Almighty Game Designer Chapter 46: The new game of Dichao Mutual Entertainment
Chen Mo returned to his studio on the second floor, opened the app market, searched for recent new games, and went online to check the projects being tested by several major game companies.
Most of the new games of game companies will be put in the experience store, so as long as it is a game that has been developed, even if it has not been officially launched on the application market, there will be some news.
Chen Mo finally found a short trial video of a new game from Emperor Dynasty Interactive Entertainment on a video website. The name of the game is "Guardians of the Holy Spring".
"Huh? The emperor and dynasty mutual entertainment also mixed in, really."
"The games made by Emperor Chao Huyu should be paid more attention to."
Chen Mo clicked on the demo video and began to study the game "Guardian of the Holy Spring".
……
A new game with innovative models is on fire. It will inevitably lead a wave of trends and follow the trend.
"Plants vs. Zombies" has been popular for two months. If other designers want to copy, two months will be enough for them to make the game.
Chen Mo had been mentally prepared for this, but he didn't expect it to be so fast.
"Plants vs. Zombies" can be regarded as a variant of the tower defense game, but its popularity has far exceeded most tower defense games, because its strategy can be said to crush all tower defense games .
For designers in this world, it is not difficult to figure out the success of "Plants vs. Zombies". Any C-level designer can make a copy as long as he is willing to plagiarize regardless of his face. Similar to "Plants vs. Zombies" games.
"Defense of the Moon" is such a game. A notorious company and an unknown designer took two months to recreate a game.
The idea of "Defense of the Moon" is very clear. It is to use the advantage of free to move some corners of "Plants vs. Zombies" as much as possible, and then use the advertising to recover the cost.
They are targeting many players who are unwilling to spend money on "Plants vs. Zombies", and those who are tired of playing "Plants vs. Zombies."
However, Chen Mo knew that their thinking would inevitably fail, so there was no need to take it seriously.
There are three reasons.
First, "Defense of the Moon" was afraid of making too many changes to the rules of "Plants vs. Zombies". The designer chose to copy the entire game because of his lack of skill and fear of changing the brilliance of the original.
This makes most of the players of "Plants vs. Zombies" simply unable to play this highly repetitive game. If it is exactly the same as the original, why not play the original?
Moreover, the first few levels of "Defense of the Moon" are repeatedly guided. This is a content that has been tired of "Plants vs. Zombies" players, which greatly affects the game experience. Most people do not have this patience.
Second, this kind of game is actually not suitable for free mode.
Whether it is adding advertising space or selling value-added services, players will find this game ugly to eat. When compared with "Plants vs. Zombies", what is left for "Defense of the Moon" will only be overwhelming bad reviews. .
Third, the gameplay, skill settings, and level settings of "Plants vs. Zombies" are in perfect harmony with the world view. Forcibly replacing art resources will only create a sense of nonsense.
The consequence of this is that many players find it not fun, but they can't tell why it is not fun. It is because the plants and zombies are replaced by mechanical turrets and zergs, the player's feelings have undergone subtle changes, which seriously affects the players' mentality when playing games.
Therefore, Chen Mo didn't care about "Defense of the Moon" at all. This game went crooked from the beginning, and would only be drowned in the scolding of players, and it would be difficult to even recover the cost.
This is a typical example of the so-called "I can't copy".
In addition to making "Defense of the Moon" on-the-fly interactive entertainment, there are also several small companies making imitations of "Plants vs. Zombies", but Chen Mo knows that the quality of these games is not as good as "Defense of the Moon", don't worry, they will only become a laughing stock in the end.
The only thing Chen Mo cares a little about is the "Guardian of the Holy Spring" being developed by Emperor Interactive Entertainment.
was responsible for the design of "Guardians of the Holy Spring" by Qiu Bin, a B-level designer under Emperor Interactive Entertainment. There have been several successful games before this.
From the point of view of the video, "Guardian of the Holy Spring" is indeed similar to "Plants vs. Zombies" in many ways, but it is a bit far-fetched to say plagiarism, because many similarities are specious.
The game map of "Guardian of the Holy Spring" is not as neat as five roads like "Plants vs. Zombies". On its map, there are hillsides, valleys, and some elements such as walls.
Players need to arrange various defensive facilities around the "Holy Spring", such as magic enchantments, crystal towers, dragon lairs, brave barracks, etc., to resist the attacks of the demons.
In terms of unit skills, level difficulty, expanded gameplay, and many other aspects, "Guardian of the Holy Spring" is also deliberately different from "Plants vs. Zombies", with only a small number of units and the unit characteristics in "Plants vs. Zombies" coincide.
If someone jumps out and says that "Guardian of the Holy Spring" is plagiarizing "Plants vs. Zombies", I believe a large number of players will spontaneously refute it.
is copied so that it looks like a **** but not in shape. This is the highest level of copying.
And, to this degree, it is hard to say that this is a "copy". The core battle content of the game has been changed. How can it be copied?
But obviously, the creativity and inspiration of this game comes from "Plants vs. Zombies~IndoMTL.com~ and even the core fun is similar to "Plants vs. Zombies".
Chen Mo has a hunch that once this game is launched, the results will never be bad, and if God’s support for mutual entertainment is added, it’s not surprising that the sales will completely suppress "Plants vs. Zombies."
This is the power of channels.
However, this game is currently still in the testing phase. According to the plan of Dichao Mutual Entertainment, it is about three months before it is officially launched.
has been in development for so long because "Guardians of the Holy Spring" needs to develop a lot of additional content. It may be considered that the main gameplay makes players feel that it is plagiarizing "Plants vs. Zombies", so use Many additional gameplay and content dilute this feeling of players.
Chen Mo knew that he was going to speed up.
Although this "plagiarism" incident did not pose a threat to Chen Mo, it proved one thing, that is, the game merchants in the parallel world are as keen and shameless as their previous lives.
is even worse in some ways.
Just two months after "Plants vs. Zombies" went live, many game companies have already made knockoffs, which is much faster than previous game companies.
Like Fei Xing Mutual Entertainment’s "Defense of the Moon", I have already thought of using free games to go out another way, and Dichao Mutual Entertainment also knows that with its huge user base, it uses "imitation" to make The game mode of "Plants vs. Zombies" is stolen.
Obviously, these game companies are not fat sheep that can be slaughtered. They are all hungry wolves who cannibalize people without spitting out bones, but they haven't gotten their way.
Once these game companies are opened up, Chen Mo's advantage will disappear.
Chen Mo knew that it was time to develop the next game.