and will become the dominant game type."
"The above is just a statement from my family, thank you all."
Chen Mo stepped down, and there was thunderous applause immediately.
"Awesome! You really deserve to be a big boss, the analysis is so good!"
"In other words, "Overwatch" is not yet complete? We still have a chance?"
"Yes, there must be a chance! Now "Overwatch" has just appeared, and it is still in the development stage. If we also work in this field, we may still catch up!"
"I think President Lin must also be very optimistic about this game mode. We are not sure about the PC end, but the VR end "Overwatch" must be grasped!"
"I will write the design concept draft and send it to President Lin!"
"The harvest of this exchange meeting today is so great!"
Chen Mo's remarks made many designers enthusiastic, especially the designers of the two big companies, Dichao and Zen.
Many independent game designers are also tiring, but obviously they can’t do it even if they know it, because according to Chen Mo’s routine, this competitive game must adopt a free-to-play model~IndoMTL.com~Indie game designer How can I afford to make free VR games?
If you do something wrong and you can't recover the cost, isn't it a loss?
However, Dichao Huyu and Zenyi Huyu are different. Like Dichao Mutual Entertainment, as long as the designer's design can get Lin Zhaoxu's nod, the research and development funds, promotion expenses, etc. are all provided by Dichao Mutual Entertainment, and the designer does not need to pay.
What if it is done? Thinking about the popularity of "League of Legends" now, it can be said that it is a step up!
So, the designers of these two big companies are very excited and start to conceive VR-side competitive games one after another, hoping to get the appreciation of the company's senior management.
At first, these people still had some doubts in their hearts, and they wanted to wait and see the follow-up performance of "Overwatch", but after hearing what Chen Mo said today, everyone's doubts were all dispelled.
Obviously, the mode of "Overwatch" represents the future development direction of VR competitive games!
It’s not too late to get started, but if it is delayed, the market share will be eaten up by Overwatch!