Almighty Game Designer Chapter 495: “Super Mario Odyssey”!


Soon, the first draft of the first design was almost written.

In the past few days, Chen Mo has accumulated some happiness points and resentment points. He has drawn out five hardware skill books in a row, and he has a good idea of ​​some hardware knowledge.

In the first version of the design plan, Chen Mo not only drew the overall appearance, button settings, functional partitions and other appearance aspects, but also specified the characteristics of each accessory and the entire handheld in detail. Related technologies.

This is just a draft. Chen Mo just listed some of the basic functions in detail, and at the same time indicated his own requirements. In the specific production process, this plan may be continuously improved.

After writing the first draft of the design, Chen Mo began to write a new game design plan.

This game will be mounted on it as the first game work of this new handheld.

Super Mario Odyssey.

Actually, many of the above games can be regarded as classics, and Chen Mo chose Super Mario Odyssey as the first game in the parallel world because of his own considerations.

Because Super Mario Odyssey is by far the most suitable game to carry.

Some game evaluation media describe Super Mario Odyssey like this: "There are always things in this world that will remind you how beautiful life is, Li Bai’s poems, Dukang’s wine, and Super Mario Odyssey."

In the eyes of many senior gamers, this kind of evaluation is not praiseworthy at all, because Super Mario Odyssey spans different genders, ages, races, nationalities, occupations, and cultures, no matter what kind of player it is. Enjoy the purest laughter and fun in this game.

If there are aliens, maybe they don’t understand King Lear, Shaoshank’s salvation, or the four classic classics, but they will definitely fall in love with Super Mario Odyssey.

This is also closely related to Nintendo’s own game design philosophy. Nintendo has always insisted on opposing violence and **** in the global game industry, and its mission is to develop excellent games for all ages, and the Super Mario series is a wonderful interpretation of this concept.

For Chen Mo, he chose Super Mario Odyssey as the first game on the platform, on the one hand, because the quality of this game is very high, even if it is put in classic games around the world, it is not inferior; on the other hand, The aspect is because it can perfectly show the characteristics of this handheld.

If it's other games, some people may say: "This is the success of the game, not the success. You put this game on other platforms as hot."

And Super Mario Odyssey will not have such a problem.

Chen Mo made Super Mario Odyssey, not only to launch a new game, but also to use this game to show all players the unique attributes. On the one hand, it is for the sales volume, on the other hand, it is also paving the way for the launch of other games in the future.

First, Super Mario Odyssey is geared towards the broadest group of players. Whether it is old people, children, **** players or ordinary players, they can enjoy the corresponding fun in the Odyssey. This is the purest The game is fun and can be distinguished from most games on the market.

If you don’t play with gold, don’t play with probability, don’t play with numerical stimuli, you will be born at full level. How to play afterwards depends on the player.

Moreover, this game is very playable, with a variety of levels and gameplay. For many people, you can play many weeks without getting tired. Chen Mo now wants to collect happiness points. This is also a cash cow type game.

Secondly, the game mode of Super Mario Odyssey fits perfectly with the platform. Players can play the game by shaking the handle, which is similar to a somatosensory game. You can also play a two-player game. One person controls Mario and one person controls the hat. Kaipi, two people collaborate with each other. This is completely different from the joint mode experience of general games.

In Super Mario Odyssey, there are more than 20 actions, and most of these actions have exclusive gestures, which can be played like somatosensory games.

Of course, the fact that Super Mario Odyssey can explode is partly due to feelings, and Chen Mo also knows this very well. In the parallel world, there is no super-large p such as Super Mario, so at this point, the game made by Chen Mo will not have such a high p bonus.

But it doesn't matter. Mario can become a super large classic p because its character design, gameplay and art style represent the highest level at the time, so it is loved by players.

The plot of Super Mario itself is relatively weak. Its biggest highlight lies in character design, scene design, worldview design and level design, which means that its main advantage lies in gameplay.

So, Chen Mo directly took out Super Mario Odyssey, and for the players, there would be no difficulty in accepting it.

It took a long time to write the concept draft this time, because Super Mario Odyssey is a classic game, and Chen Mo must also consider how to make Su Jinyu and Qian Kun understand the core fun of this game Where.

The next day, Chen Mo went to Zhou Jiangping with his first draft design.

After seeing this design draft, Zhou Jiangping was very surprised.

So detailed? !

In Zhou Jiangping's view, this concept draft is already more professional than many professionals in his company, and Chen Mo has made very clear annotations for some seemingly insignificant details.

On the two handles, Chen Mo noted some of their basic operation methods and some special functions.

Pushing the joystick to the end and just a little bit are two different operations. Pressing the joystick is also a different operation.

After the two handles are installed on the screen and removed, as well as in single mode and double mode, there will be different operation methods. Chen Mo also explained in detail.

Chen Mo also marked out some other details very clearly. At the top of the screen, Chen Mo drew a vent more than ten centimeters long.

At the same time, Chen Mo also has corresponding requirements for the feel of the touch screen, the touch of the buttons, and the degree of resistance of the body to fall.

The thing that shocked Zhou Jiangping the most was that Chen Mo actually had corresponding requirements for game cassettes?

"Denamid benzalkonium? What is this?" Zhou Jiangping asked in shock.

Chen Mo explained: "This is a bittering agent, the most bitter substance known in the world."

Zhou Jiangping was shocked: "This is all right? Why do you want to apply this kind of thing on the cassette?"

Chen Mo explained: “Because this kind of cassette is relatively small~IndoMTL.com~ may be swallowed by children or pets, so this bittering agent is added to prevent accidental swallowing. But don’t worry, it is absolutely Non-toxic."

Zhou Jiangping said with some confusion: "Can it really prevent swallowing?"

Chen Mo gave a meaningful smile: "It doesn't matter, after the finished product is made, I can give you a lick to experience how bitter the most bitter substance in the world is."

Zhou Jiangping: ""

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