Almighty Game Designer Chapter 509: Mobile phone and handheld 1 integrated solution
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Chapter 509 Mobile Phone and Handheld Integrated Solution (two more)
Author: Pathetic get drunk Title: Category: Other Type Updated: 18/01/1710: 04:00 Word Count: 8372
Zhou Jiangping said: "Well, the problem is that there may be some small flaws, which need to be continuously optimized, but they can be done."
Chen Mo asked: "What does the so-called unguaranteed performance mean?"
Zhou Jiangping explained: "There may be many problems, including controller connection, game optimization, etc., and another big problem is the acceptance of players."
Chen Mo nodded: "It doesn't matter, I am mentally prepared for these. In short, can you issue a feasibility report to analyze this plan in detail?"
Zhou Jiangping: "Of course, I will arrange for someone to do it immediately."
The follow-up plan proposed by Chen Mo is actually an integration of handheld and mobile phones.
In the follow-up plan, Chen Mo proposed whether the two handles of the switch can be connected to the player's mobile phone through Bluetooth or other means, so that the player can also play games on the switch on the mobile phone.
However, Chen Mo's first choice was not to adopt this plan, but to redo switch honestly, because this plan was immature and needed to be used to pave the way first.
As Zhou Jiangping said, in terms of the level of technology in the parallel world, it can be done, but it will cause corresponding problems, and these problems will affect the game experience of players.
The first problem is the screen size. The switch screen is already at its limit for a portable handheld, but even so, it is barely able to display the game with the smallest screen.
Games like "Odyssey" and "Legend of Zelda" will feel very comfortable to play on TV, and it’s okay to play on switch. It will not be depressing, but if you put it on your phone, the screen will suddenly After a few laps, I will definitely feel very aggrieved, and even some dialogue texts seem to be strenuous.
After all, when designing mobile phones, we must consider portability. Although there are many mobile phones with large screens, most people prefer mobile phones that can be grasped with one hand.
The screen is so much smaller, it will definitely have an impact on the experience.
The second question is about phone capacity, compatibility, heat dissipation, etc. Although the capacity of mobile phones in this world is large, mobile phones of the same price are definitely not as good as switch in terms of playing games, because switch is a dedicated game console.
The third problem is the adaptation of the mobile phone and the handle. It's not that it can't be adapted, but the handle must first be developed. Only by playing "Odyssey" with two controllers can you experience the real fun of this game. With the touch screen and virtual joystick, this game cannot be played at all.
In the parallel world, the development of the switch is mainly troublesome on these two joysticks. The screen is nothing more than a large cell phone.
Now the switch prototype has been made. Chen Mo can consider connecting the handle to the phone.
In addition, Chen Mo has other plans.
Chen Mo certainly does not think that just a brand-new handheld and a brand-new game can make most players pay for it. After all, this world does not have the consumption habits of previous lives. For many people, switch is a For new things, we will still wait and see.
So in order to help the players make up their minds, Chen Mo also launched a variety of marketing strategies very friendly.
The first thing is to ensure that the handle can be connected to the phone, and the handle is sold separately, the price is about 500.
Secondly, switch will be equipped with the Thunder game platform by default, and all independent game designers on the Thunder game platform are encouraged to change their games to a version that supports switch.
Isn’t it about expanding the game library? It's easy to say, I have a lot of independent games in my hand, and I can add all of them to you.
Anyway, it wasn't Chen Mo who did it himself, just let other designers change it. Some games are relatively simple and can’t make full use of the switch’s features. That’s okay, just sell them cheaply and at more discounts.
Furthermore, according to the performance of the magic switch in the parallel world, it can fully support most of the independent games on the market suitable for mobile phones and PCs.
At the same time, the handheld network will automatically connect to the Thunder game platform, and the above games can be purchased and downloaded for a fee.
The price of the handheld is about 2,000 yuan, which is actually not high, because only two handles cost 500 yuan. For gamers, buying a handheld is much more fun than a tablet.
Of course, there will definitely be players who prefer to play on mobile phones in order to save money. Therefore, Chen Mo also sold a handle and a connector for connecting the phone to the TV separately.
However, Chen Mo believes that after these players have played for a period of time, many people still have to pay for a switch.
The reason is simple, large screen, long battery life, good heat dissipation, good performance, no need to worry about phone/information harassment...
After the first prototype of the switch came out, Zhou Jiangping and Lehui’s technicians continued to study the solution of connecting the handle to the mobile phone.
Chen Mo deliberately urged that even if the plan is not so perfect, it doesn't matter, at least make the plan first.
This is a decoy for many players who don't want to buy a handheld, and it can focus his attention. As for whether it works well? It can be optimized later.
Anyway, the most important thing is to throw out this concept first.
In terms of the level of technology in this world, it should be a matter of time and investment.
In addition, Chen Mo also started to connect the PC, mobile, and handheld terminals of the Thunder game platform ~ IndoMTL.com~ and as far as possible through the handle to connect to any of the above devices to play handheld games.
Chen Mo's fifth elective course in a major lecture.
After the second class, Chen Mo didn't talk about handhelds anymore. Instead, according to a serious plan, he began to look forward to the future development trends of the three major platforms of mobile phones, pc and vr.
In addition, Chen Mo also briefly talked about the possible development of VR games in the future.
"With the help of super artificial intelligence, the entire game world may become a highly unified game system. At that time, even designers can only guess the rules of the game."
"This allows the entire game world to be closer to the real world, moving the whole body, and everyone can make history in the game."
Today is the fifth class. After Chen Mo finished the content of this class, there was half an hour left for the entire class.
The classmates and teachers were a little surprised, but Chen Mo also counted the wrong time?
Some novice lecturers often miscalculate the time. Sometimes the lecture is too fast and the class is not over yet, but the content of the preparation is finished, and at this time, they can only talk with the students.
Chen Mo has spoken well before, but why did he speak quickly today?
But many students got excited. Does this mean that you can communicate with Chen Mo directly? Can you ask Chen Mo some questions?
As a result, when they were racking their brains to consider what question they wanted to ask Chen Mo, they saw that Chen Mo seemed to be prepared and took out a box from the bag.
"In the next time, I want to show you this brand new handheld." Chen Mo said with a smile.
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